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Everything posted by maturin
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Rookie regions - new player experience
maturin replied to admin's topic in News Announcements & Important discussions
As a potential sealclubber, sinking Lynxes in 1v1 sounds like an incredibly dull way to troll.-
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Please Restore the Social Perk
maturin replied to Herpaderp64's topic in Current Feature Improvement Suggestions
And yet apparently Kaos is worried that the dumbed-down game will be coddling the 5 noobs. -
Please Restore the Social Perk
maturin replied to Herpaderp64's topic in Current Feature Improvement Suggestions
Whine, whine. The Bahamas was always supposed to be a newbie zone due to the shallow water. It just wasn't practical to alter to heightmap to lock frigates and SoL out of the whole region. You are welcome to take a shoal-draft vessel into the Bahamas and seal-club brand-new players so that they learn the hard way. You just won't be able to sink newbs with a whole fleet of veterans, sorry. It will have to be an even fight. -
What are you referring to do? Marlinspike-heads will notice that this is the first ship in the game to include a full set of braces in the model. That's a sizable step above the game's other ships in level of detail.
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Rookie regions - new player experience
maturin replied to admin's topic in News Announcements & Important discussions
The U.S. is scared of being outflanked by Lynxes? You already have the most secure territory of any nation; get a grip.-
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Where are you reading this?
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custom design for female players :D
maturin replied to Cyriall's topic in Current Feature Improvement Suggestions
What are the (primary) sources for the Flora Burn and Rachel Wall? A quick Google search makes the former look more like a Wikipedia hoax than a real person. -
Rookie regions - new player experience
maturin replied to admin's topic in News Announcements & Important discussions
'Traditionally held?' They aren't historically U.S. ports. The U.S. took over these pointless shallow water areas in former iterations of an obsolete conquest system. Sorry if a better game is interfering with some nation's e-peen. The OP doesn't specify, but I would be shocked if a dedicated newbie zone could serve as a base for conquest.-
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Rookie regions - new player experience
maturin replied to admin's topic in News Announcements & Important discussions
Will all these be freeports? No need for oddball Danish colonies in the Bahamas.-
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WTH is the second picture there? Recorded maximum speed was 14.4 kts at around 120 degrees. But that was with 18-pdrs only. Maximum speed with 24-pdrs was 13.6 kts. Still faster most everything else, but not by so much. Oh, and 11 kts close-hauled with either armament. To be balanced and historical, this ship needs a scripted performance penalty for carrying 24-pdrs. Slow in wearing, and sensitive to weights at her extremities. So maybe another speed penalty for carrying chasers.
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custom design for female players :D
maturin replied to Cyriall's topic in Current Feature Improvement Suggestions
Obviously far from a unanimous opinion, since officers and even seamen took their wives to sea quite often. As per usual, I suspect 19th Century shenanigans for this superstition. -
custom design for female players :D
maturin replied to Cyriall's topic in Current Feature Improvement Suggestions
Except for a few occasions where the women were found out, yet allowed to continue serving in their prior position for some time. There was even one ship of the line where a black woman was captain of the foretop for years, with everyone aware of her gender. -
custom design for female players :D
maturin replied to Cyriall's topic in Current Feature Improvement Suggestions
Let's also make the game more manly (1700s style) with a hot pink and baby blue UI scheme. -
Naval Action – the single player game.
maturin replied to ulysse77's topic in Patch Feedback and General discussions
I dream about NA with dedicated server and modding support. After most of the release/support cycle is concluded, of course. -
Moderator Problems
maturin replied to Captain Pickle's topic in Forum and website problems and improvements
Skully, have you pondered the fact that most other people don't require a proverbial lighthouse to mark clear violations of the forum rules? I'm sure I've never even read the darn things, but seem to do alright. -
This is one of those features that would work, but in a Singleplayer game. However, sailor skill level is that rarest of birds: a feature that would benefit pirates. Pirates tended to be drawn from the ranks of lifelong seamen without attachments to life on land. You would expect a higher percentage of able seamen in a pirate crew than a naval vessel.
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Rattlesnake Love Thread
maturin replied to surfimp's topic in Patch Feedback and General discussions
Unsourced speculation does not count as information. It is worth exactly nothing. So given those two sources (which are not 'authorities'), we are left with a 50/50 toss-up on whether she mounted 6-pdrs or plastic water pistols. However, we also know via primary source that the British chose to mount 4-pdrs with an unusually short barrel length. This suggests that even 4-pdrs were borderline in terms of weight and dimensions. Furthermore, we know that Rattlesnake is narrow. Her beam is only 17.3 feet. That is narrower than every other ship in the game (besides the gunboat). I shit you not. She is narrower than Lynx and the Cutter by over a fathom. She is narrow with a shallow draft and low freeboard. That means minimal stability. And we are to believe that she could carry an armament twice as heavy as the game other's light vessels? If you want to sterncamp and gank with 6-pdrs, I don't blame you. But it has nothing to do with history. Edit: The two fine sources we have disagree considerably on her beam. She's still narrower than Lynx and the Cutter, though. And remember that the real Lynx was much wider than the in-game version, and probably never carried anything but carronades. -
Privateer function (Pirates)
maturin replied to Guardian1351's topic in Current Feature Improvement Suggestions
Not sure why pirates would get to use special laws of physics for bigger guns, or why hedonistic marauders with proportional shares would want to make ships even more cramped than they were in the navy, thereby reducing their own profits. Or even why pirates would be good at boarding, since their motivation was to win without a fight. If anything, it was the naval officers who stood to gain the most from bloody combat as opposed to easy victory, since their bravery would see them promoted. Pirate crews had to bribe the first man over the side of a merchantmen with a special share. -
Privateer function (Pirates)
maturin replied to Guardian1351's topic in Current Feature Improvement Suggestions
I'm pretty sure there's a rather long list of penalties most people would like to apply to pirates. Thinking up benefits is the real challenge. -
Solution for After Battle Screen
maturin replied to Rogues Salute's topic in Current Feature Improvement Suggestions
5 minutes on the battle screen, and then you are bumped back to the OW with invisibility. Or you log off. Simple as that. It protects people who have just fought a long battle, or people who really don't want to get ganked. When you log back in, you appear on the OW with all battles locked. This will deter the majority of battle-hiding gank schemes. -
Well, that will get updated sometime. Brig is the same way.
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No, it's just a less decorated ship. A 1790s 74 would look like that.
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Aren't half of Spain's ports literally in Mexico right now?