-
Posts
2,308 -
Joined
-
Last visited
-
Days Won
39
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Anolytic
-
Durabilities - hardcore mode
Anolytic replied to Anolytic's topic in Current Feature Improvement Suggestions
I agree with you. 1 durability only makes winning PvP more rewarding and solves economy issues. But when we get no rewards for ships that are not sunk, and thus no returns for loosing PvP, single durabilities are an extremely punishing system. Especially while people are learning PvP. They can spend a lot of time and money to build a ship, go out one time, get ganked immediately and be right back where they started. -
My comment wasn't that you didn't cover every point, which I do not expect, it was that some of those points that you were making aren't accurate and not backed by arguments. Admin covered the most prominent example of the "80%" which is a figure given without comparisons, and yet accompanied with what serves as a conclusion. This isn't really on topic, but what has been stated is that a separate, small team is working on Naval Action: Sea Trials (name I'm rooting for). It's development is not supposed to affect Naval Action, and the people who have been working on Naval Action are still working on Naval Action.
-
Brits at Bermuda, every time.
-
Somebody has to say it: I think that with the current changes on testbed and announced plans for the wipe, we should have a new discussion about durabilities taking into consideration the new information. In light of the changes that we are seeing to gameplay now, which already can be tested in the testbed, I feel that it is already worth starting to evaluate the 1-dura experiment. When the 1-dura experiment was decided, the game was very different from what we are seeing now in many regards. Admin was never very enthusiastic about the experiment: That is a shame, because a single dura system solves a lot of problems, which is why I was part of advocating for removing the multi-dura system. I’m not advocating to back away from that position, but having played on testbed a bit (before my internet provider got in a turf-war with a competitor who then «accidentally» dug through the internet cable to my entire neighbourhood while laying down their fiber..) I have experienced the challenges that single-dura also brings. I think that we should have a conversation to explore the consequences that single duras are having and the possible impact of making the game just a bit too hardcore when combined with the other things we are getting. In the game that we still have on the live server there is no doubt in me that no duras would be an overall improvement to the game. In the game that we have in testbed, I am not so sure. And to me, the changes that we are getting with the wipe, might be worth sacrificing the dream of single duras. If we can already determine that single duras won’t work in the game that devs now envision, why not conclude this now and not yet again go down a long path of testing something that won’t be in the final game. However, should the no-dura system be abandon, as devs seem determined to do eventually anyway, there are some issues that absolutely need to be solved. Chief among them to me is the fact that 3 dura = effectively 2 dura. The third dura is simply useless. The last dura, when lost, looses you anything that you have on your ship that is not «tied down». By having character perks instead of the previous non-permanent modules you’d have thought that this was solved. However now we have guns instead that are more valuable than the ship they are on. Sailing the last dura will loose you not only the ship with its permanent upgrades, and potentially strand you somewhere without a decent ship to sail back in. It will also loose you a fortune in guns. Similarly, a multi-dura system makes capturing ships at best 1 third as valuable, and unless the above issue is fixed, practically worthless, unless we can somehow restore duras to a captured ship. On the other hand though, the single dura system that we have on the testbed now seems to me just a bit too punishing. Especially for noobs. And particularly if we will not get access to some ships up to 5th/4th rate that do not require Marks to craft.
-
You're not taking into account that the French, Swedish and Danish capitals are right f on top of each other. We Danes have no capital home waters that are not also part of Swedes capital home waters.
-
All of the Lesser Antilles are near some capital though. Danes can start a battle next to our own capital and Swedes could go there from their own capital and camp the battle before it is over.
-
We are going to need to be able to put buy contracts for ships. Specify ship build and set a price, and let crafters fulfill the contract. Otherwise we're going to be sailing around from port to port looking for the right ship build that we want to buy (if not in a clan).
-
This should be changed. I remember we had the bug on the main server back a while ago, where fleet ships couldn't be kept after battle if captured. People put their Santis in fleet to transport them while sailing a small ship, effectively discouraging enemies from bothering to attack them since their golden, crafted, fleet Santis couldn't be captured from them.
-
What about player fleet ships?
-
The numbers are scewed because practically only French clans have committed to be listed on the chart. It doesn't mean that the spreadsheet reflects reality, as has beens stated in the comments. But of course France will be a populous nation. It was a significant power historically and it is only right. But the numbers will shift balance quickly. Give it a few weeks/months and Britain will be the most populous nation on the EU server again. No doubt.
-
There are bound to be delays. Everyone should have expected this right away. It's nothing unusual or worrying. If you want reassurances that the development and the work is progressing, check the testbed server which devs have given us access to. You can see that things are moving forward. And devs are updating us here in the forums with what they are thinking and working on. Sure, I'm going a bit stir crazy waiting for the wipe. I really look forward to the new stage of the game we will be having. But as far as I'm concerned, devs are still right on schedule: https://www.timeanddate.com/calendar/?country=23
-
We have at least one Finnish clan in Danmark-Norge. Called [FIRE]. It is small, but used to be quite active and got involved in RvR from time to time, always willing to help though they are mostly hunters. I don't know about their plans for after the wipe, but they've stuck around for a long time and RDNN has always had a good relationship with them. Otherwise I'm sure you would fit in with us in RDNN. We're an international clan, but with lots of Nordic players. Don't think we have any Finnish players yet, but we don't judge you by your proficiency in English. The language we speak is cannonfire.
-
Wipe patch to live servers slightly delayed.
Anolytic replied to admin's topic in News Announcements & Important discussions
No need to rush devs or ask them to promise a deadline. If we give devs the time to get this wipe and update right, then as soon as the kinks are worked out they can have a Steam sale and promotions and we can get some fresh blood in the game and maybe we can all do our bit to make them welcome and keep them around. Besides, it's not even 19th of April yet: https://www.timeanddate.com/calendar/?country=23-
- 3
-
While I understand that it's more to it than just that, I would love it if we had a storm/hurricane weekend (friday-monday) every 2 months or so. Those landlubbers not daring enough to face the storms could stay on land for that time, while the rest of us could brave the seas.
-
One of the largest Russian clans in Danmark-Norge, LG, is planning to start in France after the wipe:
-
Every day in an underpopulated nation.
-
From the album: Sailing
-
You would be very welcome to join us in Danmark-Norge. Otherwise I seem to remember way way back there used to be a polish squadron in France. Might be something to revive, although France probably isn't going to be lacking for players. If you want to shape history and carve out your own block of the map with blood and sweat, choose a small nation like Danmark-Norge or Sweden. Or you could choose to resettle the US nation on the EU server. We need a viable US nation, and it promises a secure corner, probably exceptional access to priority resources, and easy access to shallow port battles. Great to hear. You are welcome to visit us on the national teamspeak server any time: na.danmarknorge.org. If you need any help after you resettle, you can always contact RDNN. I hope that you will enjoy the beauty of St. Croix.
-
Danmark-Norge is a multicultural and multiethnic community. Mostly chat is in English. Sometimes it is in Danish, German, French, Spanish or Russian. There's no more Cyrillic than there is in Global Chat. Если вы хотите притвориться, что живете в мире без разнообразия. Слушать США.
-
We got along fine, noobs too, before they put GPS on the map less than a year ago. Sure, you got lost at sea sometimes, and navigating a PB fleet to the right port all the while trying to avoid early detection was an adventure in and of itself, but that was all part of the charm, part of the "Experience". You could say the same thing about teleportation. Hardcore players could just refuse to use it or get an option to turn it off, but to remain competitive in RvR you have to use all the mechanics available that the enemy will use. As long as we're talking the game in a certain direction to provide the "Experience" that the devs have been talking about - which I totally approve of btw - then we should also talk about taking away the GPS coordinates. And of course we still need the map, even if one doesn't want the GPS-coordinates that's now on it. It's not an option to just not press "M" even though you can learn to recognise the shape of most land formations by sight.
-
- 2
-
Danmark-Norge will make consideration of our position, strategic and diplomatic, on the new server unhampered and unblemished by grudges and vendettas delivered from past server history. There will be room for interesting new possibilities and political developments. Including the almost blasphemous possibility that Danmark-Norge could see eye to eye with the British Empire for the time being.
-
Based on past experience, the Dutch nation is next to Britain the nation with the easiest recruitment of new players from Europe. Because of VP's position in the history from this time-period it seems to be the second most appealing nation to Europeans that have no natural connection or affiliation with any of the countries included in the game. So I think that the Dutch Nation will grow fast. I also know that at least some clans from PvP1 plan to play on the EU server, or are considering it.