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Everything posted by jodgi
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Good stuff! @UnicornBuster Laptop touchpads need some love too. Maybe have the mousewheel click as an optional control and make normal left-click the panning button?
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Me neither. It may be connected with the massive "I want to help my friends!" and "I can't find any open battles!" whines we saw after insta close battles. Insta close or timers up to 1.5min is nirvana. Many people don't want this, they want to be able to react to things they read in chat and use the OW hyperdrive to leech off or ruin someone else's active OW hunting. It may be that the majority of players prefer this gank-or-die version of OW PVP? But I will not let them call it hardcore. People even said that insta close timers was a ganking tool!? Ofcourse people can use that to gank... If they plan ahead and sail in a tight group it is a terrible gank tool with a certain skill level requirement. So we kill this pro-active ganking tool with a far more powerful re-active, lazy and skill equalizing counter-ganking tool. ¯\_(ツ)_/¯
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People with alts will always have an advantage in an eco game. EVE is "pay to win" in that regard as well, right? Don't you have to pretend that the alts guy is really several individual players for balancing purposes?
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Build the ships you're able to, then? Isn't the national eco stuff (the supply chain for crafters) better than grinding trade missions?
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You may not be able to provide more info or hipshot ETAs. People are already throwing fits in global chat and I expect a metric tonne of questions here about the new woods (When, where, how, NAOW!!!!)
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sigh... why knock it before you even know what it is?
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haha
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ofc they can. He just went want, want, want, want, WANT!
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Wipe slightly delayed - tavern version
jodgi replied to WhiskeyTangoFoxtrot's topic in Patch Feedback and General discussions
Oh, right! -
Wipe slightly delayed - tavern version
jodgi replied to WhiskeyTangoFoxtrot's topic in Patch Feedback and General discussions
I don't remember, what was wrong last summer? -
What if the sandbox immersion you refer to messes up the sandbox economy? That's the balance here
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I'm worried that the OW might not be a place for me too, but for wildly different reasons than you. The arena thing will be perfect for me, but that doesn't mean I'm not interested in what happens to OW. Congratulations on being confident about your perspective. Especially since crew mechanics and non-capturable AI isn't tied to PVP exclusively, one of those things isn't even implemented on live yet and insta close timers were reverted back to (IMO) too long timers. That's exactly how it is now on testbed. A PVE player has access to the majority of gameplay activities, items and rewards. PVE rewards are something, just not everything anymore. Good, get it out... I'm sorry if what I said sounded like a challenge or an insult, it was not my intent. We can continue discussing the issue, if you like?
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Noone is taking that away, you can bully bots 24/7 if you so choose. Maybe these guys are told to stay away from connies, agas or line ships until they can compete? Since you ask me the most fun thing is to meet someone who is willing and able to fight, PVE grinders can't sustain my motivation over longer periods of time. I will stress that this is my personal opinion. We're talking about changes that are not on my account, mind you. If everything was hunky dory why, then, was it changed?
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Yes, isn't it wonderful!
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I'm fully open to the possibility. My premise is that we had everything available to PVE grinders, we lived it and it's concequences are hard statistics. Now the devs have changed that into things being locked behind PVP marks you cannot directly aquire by PVE activities. It is however conceivable that PVP marks could be traded. Why did the devs lock content behind PVP marks do you think? I don't think they did it to spite PVE players, but I think they deemed it necessary to lay down some serious PVP motivators. It seems to me the devs are trying to make OW more PVP than EVE ever was. It seems fair to state that Game-Labs aren't content with the EVE PVP/PVE ratio which leans heavily towards PVE. Game-Labs have formulated a target audience or audiences and they are tweaking this game with that in mind. They have said that they want OW to mainly be a PVP environment. They have the PVE server for those who enjoy that and are making the arena version for those who enjoy PVP-on-demand. It seems to me Game-Labs are moving away from enabling pure PVE players on the OW PVP servers. You and me can like or dislike that. Please continue to fight for what you like, you might contribute to making the game more to your taste. I will never shed a tear for the PVE woes so someone else has to carry that particular cross.
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Players were happy with deliveries and more teleports too. Do we want to pretend promoting PvP or can we stomach actually doing it?
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Do we want to promote PvP, or do we want to uphold these PvP deterrents? You're right, but is it good PvP design? Warships in a player's fleet is a fantastic "experience" and role-playing idea, it's appeal is strong and obvious. It's detrimental effect on OW PvP is equally strong and obvious.
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Admin already said this is coming. Why should PVE grinders get everything? If you want the nice things you have to pay the iron price I think I saw admin state they're done with giving away participation trophies. These PVP marks really work as motivation to go PVP, I think we need as much motivation as possible.
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Right now 2 fleet spots are (perk point) cheap enough for players to pick it without seriously gimping themselves. You can drag along one bot with one slot free for a prize no sweat. It becomes an arms race, we've seen it before. However much some players like it; Warships in fleets is cancer to an enjoyable pvp experience. It is known... Your question should be solved without blanket bombing OW pvp. I've already suggested elsewhere that perk point cost for two slots should be upped to at least 6 points. That way bot lovers are forced to sacrifice something for their ways, but pvp'ers can have one slot at the ready for prizes. This is just one way to go about it. We could also make it possible to cap and keep a prize while stopping people from going from port with a warship in fleet. That's just from the top of my head, I'm sure there are more, and even better ways, to solve this.
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I'm not exactly looking forward to grind bots in other ships just to satisfy my OCD to unlock everything on trinco and connie, the keyword here is bots more than anything else. Let's pretend to forget about bots for a sec and look at the grind. Maybe "three slots is the new normal" is ok? I've played tanks for a long time but still haven't unlocked everything on my favourites: It's not a ghetto crew but I would sure like to have more skills topped off. That's quite a bit of playing time, I'd say. 578 battles roughly translates to 70 hours of non-stop gameplay if we go by the average match time of 7 min (according to 2012 numbers by Snib). Now, we can double that. Still only halfway to finish the fifth skill/perk. I'll never play that thing enough to top it off. After literally years of casually playing that thing I'm still not there. It is quite the grind to unlock 5 slots on connie, for sure, and I want to but should I feel entitled to all slots unlocked?
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They've warned us many times: Things that don't work might get binned. Working as intended. The express intent is to limit PVE grind to success on PVP server. They are making the arena game for that. It's ok for PVE enthusiasts to move to PVE server. I don't think they're limiting their player recruitment pool, now people can choose product according to their taste. PVE - Safety and serenity -------------- PVP - The dark side -------------- Arena - PVP on demand
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Isn't it weird that "hardcore pvp players" are worried about the ramifications of the new eco stuff which is PVE at it's core? You feel PVE is sidelined by PVP, we are scared we have to partake in PVE to keep a positive bank balance. I wonder about the lacking PVE you speak of; You have bots, buildings, production, hauling, trade, crafting and what not, yet because you can't sit afk at an island and find a new source of materials you say admin only cares about PVP?! What do you mean by "hardcore pvp players who are not in large quantities these days"?
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Open world speed imbalances - please provide info
jodgi replied to admin's topic in Current Feature Improvement Suggestions
If mirroring instance and OW speeds perfectly was simple it would already be so and they wouldn't ask us to look for discrepancies, keep that in mind. -
Open world speed imbalances - please provide info
jodgi replied to admin's topic in Current Feature Improvement Suggestions
Yes, that would work. Ships and setups that we already suspect are off could be double checked this way. It does take some time and an available friend. We could still miss many speed bugs compared to the more systematical comparison of absolute hull speeds. --- To remind everyone why absolute OW speeds is hard-mode: (Recorded at 30 fps) You can work out min, max, average, median and type number (?). Even if I go full autism on that I suspect the error margin would ruin it. It's also prohibitively time consuming.