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maturin

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Everything posted by maturin

  1. Is this true? Tons of people were raising this issue before the timer was even implemented.
  2. Why don't the Taliban get ICBMs? Why don't the Zulus get artillery too? Why do the Soviets get so many more troops than Finland? How come Robin Hood can't build his own castle and levy his own taxes? Uh, pirates were normal sailors.
  3. That depends how impressed you are right now.
  4. It's getting fixed soon, enjoy it while you can. Personally I'm terrified to push people upwind for boarding now. I've lost a Niagara and a Privateer that way.
  5. Sorry, but I don't want the people using this "option" to use their two-way radios to pinpoint my position in the OW after sending out scouts. Let them grasp for words describing headlands and bearings instead.
  6. Please use English (with Google Translate if necessary) in the English section of the forums. Otherwise the moderators can't moderate.
  7. Have you tried remapping to keys besides Q/E in order to isolate the problem?
  8. It's never happened to me in a year plus of play time.
  9. Real captains didn't have a computer system log their position for them. They had to do it by hand. Right now you can do the following: Press F11 at noon. Write down the in-game coords. Go to tdamap.com and convert that to a position readout on the map. Print the map and draw a dot on that location. That will already tell you your location much more accurately than any historical captain can expect, with a fraction of the effort. I hope that we will get noon latitude observations in the game someday soon. But even then, I hope all we get is a number. It's up to you to figure out what the number means on the chart.
  10. I just learned that you can teleport between outposts with upgrades too.
  11. Please don't make uselessly non-descriptive thread titles like 'I have a question' or 'this is funny.' When we can't tell the slightest thing about the topic or content of your post, it is just back click-bait. The Americans have proven it possible to capture ports on Bermuda. But it requires excellent coordination and navigation. Other nations may be too far away.
  12. How often are you really going to see the stern of an enemy's ship at close range? And when you are, will you be reading the name, or be trying to put a round of grape perfectly through the stern windows? Player names are unregulated. We even have a Pirate clan called GAY. So let's not suddenly become hardliners now.
  13. Naval Action crew are spoiled rotten. No blue water mariner will bat an eyelash at two months afloat, but most players don't leave port for more than 3 days.
  14. I've crafted dozens of ships since OW was released and no one has ever even tried to attack my trader's cutter. Outside the hotspots, the risk is negligible. Players could travel to the coast of Mexico and level up in perfect safety. Now, if NPCs could be made to actively chase players with active trade missions, that would be a different story.
  15. There are no pirates in this game. Just a global empire to rival Britain that for some reason adopted a flag with part of a skeleton on it.
  16. True, true. But the missions are terrible. No reason to double down on the terribleness.
  17. All missions and all progression require risk. Trade missions that guarantee profit should not exist, unless there is risk of attack involved. Missions to certain free towns provide that, but I would rather see scripted NPC interceptions and dedicate smuggle gameplay.
  18. Quite so. Imagine the silliness of basic cutter drivers the world over being forced to congregate off Baracoa to participate in a massive unending scrum. Day by day the furball gradually grows in size as people graduate to brigs and Cerbs. Sounds really historical and immersive and hardcore, right? This smacks me as an ideological position, not a serious proposal.
  19. maturin

    Calm down lads!

    Eh? I'd say the forums are far more decorous than I was expecting.
  20. Basic Cutter could get a big speed penalty. It's speed makes battles harder to control for newbs, and a basic ship shouldn't be competitive in PvP anyhow. Only drawback is that then people will learn to chase trader's even later.
  21. If it's a sandbox, why are we trying to shoehorn in progression at all?
  22. I'm all for killing the Random Number Game. I just don't like the idea of taking naval architecture courses. No one did that. Instead we could pay a hefty sum to take the lines off a vessel we break up, jump through some other hoops (delays, location requirements) and receive the BP. But the first blueprint received will only allow creation of low-quality vessels. We have to build several, unlocking new levels of quality each time. This represents the fact that new designs were arrived at incrementally, by experimenting on a base of existing vessels.
  23. The superrich in this game can throw them around like candy once the economy gets going. Easy come, easy go.
  24. Thing is, even a frigate-sized indiamen doesn't need that many men to operate. A snow's worth, maybe.
  25. So what, we want three different XP scales? I can't imagine any but a tiny handful of players restricting themselves to trade only, never crafting. Why would you restrict yourself to re-selling raw materials when you could be providing players with Manufactured items for shipbuilding?
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