-
Posts
6,858 -
Joined
-
Last visited
-
Days Won
51
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by maturin
-
#1 and #3 are testing/debug tools and everyone thinks that they are going away. #2 is nothing but an indication of reinforcement radius in port, and is useless for navigation, so I'm not sure what you're getting at. The problem with adding deep navigation is that it makes everything way too easy. We don't deserve to have the full suite of instruments when we also have ridiculous advantages over historical navigators. No leeway No currents No tide Constant wind Perfect steering Perfect 'chronometers' Better visibility Exaggerated topography for gaining an offing You're asking for an abacus when you already have a calculator. But as always, add all the instruments you want, so long as it's the player doing the work. And people will still whine. We have perfect GPS coordinates now, but people are too goddamn lazy to plot the position themselves.
-
Why not Kickstarter for new features?
maturin replied to Excelsior718's topic in Current Feature Improvement Suggestions
The devs have stated that crowdfunding is a potential option for pure content additions. Such as a bunch of U.S. frigates that are too obscure or similar to otherwise warrant inclusion. -
Here are some screens: http://imgur.com/a/C4erR Just to reiterate, this new model is worse than the one that came before it. It would be best just to delete the new one, and use the model that all the old Sea Trials ships had. IIRC Belle Poule and some others have the new model, not just Pickle.
-
Crafting hours a commodity?
maturin replied to OMG Lord Lucifer's topic in Current Feature Improvement Suggestions
The entire purpose of crafting hours is to prevent this.- 29 replies
-
- 2
-
- craft
- free ports
-
(and 3 more)
Tagged with:
-
Prevent Basic Cutters from PvP
maturin replied to Piwkin's topic in Current Feature Improvement Suggestions
Removing the six pounders or a pair of guns would accomplish this immediately. -
The Borée Ship?
maturin replied to neoblackheart's topic in Current Feature Improvement Suggestions
Meant for shallow water? Did you link to the right ship? Boree of 1805 was a Temeraire-class that drew more water than Bellona. -
XP gain from damaging sails
maturin replied to James Thomson's topic in Current Feature Improvement Suggestions
I tend to batter one broadside down to 0%, then switch to shooting sails or crew, depending on the range. -
XP gain from damaging sails
maturin replied to James Thomson's topic in Current Feature Improvement Suggestions
Since when? Are you sure? -
Game is not user/noob friendly
maturin replied to Blood Eagle's topic in Patch Feedback and General discussions
An informed consumer lives! I've been waiting weeks for someone to post that. -
Steam should patch the game automatically. If the server lets you on, you have the right version.
-
I am I alone on this
maturin replied to jbchristen's topic in Patch Feedback and General discussions
There are also Optimized Ballast modules. I don't imagine they're too difficult to craft. -
Teleporting with cargo, solving the issue
maturin replied to Azzak's topic in Current Feature Improvement Suggestions
Wroooong You've obviously never gotten any compass wood. Hunting trader's is drastically more fun and unpredictable than grinding missions. And it's the only way new players learn to chase and board. -
Real captains didn't have to aim guns, buy ships, build ships, pay crew, install upgrades, choose sails to set all the time, give precise yard commands, steer, direct repair parties, plan invasions, choose ammo, etc. They could delegate all of this to their officers or admiralty bureaucrats and drink themselves into a stupor if they chose. So let's just automate everything and get rid of all this extraneous 'gameplay' crap. IRL there were good and bad navigators, and some ships had good equipment while others got lost, sometimes fatally. This precisely the outcome we see in-game. Realism of outcomes. And for you scrubs who can't grasp the concept: the game is realistic when it makes the game better. At other times, realism goes out the window.
-
Raise Squared sail only option
maturin replied to RockNRollMachine's topic in Current Feature Improvement Suggestions
I think OP means raise in a literal sense: Furl. -
Trying to catch up, is Niagara buyable?
maturin replied to Dedlox's topic in Patch Feedback and General discussions
I have never heard Niagara described as a premium ship. There's hope, anyway. Plenty of people don't like her, so buying one should be easy. -
Missing rigging: braces and sheets
maturin replied to Vicker3000's topic in Current Feature Improvement Suggestions
Braces would be nice, but that ship has probably sailed. Braces also raise some technical challenges that standing rigging does not. They need to move along with the yards, and alternate between slack and taught. That need for animation inevitably means a performance hit. I also wonder whether lines of smaller diameter can be rendered acceptably. If the braces come out looking like big old shrouds, they could ruin the illusion altogether. I'm more concerned about the inaccurate sheets that we have already: on jibs, staysails, courses and topsails. All but the latter are too complex to do right (since they are made fast to different positions, tack on tack), and should just be deleted to prevent clipping. On the other hand, I feel rather strongly that gaff sails should receive sheets. Only Pickle has one at the moment, and it is excellent work. -
Raise Squared sail only option
maturin replied to RockNRollMachine's topic in Current Feature Improvement Suggestions
Square riggers couldn't really make headway with their 'triangular' sails alone. Or if they could, it would only be a few knots, with the rest of that huge rig turning into useless windage. At low speed you would make so much leeway that sailing further of the wind with mostly square canvas would be faster. On the other hand, it would be nice if the likes of Pickle automatically furled their square sails, after a minute or so on the wind. -
Convert a trade ship into a normal ship
maturin replied to Hitman301's topic in Patch Feedback and General discussions
There should be permanent modules for this. -
Is bribery Legal (sorta)
maturin replied to NiMiTz's topic in Patch Feedback and General discussions
So they took away one of your durabilities and are offering to give 5 back? Sounds like pretty solid Medieval justice to me. Blood money. -
Teleporting with cargo, solving the issue
maturin replied to Azzak's topic in Current Feature Improvement Suggestions
Character teleport cooldown could be much, much shorter, so long as the devs crack down on teleporting with goods in the hold. -
Snow is not dramatically larger than a cutter. You got unlucky; ramming is risky. You could also have been suffering from pump damage (the UI doesn't alert you until the damage gets serious) or lack of crew.