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Everything posted by Palatinose
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To All Of Those Hunting Around Capital Ports
Palatinose replied to Urchin's topic in Patch Feedback and General discussions
Sure it's only the symptoms. I referred to @Christendom 's proposals in this thread. Most of them pose a good start. There is plenty in the forums. Btw imo one can only partially blame the devs for listening to the "pew pew only" crowd as you are obviously trying to trigger me a bit. PvPers test the combat mechs and therefore are the loudest on the forums. Now they want to secure their piece of the cake. I only rarely read the forums, but the overall tune of the community seems to shift towards healthy population saving arguments. Most DLCs are absolutely fine btw. But as a person really testing/pvping against the new ships I would say some tweaks are needed. -
To All Of Those Hunting Around Capital Ports
Palatinose replied to Urchin's topic in Patch Feedback and General discussions
@William Wade methinks your demand of morally lead gameplay in this game under the current curcumstances is just not realistic. Let's say we blame the hunters and invert their intention to just farm marks to the morally correct way to engage only in proper fights (based on skill/numbers - it's a vague definition - i hope you understand what i try to say). In this case, by the sheer variety of characters and therefore definitions of moral, equal/proper engagements, it is just impossible to make everybody happy. Well basically because one will lose and one will win. So one can't blame human players to behave like humans. Imo in every game, it's the rules that make the game what it is, not the players. Personally I like the proposals of Christendom - just because logic tells me: the more players we have, the more pvp we (well me at least :P) will have. All the discussions about safe/reinforcement zones, roe, ganks vs non ganks (nonganks are practically non-existant in OW), vets vs newbies are all obsolete if we get enough players. It's a Gaussian distribution: the edges are low, the centre is crowded. But what's fundamental: if we have higher numbers in the centre, numbers on the edges will also rise. -
Employes pretending to be players
Palatinose replied to RaimundoJoe's question in Feature proposals and Gameplay Help Q&A
They bring balance to the force. -
La Requin nerf needed
Palatinose replied to vazco's topic in Current Feature Improvement Suggestions
I'll shed some tears then: if we added a premium (imported) ship with a speed mod that is only usable by this ship and gives around 5% speed boost. Would you say this is a game breaking mechanic? -
La Requin nerf needed
Palatinose replied to vazco's topic in Current Feature Improvement Suggestions
Am I correct that when using a pirate/elite pirate refit this ships doesn't get the main sail handicap as it doesn't have any? -
Now that is worth a post in the great battle results.
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On the other hand: who would take such a review seriously? 20 minutes of playtime, the download probably took him longer.
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suggestion Gun Packages
Palatinose replied to Wind's topic in Current Feature Improvement Suggestions
I make money not by selling cannons. All cargo shippings I do, i do to do pvp. Good thing it's an MMO and there are different types of players. -
suggestion Gun Packages
Palatinose replied to Wind's topic in Current Feature Improvement Suggestions
I got that. To me that's an essential part of the game. Every base I have I supply in my own or better in coop with friends. And tbh it never has stopped me from doing PvP. It's - as you said - an essential part of the game. -
suggestion Gun Packages
Palatinose replied to Wind's topic in Current Feature Improvement Suggestions
@Wind may I ask where you sail? Most regions in which i do so, there are guns for sale in the free towns. -
0 is not entirely correct. One still gets xp. and not few, even for a non sinky (just a little hint to grind ship slots in pvp). But I agree, gold reward according to damage is needed. No pvp marks though, if enemy isn't sunk.
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While the dutch flipped Santo Domingo with 15+ people the french obviously decided to honour their alliance and try a proper double flip via Puerto de Espana. In a first battle we tagged one Ocean, another joined and surrendered after slowing us down. Jumping out of the battle we saw this fleet outside. One was seperated a little downwindish of us, and we initiated the battle. As it started we all were a little seperated but came together quickly - same goes for the escalation level - #instabrawl Imo we did okayish in protecting our weak and kept a good focus fire. Med 42pds for the win Donner Thx for the fight french (and the 81 marks, new personal record), appreceate you guys fought it to the end o7 Edit: I'm proud of the lads, especially Sc00se, who did well for an unexperienced player. Santis in Teak/Wo are miles away from a Lo/Wo L'Ocean, therefore @admin#makesantigreatagain
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So much positive spirit! Can't handle it /o\
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To be fair both exists. Join a battle in front of Mortimer on Pirate side (or probably any capital on national side) and you will get messages - and I quote various players here - like: "Really?" "WTF why not against pirates?" "Why man, I'm just here to farm marks". Ofc there is also those desperately searching for any pvp. E.g. the area between Tortue, Navasse and Mortimer should offer some targets. What if you don't find them? Ah damn whats our options? Really the safe zone? You know what's it gonna end like. Okay let's have a look but we won't fight inside the zone. Half an hour and three attempts to get some foes leaving the safe zone you either end up leaving or lowering your expectations from a somewhat controllable fight to one inside the zone where its pretty sure that you get wrecked. But hey it's PvP so still better than no fight at all.
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As my idol aka El supremo jefe el Have Loco @Havelock got sunk today in a Trinc duel, I want to encourage more players to get a kill on him. 20 marks on Havelock to be killed in a duel 💘
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okay i love u more
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I get you. Okay I'll formulate it quickly more egoistic then Just add the "duel stamp" on the black spot, if its demanded. I will love u even more
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@Bloody Hound I made this proposal with the "duel stamp" to reward a proper kill. If I just want a person killed I will set up a bounty. This suggestion would only add a feature, but wouldn't be a contradiction to the layout of the topic. At least imo and I guess thats probably the main point on which discussion could evolve. Is it just a board, where pissed peeps set up a bounty on a foe or is it more? Of course I know it would be more work for you (I mean I could just open a thread on me own, I'm honestly just to lazy to take care of this thread over a long time). Therefore you have my full understanding if that's a reason.
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No duel no marks, I'm sorry @DreamMaker. But I hope I can do you something good if I put a bounty on you to be sunk in a duel aswell So 20 Marks on Dreammaker being killed in a duel. I'm sorry I was salty yesterday mate! Edit: Bloody Hound could you perhaps special tag or stamp the bounties that have the "duel requirement"? Just a thought, would be great.
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Thx devs, small fix - good help. Always wondered why people would shoot even more chain in my sails when beeing around 40% so useless... Edit: Chain chain chain. Chain of fools... https://www.youtube.com/watch?v=gGAiW5dOnKo
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Hans really?
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Now that chain is limited
Palatinose replied to GrubbyZebra's topic in Current Feature Improvement Suggestions
Well playing solo one has to choose ones targets more careful now. I think that's not a bad thing. -
The best thing about revenge fleet is actually that they never want your ship. Just the marks. That's so cool 😎 share ten marks by five people.
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