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maturin

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Everything posted by maturin

  1. Aren't half of Spain's ports literally in Mexico right now?
  2. The crew doesn't have to go aloft to douse and set sail.
  3. She's be almost pretty is they removed that headboard.
  4. The main thing is that a Unity knot is faster than a real world knot by a considerable amount.
  5. Uh, they really painted the anchor red?
  6. I paraphrased what the devs gave as their explanation for durabilities. It has nothing to do with crafting. There was durability in this game before there was crafting.
  7. You're the guys who insisted on making Santissima fast.
  8. Durability points aren't there because of crafting. If there was no crafting, there probably wouldn't be loss at all. Durability is there so you can get sunk four times in an evening and still keep playing the game.
  9. Pavel looks fantastic with some color! I just realized how much I hated the white checker.
  10. 1 dura ships can have their niche. I would love to sail vessels that the admiralty handed out for specific tasks.
  11. Fire has to reach the powder magazine for an explosion to occur.
  12. Her lower yards need to be moved down as well, and one of the mizzen topgallant (topsail?) is misshapen. Remember to delete Trincomalee's spritsail and Victory's spritsail topsail as well. But yeah, it can wait.
  13. Again, replace the title Carpenter Teams with Really Freaking Talented Carpenter Teams and everything makes sense.
  14. She only mounts 24-pounders, not 32s. That's a big step down.
  15. If it were up to me, no speed upgrade would apply to all points of sail. Or if so, none of them would stack. Speed trim should make you choose a 30-degree range for the bonus. Fir construction should only provide a downwind bonus. Anyways, Studdingsail mods will never work right without variable wind speed, just like Copper Plating will never work right without some sort of vessel deterioration over time.* *For instance, a small speed hit with each dura lost, counteracted by Copper Plating.
  16. "Most" of the combat? Most of the world's warships were in the hands of the British, Dutch and Americans, who preferred to aim low. Hitting the hull should endanger the masts too. Anyways, the reason ships sink is because sinking them is fifty times easier than in reality. This is a conscious gameplay decision on the part of the devs, because sinking things is fun, and being dismasted in every battle isn't. In no way is the current outcome unintended.
  17. It's harder to question perks that relate to human behavior and not equipment. Apparently some crews are just extremely good at repelling boarders. What these modules really mean is 'really l33t powder monkeys/carpenters, etc.' Of course every ship will have powder monkeys even without this module installed. They just don't run as fast.
  18. Are you asking me which are good/bad, or which are realistic/unrealistic? Because sometimes realistic upgrades are just hard to balance. For example, Extra Staysails and Extra Studdingsails should have no drawback, because the extra sails can be taken down when not useful. Stiffness shouldn't make masts stronger. In fact, a stiff ship has a quicker roll that can stress the masts. Copper plating shouldn't increase speed (OK, maybe by a tiny bit), just prevent speed reductions from weed growth. Fireship Fitting on a fully-crewed and armed warship is pure insanity. Prepared Perk doesn't make sense because ships always had guns loaded in wartime. Pirate Perk is magic. Mortar Officer will kill himself trying to load two balls in one tube. Other modules have effects that are plausible, but the names aren't. Having a Lightweight rope won't let you move a heavy yard faster, for example.
  19. Reading the forum. I haven't seen any grape at all (at least not against broadsides) in the 3v3 tournaments with some of the top players. Barely any boarding, either.
  20. Ships we don't have; that's why I specified Pickle with its fore course. A button press would be inappropriate for square riggers. Pickle could use contextual automatic adjustment of sails. (Same goes for the main course and staysails when sailing near 180 for long periods.)
  21. I'm not seeing the section about Captain Ben Franklin, are you?
  22. Among others things you've posted, your concerns seem to be the exact opposite of most other people on the forum. Maybe a case of 'your mileage may vary?' Especially with all the overpowered perks that give real choices, there is a lot of diversity in play styles right now, with room for ten kinds of rock beating ten different scissors.
  23. I think the amount of smoke would be less, given the low charge.
  24. This was never done. Except maybe for the Pickle.
  25. A ball is a ball. The game doesn't care who fired it.
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