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Everything posted by jodgi
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Planned extended maintenance on servers
jodgi replied to Ink's topic in News Announcements & Important discussions
it's up now. -
That's not decided and there are a bunch of guys here prepared to fight hard against silly bots interfering with PvP.
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I was so excited when the crafting changes were announced with the "no RNG in crafting anymore" patch notes. This in itself was and still is great. The crafting system with the different frame and wood choices is the best we've had. Then the crafting system was all but undone by the powerful figureheads and upgrades, or maybe I should say overshadowed? The mods are better now (weaker) and the crafting system itself is allowed to shine. Since the very start we've had this system of loot drops or random drops by craft clicking, we've pushed against it but it always pops up in some other form. The devs know EVERONE wants copper plating (an example of the most sought after mods) and I don't think I understand why it's specifically kept from us and only given to those who are lucky or bully bots again, and again, and again and again and again and again... Will the carebears leave if important things are pulled out of the loot rng system? I don't ask to be a smartass, I just don't understand the sandbox or the PVE gaming mindset. I'm asking because I'm curious if it is important for a sandbox game to keep important things locked behind a slot machine and if we get copper and speed trim back as craftables, gazelle and some refit will be pulled out to replace them in the rng pve lottery? We all want competitive ships to feel more comfortable going out risking it all, can't we just have that? The PVE lords can rejoice when rng gives them parisian furniture or a big stash of jutland amber, or won't that be enough? TL;DR: Can someone explain why the fight against RNG in shipbuilding and fitting has been a game of whack'a'mole since the start and still is?
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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
We had a guy just like this in Aces High back in the day, he ended up telling us he was a secret agent with the CIA. 2 million on hand but panties in a bunch over this trifle... Wait a minute!... "EL LOCO"... -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
The history buffs here have taught me that only goes for the endy. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
I've heard birds tweeting that testbed will be used again. Letting these ships go past 15 knots is like letting a Spitfire16 punch through mach 1 "for balance reasons" in a flightsim. Most of us are somewhat detached from the history and realism aspect, but it won't do to let them run that fast. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
Wouldn't say "joke" but connie doesn't have much on the bell speed wise, that is true. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
I'm less concerned with the one point max speed than the full profile, but they are indeed quite close at 135. -
Speed Meta and today's Hotfix
jodgi replied to Liq's topic in Patch Feedback and General discussions
Keep in mind that if ships generally don't hit the brickwall limiter of 15knots the shape of their speedmodded profiles stay truer to the original base profile. With crazy effective and stacking speedmods a JATO surprise's profile could look like this: instead of the intended: -
Speed Meta and today's Hotfix
jodgi replied to Liq's topic in Patch Feedback and General discussions
I don't like that either. They're working on fixing that. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
So, this: and maybe a few small speed upgrades on top isn't customizing enough? -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
Yup. What made bellonas and connies reach 15 knots? Oh, we did that. A lot of it. Then speedmods were introduced... When wasn't it? -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
You misread, it's 22%, like, literally. We do care about ideas that have merit, or at least thoughts that have been turned over a few times. You can whisper into Otto's ear as a fallback. -
Speed Meta and today's Hotfix
jodgi replied to Liq's topic in Patch Feedback and General discussions
Bless you! -
Speed Meta and today's Hotfix
jodgi replied to Liq's topic in Patch Feedback and General discussions
Where do you draw the line between sane and insane? 17%? 18%?... -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
(I noticed you said "testbed" but people will react negatively to good changes since they're invested in the old ways when the corrections finally hits live.) -
Speed Meta and today's Hotfix
jodgi replied to Liq's topic in Patch Feedback and General discussions
I only ever had one: As few and as small speedmods as possible, pls. Keep staysails and studding sails then throw everything else in the bin. "But what are the power grinders gonna work towards then?!" -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
Why would you say that if you knew all the profiles by heart? Stop thumping your chest and kindly make a speed profile (or just the numbers) of your super connie, I can do one of a surp and we can check if something needs fixing. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
You're not wrong, but you're omitting fitting ships to take advantage of their inherent sailing profile advantages. It's not all about max speed at each ship's best point of sail. It's still possible to run from a 14.92 connie in a surp and renom (if not consider that a bug the devs are keenly interested to fix). I don't believe in letting ships get faster than 15 knots, that's the speed the later barques with metal knees (and whatever) could achieve. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
We're moving towards ships with only build choices being almost as viable as ships with a bunch of upgrades. I know this upsets powergrinders that has the ability to outgrind normal players, but it's principally a good thing for the overall game (IMO). Not saying we're there yet, but getting closer. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
Yea, you should probably talk to some manager about that. Direct your moral rage to lightenthefunk@up.com -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
jodgi replied to admin's topic in Patch notes
This sounds great, serious. -
You don't get it, do you? That's why eco and loss is so great. "It gives meaning to fighting" "RvR wouldn't mean a thing without it" "It adds depth" "Attitude problem?! We should just press on disregarding player psychology and rely on dogged faith alone. Anything is possible if you just believe" "Pfft... Get outta here! There are thousands of players willing to be cannon fodder to power PVEers who can grind out and loot drop the best gear"
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What confounds me it's that we pretend to be surprised by this.
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Development Roadmap for the next 3-5 months
jodgi replied to admin's topic in News Announcements & Important discussions
Revengeganks Let crafting choices be the only speedmods. Remove multiple cool down repairs for hull, sails/masts and crew.