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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Battle start Confirm/Cancel Land Forts F7 similar to control option. Would this do ^?
  2. Pickle show nominal 12 guns in her listings. I would guess 2 guns were moved from the broadsides to the stern ports. I would give the Pickle, 5 guns a side, 2 on the stern. Privatter as PG points out, 2 aditional guns. Not sure if they get in the way of the tiller
  3. Would place her in her rightful spot, definitely.
  4. Oh bloody hell... we should all stop pressing sail then. Guess retirement at El Rancho and a PvE life for me wasn't enough, had to come back to old habits. Shame it took some many to take back something it took so few to take. Jajajajajaj
  5. Oh, okay. Guess we play for different aspects, but that's no novelty. Can have all my marks m8, for free, if that makes you feel better with the game and like it even more
  6. Happy days Been there once, 2 ships went down, so i guess i might return.
  7. About my shop Oak Crew Space snow ? woooah man, calm down, I know she ain't a goldie, but not bad a option either, 70k made 1 million and she took alongside many a gank to earn her name. So there's that... Back to your meta. #antimetaleague
  8. You are right. Carry on. Not even moving a finger for you. Enjoy your sailing. btw WTB gold 5/5 ships.
  9. Present economic model design states the following rules: - players can build resource buildings in ports where they own a outpost - building will produce resources ad infinitum at a cost rate in gold and labour hours - players can acquire resources in port via contracts place for gold bids - contracts quantities will be fulfilled by players, limited quantity but infinite by design, or AI euro traders, infinite quantity. - resources are infinite, there are no shortages nor supply crisis
  10. +1 Game design wise, how to put more 10x more traders in the water than navy captains ( actually a low ratio for the west indies, was more like 100x for the type of ships we have represented in game ) ? We can be both, it is just a teleport away , a lot of captains simply do not care about trading, i'd say 5:1 odds. So, even if you are seen and chased and successfully taken 1 out of 12 times ( traced averaged ) it means you managed to evade 60 potential combatants while sailing around. Game design wise, how to have trade fuel war fuel trade at a "faction" scale ? We have both, but at a individualistic level Combat will interfere with trade, and trade relies on combat for protection. Despite being a game, it is based on navy. A navy existed to protect trade ( and in case of war attack enemy trade ). A war between two big nations means big navies and big battles. Game design wise how to do it ? Remember that the same way as some like trade career and others combat career, we have players that love the economy baseline and other that loathe eco.
  11. spaces it is universal.
  12. Yes for time dilation. Means slower OW speeds and longer days and nights but also adds all the moon cycles and maybe even open way to usage of mid day position check and who knows... tides and geo data winds
  13. Why not eliminate any need to sail or spend time in the OW and go full multi level arena ? PvE grants access to PvP grants access to RvR. Everyone has infinite outposts and ships and ... buildings become obsolete. I know it is slightly offtopic but on topic, because need and want sometimes are not the same
  14. Then it is no stargate similar to the mentioned. #nometaleague #nofleets #noteleports
  15. The result being my lovely schooners will also suffer the same fate and get downwind "even better" increase attitude. I approve anything that makes my favourite ships better and all others less good.
  16. That's the price of having: - land in battles - 2 join circle and not the big circle insta close already tested RoE.
  17. Ofc they do. Sail out, conquer ports near them and do the same ? Or is there any prohibition for conquering said ports ?
  18. My own rule of thumb of out of zone - Start instance, sail away from the AI for 3 minutes to ensure it is closed and gain separation from opponent spawn, turn about and fight or escape if the battle gets invaded.
  19. Hmmm... only because they can be redeemed out of thin air, right ? ATM it is the same exact result. High mod values do make all ships "op" ( whatever that means ). There's no exponent. So, if you want to fly your Bellona ekranoplane, or whatever precious ships you want, you will have to endure the devil modded DLCs.
  20. And i'm saying that without mods/books any ship performs within the credible performance envelope, no matter if DLC or not.
  21. Okay. I can do that already. Can exchange PvP Marks for L'Hermione in the caribbean server.
  22. So, also obtainable by PvP marks every 24 hours ?
  23. Devs have data on those numbers. The answer to the "enough" is NO, NEVER enough ; simple.
  24. I always talk present , so she is a 5th rate, by rig, by number of guns and finally by tonnage. ( and by game rules ) Plus... proper 5th rate... I'd guess the Cherubim is the "standard" then. Should Pirate Frigate be DLC ? After all she can already be redeemed with PvP Marks. Should ALL ships be obtainable with PvP marks ? All what mods have to do is make my Fav ship op. If they do it's fine, if not then Nerf the glorious manure out of the other ships but not mods
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