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Everything posted by Anolytic
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RDNN is still around. Despite a cooling of activities while waiting for the wipe, we have a group of players active on the testbed server (some in Danmark, some in Spain). Our officers are still active, in game, on the forums and with preparing for the future. I visited the Government House in Christianstæd, St Croix the other day: There I could look upon these displays: We all look forward to rolling out our cannons again after the wipe. If you wish to join us, find us here: Teamspeak: ts3server://na.danmarknorge.org Website: http://danmarknorge.org/ Steam: http://steamcommunity.com/groups/NARDNN ( Contact me: http://steamcommunity.com/id/Anolytic/ ) See you on the open ocean!
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[PVP EU] Goniec Kaperski - biuletyn Polskiej Floty Kaperskiej
Anolytic replied to Bart Smith's topic in Caribbean News
Who says you can't Google translate it? It's obviously something about recruiting polish players to PFK. Then something about corsair and privateers (kaper) activities. Google translate version: -
newspaper [PVP EU] PoIT - Issue #1 - New Sweden OCCUPIED
Anolytic replied to Havelock's topic in Caribbean News
Btw. What fonts have you used? -
newspaper [PVP EU] Post- och Inrikes Tidningar - Issue #6 now available!
Anolytic replied to Havelock's topic in Caribbean News
It's clear that I'm not the only one who have had the idea to make a Naval Action newspaper for after the wipe. My first issue has been ready for almost a month, just waiting for the wipe. Maybe I'll have to decide on making a pre-wipe issue to just to pass the time. -
When everyone is just waiting for the patch.
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[PVP EU] La gaceta de Madrid
Anolytic replied to Takumi El risitas's topic in Naval Action - Spanish language
Google translate says it's just a request for help to start the newspaper and with translation of it, not the actual first issue. -
newspaper [PVP EU] PoIT - Issue #1 - New Sweden OCCUPIED
Anolytic replied to Havelock's topic in Caribbean News
It looks very nice. I look forward to reading upcoming editions. Good work! -
newspaper [PVP EU] Post- och Inrikes Tidningar - Issue #6 now available!
Anolytic replied to Havelock's topic in Caribbean News
Some letterhead...- 24 replies
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newspaper [PVP EU] Post- och Inrikes Tidningar - Issue #6 now available!
Anolytic replied to Havelock's topic in Caribbean News
The Danish King during this period, Christian VII, was mad and his physician and wife's lover ruled in his stead. So I always imagine that he might as well up and left for the Caribbean himself, sailing around there. So I would call it "Letter from the King". -
newspaper [PVP EU] Post- och Inrikes Tidningar - Issue #6 now available!
Anolytic replied to Havelock's topic in Caribbean News
Nice. I look forward to following this. I'm working on a Newspaper of my own actually. First issue is ready to be published when the wipe happens. -
The future of Conquest
Anolytic replied to Anolytic's topic in Patch Feedback and General discussions
Make it a raid that you initiate with the flag. If the raid is successful you can choose to leave with the loot or give up the loot to opt for a Port Battle 22/46 hours later. -
Suomalaisia pelaajia ruotsille
Anolytic replied to VeeForce's topic in Guilds, Clans and Trading companies
Sad to hear that FIRE will be moving to Sweden. We liked having you in Danmark-Norge. You will always have a home to come back to. -
Considering that the game that we have now pretty much revolves around RvR, and devs have made statements previously to the effect that they want to force (push) every player into RvR-involvement (cf. discarded land ownership idea, resource wars etc), I feel like remarkably little has been said on the matter of RvR in connection with this particular much anticipated wipe and patch. How does RvR fit into the new direction of the game? Will Conquest even remain? Or are Port Battles-being relatively fair battles normally-about to be phased out and put into the coming Arena game instead as they don't fit the current direction? Will hostility generation remain, even though missions and PvE are getting cut, making it on testbed practically impossible to generate port battles in some areas? Or will we get a new flag-system or other system where we spend gold and/or Marks to create port battles? Is the goal for port battles, which is the content that many of us primarily log in to take part in, to still be a daily occurrence, or will it be a lot rarer, requiring us to grind for a long time between each Port battle to set up the next one? In most other aspects of the game, devs are saying that balance, easy access and fairness are no longer priorities. The world is a harsh place, the open ocean was doubly so. But for RvR to be viable, some semblance of balance needs to be maintained. Sailing and the partial removal of teleports actually promotes this balance. By making it harder to concentrate forces, and making defence an effort more equal to attack. As long as no-one holds to the illusion that territories should ever be equally sized for small nations as for large. However, the removal of compensation for losses and the increased effort to build ships threatens this balance. If one nation builds a strong fleet, and is able to sink part of the other nation’s fleet in a Port Battle with minor losses themselves. The defeated nation will get no compensation or marks that they can use to rebuild their fleet or regain their loss, and the next day the first nation can attack again before the enemy can grind to replace their ships. A lot of territory could change hands before the defenders are able to rebuild their fleet. How will this be sorted and balanced to prevent nations from being stomped at and kept from ever rebuilding? With resource production being all player-driven, and territories being key to production access, the efforts and results of RvR-players will have very considerable impact on the gameplay and competitiveness of non-RvR PvP-players, crafters, traders and PvE-ers alike. This could force more and more players to switch to the larger nations with more possibilities, or give up and stop playing altogether. How will the number of nations we have in-game today be maintained and kept viable?
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Nice video. And I approve of your selection of music.
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What server should I be on after the purge?
Anolytic replied to Rifleman57's topic in Patch Feedback and General discussions
Only the European server will have RvR restrictions that limit when Conquest can happen. On the global server there will be no limits to prevent you from having to battle at 3 in the morning. -
Part of a balanced MMO is more than just PvP. Other forms of Player-to-player interaction are also required, including cooperation. One of the professed purposes of the upcoming wipe is to bring about a new economy, putting behind us - hopefully - the utterly broken one that we’ve been living with for a year, which allowed us to test every other aspect of the game. Creating this new and working MMO-economy is surely no small task. I am not a trader in this game. I trade and craft mainly to support other activities, and to sustain my clan. Yet I see that for PvP and the open world to have a sustainable environment as well as a proper balance, trading gameplay needs to be developed, and those players who choose to focus on it need to be encouraged. The old economy we have on the live server drove traders away a long time ago. There was no challenge, no unique gameplay, and no supply and demand - only endless supply. The new economy that we are testing on the testbed forces a "division of labour» so to say. Everyone cannot do everything anymore. With new production levels, travel times, and the partial removal of teleports, you can no longer collect every resource, and craft every ship yourself. PvP-players in each nation will depend on the traders and crafters of their respective nation or clan. If well balanced, this looks very promising, yet there are a few issues presumably yet to be solved about this part of the game. Like how do we prevent people from each sitting on a heap of their particular valuable, looking enviously on the heap of somebody else, yet not willing to trade away any of their own production? How do we unite the players who are lacking a resource, with a supplier? And how do we prevent clans from organising an economy internally, while leaving the rest of the nation, and solo-players to their own meagre devices? On the latter issue, you could dismiss it entirely, and say that if the clans are not contributing to the national economy, then that is a national problem of having selfish clans. However on the former issue, I believe we need more trade tools, and some mechanisms that encourage player-to-player interaction, even out of OW in port. -We should be able to put up buy contracts for ships. You request wood type, trim and refit, and the crafter fulfills the order. -If not already implemented, we need to be able to put buy contracts for the refit items. -There should be ways to acquire Marks outside of PvP and RvR. Crafters, haulers and traders should be able to gain marks from these activities. Interactions with players from your own nation, besides PvP or PvE, should have the potential to generate marks. Being a dedicated crafter/trader, who does PvP only secondarily, will be unsustainable once all ships in high demand will require copious amounts of marks for crafters to make them. They need to be able to take payment that includes coverage of the Marks used in crafting. To make this simpler, Marks could be an item that you can buy from NPCs for gold. The Marks are an infinite resource anyway - its production limited only by how many NPCs we can find and kill. And if the economy is properly balanced so as not to flood the market with gold, then having Marks be an item that you can purchase from NPCs for a steep price would not be a problem. In fact it could help the economy, by taking gold out (giving it to NPC) and putting only a quantity of an infinitely regenerating resource into the economy. Secondly it would be worth exploring to encourage trade between players and nudging players to put their surpluses on the market for others to get access to, by rewarding trading with Marks. As an example, when you put a quantity of an item on the market with a contract, once that contract is emptied, you are rewarded with a relative number of Marks. And when you sell someone a ship that you crafted, or fulfull someone elses’ contracts, you likewise get marks. Without some mechanics to ensure its integrity, this system would be very exploitable of course, by players trading back and forth between each other. However, you could put limits on it or other measures to prevent abuse, as well as increase the tax on contracts - to then accept that some marks may be generated by players, but in exchange for a money sink. Thirdly, crafters could get derivative marks, in addition to XP, for kills done with ships that they crafted. So if the player who purchased your ship kills a connie and get 3 marks, then you, as the crafter, are rewarded with maybe 1 Mark.
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Alternatives to the removal of endresult screen
Anolytic replied to Liq's topic in Current Feature Improvement Suggestions
If we get a 2-2,5 minute invisibility/invulnerability timer to allow logoff after a battle, then I would suggest that the timer only works if you stand still/do not raise sails. When you drop into OW, as soon as you raise your sails, turn your ship, or whatever, the invisibility/invulnerability is cancelled. This would stop players from being able to do invisible/invulnerable, safe sailing, and would prevent invisibility-ganks where people use their invisibility to position themselves on top of enemies to get a perfect tag. -
Alternatives to the removal of endresult screen
Anolytic replied to Liq's topic in Current Feature Improvement Suggestions
At first look, this is the only viable solution that I can see, other than keeping the battle results screen like it was before we got the TP to nearest friendly port option. While I am of course willing to test the no-battlescreen-option for a while, I predict its imminent failure. I simply do not see it as sustainable gameplay wise. Even for hardcore players with few RL commitments, the consequences are severe. Especially to players who have their home in the Lesser Antilles, where ports are close together and capitals practically on top of each other. However, to your suggestion, this is its critical problem: This same area, with its ports so close together, will have ports where you can, by engineering a battle or attacking AI, move cargo between ports in complete safety created by invisibility/invulnerability should it be set at 2,5 minutes. In other areas of the map, the 2,5 minutes invisibility/invulnerability will allow you to sail into busy and dangerous ports by creating a battle out of sight of the port, leaving the battle, and sailing the rest of the way in invulnerability modus. One absolute requirement would be that this invulnerability/invisibility was not granted to players after PvE-fights, only after PvP-fights. Alternatively I say that BRS should be kept for PvP fights and removed for PvE-fights. -
Hi. I have had repeated problems with my profile album while trying to upload files to it. Specifically I’ve been trying to add gifs to my album. The problem is likely connected to the size of the gifs, which were slightly over 10 mb in the problematic cases. While the solution is probably to upload only smaller files, the expression of the bug makes it worth addressing. First, there is nowhere that I could find, when uploading to an album, any notification or written indication about the/a maximum allowed size for image files to upload. Common sense suggests that there would be a limit at 10mb, or maybe even five, but that does not stop people like me with little knowledge and experience with gifs who have just taken up creating some of them, from trying to upload our creations. When trying to upload a file rounding out at about 14 mb, this all seems to go fine. The uploader works fine and accomplishes the upload it appears, indicating with a bar reaching 100% that the upload is completed. However no preview thumbnail of the gif appears as far as I can remember, and when the last step out of four appears, and you are asked to finalise the upload, upon doing so, the website crashes in my browser and goes to a blank page. More frustratingly however, is that when I reload the site and click into the album, not just one, but two «images» have been added. Yet they contain no information or graphic. They are black. This problem is aggravated by the fact that as a normal member, as far as I could find out, I cannot edit my own album to delete pictures to that I don’t want in there anymore. So every time I try to make a new attempt to figure out how to place another gif in my album, and thereby cause a bogus duplicate files, I have to request a moderator to clean up my album.