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Everything posted by Anolytic
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You say in your OP that people should not be lazy and read your whole post. I'd tell you the same thing. Don't be lazy. Read. Your counterpoint about it going both ways was not ignored. I answered it and pointed out why it did not work the same both ways. With the Steam Summer sale hopefully both servers will get a boost to population. Especially the Global server.
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Ships don't usually sink while in boarding action. When boarding ships throw ropes over to the other ship fastening them together to prevent/delay disengagement. While these might not really prevent the sinking ship from going under and dropping to the bottom of the sea, the crew from the sinking ship would obviously all make their way onto the ship that is not sinking and fight for control of it. So it makes sense that the boarding action goes on until one of the ships wins or disengages.
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Don't we have enough duplicate topics by now? Oh, well. It is not only US and European players that matter. Some players in other parts of the world get 1500-3000 ping on the EU server, but acceptable (600 ping) on the US server. Likewise for some players in some parts of the world the EU server gives decent pings, while the Global server gives 1000+ ping. When bringing up this concern the response from some of the biggest supporters of one unified PvP-server has been dismissive: With two servers more players are able to play the game than with just one. That alone should be argument enough for having two servers. First: During that time US was allied with the two largest EU timezone nations. Second: That is why it was suggested to have two servers with different time-restrictions, one for US/SEA, and one for EU. You would not be increasing the population. A lot of the players who left the game because of night-flips came back to the EU server after the wipe.
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When your indefatigable gets a few shots to the rear.
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Such is a Lord - please stop the inflation
Anolytic replied to Anolytic's topic in Current Feature Improvement Suggestions
Technically I never asked for that (I just used the colloquial "we" to talk about the forum as a whole). And I realise that a lot of the captains that aren't on the forum are more about getting to sail and try out every one of the big ships themselves, than about realism. I am happy about the new approach limiting SoLs, and I think it could be great, but I was happy back when everyone was sailing SoLs as well. I prefer sailing lineships (although in the last couple of days I've found new appreciation for the small ships, especially the privateer), so I never had a problem with lineships being common. -
We know how swedes love to trade. We were a bit baffled by you having both staysails and studding sails at the same time on your trader lynx though.
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I honestly love the concept of Such is a Lord pt.2. I think that in principle it is great. Provided of course people are still willing and encouraged to actually risk their ships and fight. However, the implementation needs a rethink. The inflation right now is about to skyrocket. Think Zimbabwean trillion dollar bills. Two days ago conquest marks were a finite resource and really hard to come by. Too hard. Risking a ship in offense was a hard sell, unless you knew the enemy couldn't field as strong ships as you. Today marks have no worth anymore. The market is going to be flooded. Everyone will have marks more than they need. RvR-players will quickly have more marks than they know how to do with. If this is the rate at which you are going to hand out conquest marks, just remove them from the game. They are no longer a bottleneck to prevent the excessive availability of lineships. Even with the adjusted rates for permits, RvR-players will very soon earn more marks than they can use. In three weeks, everyone on the server will be sailing 1st rates again. SoLs were supposed to be rare, weren't they? A great deal of effort and time to build one. That's what we all (on the forum) asked for. Please reduce the pension to pay out only once a week. That way, you can also take an important region back from an enemy before it even pays out a single pension to them.
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I’d like to report a bug. The British nation has clearly not been correctly implemented. Has their admiralty store received any blueprints at all? We went to visit their capital, a two hour sail, and all we could find was basic cutters. None of them had been delivered the courage to go out in bigger ships (except one unlucky fellow). Some of them even escaped battle to save their basic cutters from destruction (wtaf?).
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Such is a lord.... part 2
Anolytic replied to admin's topic in News Announcements & Important discussions
This is pretty much a version of what so many have been asking for so many times, that a clan can take a region and hold it as their own. This system will do exactly that. A question though: what happens if you are part of a PB fleet and you become a land owner, but then you use your forged papers to switch nation. What happens to your pension from that region then?-
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Such is a Lord - An idea
Anolytic replied to Christendom's topic in Current Feature Improvement Suggestions
Initially I am in agreement with admin that it should be up to the RvR-fleets to motivate screeners by offering payment in conquest marks or by giving away ships produced with conquest marks. This leaves some responsibility up to the clans and the fleets to make sure that all parts of an RvR effort is valued and compensated. If screeners don't get compensation they will stop bothering to help out. -
I don't know about the other captain, but I used short/long: RSN / Royal Scandinavian Navy No warning was given about name being taken or similar. The button simply did not register.
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More advanced clan mechanics
Anolytic replied to Chetamista Noud's topic in Current Feature Improvement Suggestions
For now I'd settle for just the ability to create clans. At the moment nothing happens when you click on the button to create a clan. But yeah, clan features have been requested for a long time. I understand why they have not been prioritised before, but they should be gradually making their way up the list now. -
Impossible to create clan: Can't create clan. Another player tried to create a clan and couldn't. He asked me if I could and I tried to with an alt. Even though I have the 100 000 gold, and I fill in the form, nothing happens when I click on "Create Clan". F11'd.
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Such is a lord.... part 2
Anolytic replied to admin's topic in News Announcements & Important discussions
This might not concern most players a great deal, but as long as inflation is kept in check by one of the measures you mention, this change is going to advantage those players a great deal. I have quite a few steam friends who asked me what will happen to SOLs now the wipe has happened. Some players play this game because they really like sailing big ships. They don't care about frigates, and unfortunately won't play if that is the only option. I had to tell them that in the system we had until today SOLs are extremely exclusive, because conquest marks were a nonrenewable resource. These friends are not RvR-players so they would have very little chance of ever getting their hands on SOLs. I told them as much and at least a few of them said they would not come back to the game. While I disagree with their perspective and also think that maybe NA: Legends will be better for them if they insist on only sailing SOLs, now I can go back to them and tell them that there's light at the end of the tunnel. Again, inflation is important to contain if we don't want everyone to sail around in SoLs all the time, but this will mean that there is a possibility to get SoLs for every player, even if a lot of hard work is required to do so. And I think at least on the forum the consensus is that we don't want SoLs to be common. That is my preference as well, though I must admit that from the average player in the game who doesn't visit the forum, I get the opposite impression. But as devs have said plenty of times, players don't always know what is best for their own enjoyment. -
Such is a lord.... part 2
Anolytic replied to admin's topic in News Announcements & Important discussions
Well. I always liked proving a point that way, so maybe we will...-
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Such is a lord.... part 2
Anolytic replied to admin's topic in News Announcements & Important discussions
I haven't read all of this topic yet, but so far the most valid objection I've seen is marks inflation. This is an issue that can be solved by pensions only being paid once or twice per a week. Why not have marks be paid out every Monday? 1 or 2 marks per land grant you own. That means you can buy a 2nd rate permit once a week. But you have to save up for many weeks to buy the blueprint.-
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Such is a lord.... part 2
Anolytic replied to admin's topic in News Announcements & Important discussions
We didn't need Bermuda cedar. We had alts that produced Bermuda cedar and sold it in our capital more than we could use. Most of us never built a ship in bermuda cedar, and I had more bermuda frame parts stored than I could ever use just from captured and broken up NPC-ships. We sailed to Bermuda because we liked the scenery, and more than anything because brits were using it as a safe grinding and crafting area. We wanted to take that from them, and that is exactly the motivation you should have to want to take ports in the Gulf of Mexico.-
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Such is a lord.... part 2
Anolytic replied to admin's topic in News Announcements & Important discussions
This argument could be turned on it's head and be exactly why you should be able to motivate a fleet to go attack there. Because if they take the region, they will have a safe pension. Look at how we danes managed to motivate people to go to Bermuda again and again. And we also went to Gulf of Mexico to defend more than once. That's almost twice the distance for us as it is for brits.-
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Such is a lord.... part 2
Anolytic replied to admin's topic in News Announcements & Important discussions
At first glance this looks great. It means the larger your population, the larger your territory needs to be to supply them with ships. It means players are incentivised to defend. It means conquest marks will be a commodity with a value, and not an exclusive reward with no regeneration. So conquest marks can actually be tradable now, and RvR-clans can earn money on the market by selling SOLs. Everyone can now get access to big ships, but it will be a big investment, hard to get and they will remain rare. As long as the pension is given at a reasonable rate. I would say 2-3 per week per land grant (so a region gives out roughly 50-75 conquest marks to landowners per week).-
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I'm not convinced that this is a tribuneable offence. It is however a gameplay mechanic that needs rebalancing. The basic cutter is too OP in every way, despite not being a good ship by any measure. You could argue that this is griefing maybe, but not really an exploit. And in any case griefing is not typically punished in this tribunal in my experience.
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Best server for population?
Anolytic replied to Ruthless4u's topic in Patch Feedback and General discussions
Looking at it the other way around: the Global server needs you. Speaking as a EU server player, we would be happy to have you. Activity is starting to grow on the server at that time, and there are lots of hopeful traders sailing around at that time. But if you want to do RvR in your primetime you should choose the global server. The global server is not that far behind in that timeframe, and long-term, after the Steam summer sale, I expect (and hope) that the Global server will be more populated than the EU server at the time you play. -
It's kind of perfect, and adds to the realism, that the French would publish their news in French and just expect everyone else to suck it up and learn French. (Not being facetious Kierrip, just trying for some humour). Why is English the lingua franca and not French anyway? It's literally called lingua franca.
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Not any more. Thanks! I will attempt to read it through Google translate^^
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Good news. But the link to the picture is broken atm.