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Everything posted by jodgi
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Indeed. I didn't know what to expect with an OW. It still seems like a fantastic idea, but I've been sick out of lack of fights. Now I view the OW as a terribly inefficient lobby that we've decided to have because other people love it dearly, somehow... "Sick of pew pew." lel. I've done 16 years of pew pew in the best online flightsim, 35k battles in WoT and still doing it. I understand that as well as I understand "I'm sick of eating adequate amounts of nutritious, tasty and varied foods." That feature is intentionally suffocated with loss. We don't want to divide the player base at this point (or earlier), small battles without loss has the potential of being so popular that it could hinder OW and overall development.
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It's a red flag for many. It is probably smart of the devs to stay away from this for the time being (even if I actually want prems). Even if NA prems were no better than normal ships people would say NA has pay to win, facts be damned! Just look at WoT. The first true equal or better than normal premiums were introduced only a few months ago, but the white noise from the opposition against pay-to-win has been constant through four years of it being a non-issue (if you care for facts rather than the ghost or myth of pay-to-win prems) I've spent so little on NA compared to the other games I almost feel guilty
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Shut up about the warehouse, Vicious! They asked us "Do you want this feature even though it won't be perfect and won't be touched for months? Or should we wait?" We said yes. This discussion is noisy enough without everyone throwing stuff like that into the mix. Warehouse, skins and officers isn't even broken I knew I was a special snowflake! 100% of the games I play are fun after 1, 2 or several years. Naval Action is on that (short) list. TIL: I don't play normal games.
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For mobile users:
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I dedicate this to Heth.
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You are my muse, baby! Wait and see what the love child of our combined artistic spirits will be...
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With that clan name they just have to be great. Frikkin' fantastic!
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In light of recent events...
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lol, no, I get you now. Why is it so important to you that ships have to be (marginally, but) clearly of different quality tiers. As I understand the changes, fine wood will stay, so there will still be ships with that last little edge in speed or protection. In a system of sidegrades, like proposed, no ship is clearly better than the other (fine woods factor excluded). Or rather, the ship's quality is decided by what the crafter thinks is important, right or wrong and for different situations. Why does this not lead to the diversity you seek? I think the proposed changes sound great for the "fun factor" in crafting and enabling almost anyone to make a ship that is competitive in PVP - That should have a positive effect on PVP.
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@Zoky It is a matter of taste. I don't dispute the fact that EVE has great PVP, they do, both small and large scale. I said that EVE's PVP mechanics are shit and that is, like, my opinion, man. I don't like these spectator - clicking at menus - watch a detached representation of a fight kind of mechanics. It comes as no surprise to me that those who like EVE PVP mechanics like that eco and crafting stuff is hard and time consuming. People simply like different things. I don't wanna take a dump on what you like. I do (over?)react when I fear that people are about to take a dump of boring shit on the glorious Naval Action gameplay. Y'all can keep your clicking to yourself, whether it's artillery in WoT, carriers in WoWS, EVE or whatever you clickers enjoy. ... I don't even care about duras anymore, I truly know nothing. Whatever makes people want to fight works for me. Question: Does EVE have that system of quality and upgrades that if equal ships and equal skill victory is ensured for the guy with the best quality and upgrades ship? Naval Action has that now and that is why we obsess over top ships and have done so since OW opened to santi owners.
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I thought people were upset about not being able to craft how they want? This kind of realism I don't care for. Even if real life have limitations those shouldn't necessarily be mirrored in a game, doesn't sound like much fun to me. I don't care much for first rates, myself. Some people do, though. And it's the main tool for the PVP that most players seem to be interested in. Your plan is to make them so painfully expensive only clans could make them? What would happen to PVP then? Wouldn't that just freeze and hurt PVP further? Oh, and EVE, yes. EVE is not a game that attracts action oriented players it seems. They probably have eco and crafting down to the last detail, but they would have to because the fighting is absolute shit and what else but eco can you enjoy then? You are absolutely right. Good players would indeed end up having one or two builds for each ship type. Not all players care or visit the forums so there would be some diversity of bad choices out there. I don't see any problem with this. I don't see the point in having many quality tiers within one ship type. What good does that do? Who enjoys fighting in a lesser quality ship? The different ship types is enough diversity in my view. That kind of useful just sound utterly terrible to me. Who gets off on that kind of suffering? Ah, yes, EVE players, probably... I know you imagine players settle for what they can afford. I imagine players giving up when the game is a struggle. Keep in mind, we've already done this experiment on Naval Action players: Make it real hard to make fantastic ships - things grind to a halt, both crafting and PVP.
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Well, @koltes, that scenario only covers one or two months after wipe, I'm not too concerned with a passing phase. Eventually we get rich again and want the best stuff. For competitive play there is the best ships and there are all those that are less than that, we don't care what color or name they have. Since crafting was introduced I haven't sailed anything less than optimal ships (ok, one to maybe three in the grindup phase). I never will sail anything less than what I perceive as optimal build ships, I will literally take a break and wait for whatever it takes to make optimal ships again and then start playing, like I did after fine woods patch. It may not be common sense but I'm clearly not alone in this particular madness. Your two last paragraphs actually sum up the proposed changes in the OP. The crafting system will move from straight upgrades to sidegrades, so we won't have the golden ships of today that are simply better in all aspects. This is great because it finally introduces the skill component into crafting: You think you know what the optimal frigate build is? Bring that thing to a fight and put it to the test. We're getting three upgrade slots max. The mystery is whether that is equal for all crafted ships or just those with fine woods or whatever? I hope for three slots across the board to make the playing field more equal between newer (poor) and veteran (rich) players as far as fighting equipment goes. I'm going to be one of those old and rich players and I hope I'm not given the opportunity to make much better ships than the new guy. I love the new guy, he is more important than me. Sandbox - Arright, if you love it so and we must, fine!Diversity - The different ship types, their armament and speed profiles take care of that, no?Ship variety - ^Different quality of ship usefulness - How can anything of lesser quality be useful?
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Mags, it's about how you voice your beef and not that you have a beef. But it's true, I don't know what your beef is. I've been away for a while and when I got back you were already pretty much in destructive rage mode. Do you remember when I had a beef with the game? I am among those who made a lot of noise about long timers. There were weeks when I brought that particular beef to the forums on a daily basis. People were mad at me but I didn't get the impression my beef wasn't allowed. I wonder why you feel you're not allowed to have a beef? ... MrDoomed. I don't want to play with my nine friends only. I find many of your forum posts to be... A little over the top, but I still want you to stay. I won't bring you out in the woods and shoot you in the neck, so I have that going for me. I will duel you if you like, I can even make you a great ship if that would help your server transition. Yea, I've been the same pretty much the whole time. All I truly care for is shooting at ships. I notice that some don't love me for that, if I set out to please everyone I would fail, crash and burn. Sorry. But, doomed, pls. I'm not walking around, dick swinging, trying to impress upon everyone how great I am. If I ever had such a bone in me Doran has long since crushed it.
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So... Help promote the game in any way we can while we all contribute to make Naval Action better ends up with me alone wanking? It's not like everything is exactly the way I want it. I'm full of unpopular opinions. I could throw loss, hauling and even the economy in a fiery pit. Should I start bitching and moaning about you guys and the devs having a different idea? This game still has that fantastic core gameplay it always had. I still have faith.
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None of us can force you to act, think and speak sensibly. If the game is dead to you because you don't get everything the way you want, then... I admit I get a bit annoyed with your misrepresentation, though. Northern's justified and holy anger isn't directed at banning anything at all, he's appealing in glorious colorful language to you who have liked the game for 1k-6k hours to not let yourself slip into childish behaviour when something needs fixing. Anyone can do whatever they want, nothing will change that, it is your right and your privilege But what kind of behavior do you want the rest of us to witness? ... About using steam reviews as a way of voting against changes in the game:
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Ok, so I forgot... or at least procrastinated 52 people answered. That's ok, especially since the poll wasn't done professionally and people weren't steered hard enough into the same mindset before answering. There is a lot of noise because we can't know which motivation was behind each click; importance or taste based popularity. It gives us a rough idea, though. The main surprise for me was the doctor perk. This is both an eco and a "keep fighting" perk. We need to keep in mind that med kits have, since this poll was answered, become a lot less expensive so the perk may have faded into obscurity today. Unsurprisingly, the frigate master perk reigns supreme. Most of us spend most of the time in frigate class ships and speed decides if you're the hunter or the prey on the OW. Some like the light ship and lineship perks too, but I wonder; Do they give up frigate perk for that or are they imagining multiple specialized officers so in the end we don't have to prioritize? The balance between the master perks and pirate perks may be explained with mostly national players answering the poll? noise. The pro-active fighting perks score well: Double charge, double shot, prepared, carro and I'm including area control into this group. Next come the reactive fighting perks (so to speak, dunno if that's an idiom in English?): defender, rigging and carpenter. Allow me a chuckle at the trimming expert score. Then again, we've had the auto skipper heroes among us since Sea Trials and you really need stiffness and trimming if you don't know how to work your staysails and yards. I actually see value in noob-protection. Allow me a short foray into World of Tanks statistics since we're talking proper statistically large numbers and significance. 63% of players barely reach 51% winrate, if you achieve 53% WR you're already better than 82% of players. Most players don't ever get good for a number of reasons, those that decide to make a conscious effort are suddenly propelled into the top 20% of all players. I don't think it's wrong if you pick stiffness and trimming to avoid the frustration of shooting into thin air during your pley4fun sessions.