Jump to content
Naval Games Community

admin

Administrators
  • Posts

    17,069
  • Joined

  • Days Won

    1,129

Everything posted by admin

  1. Above is the statement from last year. We are getting closer and closer to the release dates (localization translators start working next monday as code have been moved to support multiple languages. Trading will be better and more exciting - as players do not know many things about forthcoming changes. Removal of the trader tool is like the doubloons for teleports. People complain without ANY understanding of the subject.
  2. api will contain same prices information but it won't be in game (but on community managed resources). Which is a lot better for us. We cannot improve the trader tool and do not want to have an unfinshed feature in a final game. And i personally believe that electronic trading and knowing prices for goods 1000 miles away is against the age of sail setting.
  3. тут есть и альтернативные взгляды на данное предложение некоторые считают что мелкие корабли не должны иметь никаких шансов воюя с крупными кораблями
  4. Final part of the economy update will be deployed before the end of the year. Approximately 50+ new goods will be added for trading Dyes will be added (part for the future) Resources will be repositioned and system of distribution changed - this might cause changes of spawn for standard natural resources in some locations Pricing systems might start including distance from source into consideration Trader tool will most likely be removed as it gives too much information; turning search of good deals into modern electronic trading, destroying immersion and trading opportunities for those who want to occasionally stumble upon something special. It was always a qa tool to help developers find problems with prices and test changes in economy and pricing mechanisms.
  5. each item eventually will have a unique icon or background color
  6. NPC ships can drop sailor salaries .
  7. pvp missions are coming. they will also give chests
  8. Its very flattering that you compare NA to chess. Thank you But i do think chess is different and somewhat a little more complex
  9. its very nice to have an opinion about AI, compared to other sailing games our AI is good enough (especially when you witness they reboarding and switching ships). Many players enjoy our AI and we only plan to improve and give more variety to NPC combat. Its not awesome but not bad too. Rome was not built in one day. Maybe you can ask Ram Dinark or Havelock for tips on how to avoid AI in the open world as for some reason AI attacks you too much, forcing you to PVE which is strange given bad taste in the mouth.
  10. we are not promoting KD and do not use it - those are just stats we thought would be interesting to the community. Especially survivability of pve players.
  11. We are working on the illustrated guide in the PantherFibel Style that will help many to understand how to sail.
  12. and had no safe zones and had 8 hour cool down on fast travel and had 50% lower OW speed.
  13. people forget that this is an indie game worked on by like 2 programmers now. Its an indie game and must work and be playable with low numbers. If you introduce fame you might get nothing for your kills even if other skilled players have not logged in.
  14. Everyone is talented for our combat and everyone who bought this game have made a best choice for a pvp game You have everything to enjoy combat and have fun. We tweaked rewards that successful where you return to ports (and patrols) can cover 2-3 future battles and you are always covered for costs of resources if you use crafted ships. We will continue tuning it so successful raids can finance 2-3 losses. i personally do not like demasting myself - we add potential counters for such cases, that's why we have good mods for mast integrity and thickness that can remove demasting completely from your combat). But had to learn to demast, and added a tutorial on demasting.
  15. It is not going to work.
  16. as i have designed this combat - i can assure you dont need talent - just practice top players stream sometimes - its actually not hard to sink them - you know their fit outs and tactics. Copy them against others and counter them with opposite tactics and fittings. Reverse streams daily its extremely easy to meet him every day.
  17. I am ok with removal repairs or changing them. Its just no-one can explain how their removal can increase tactical depth
  18. Just watch a couple of streams - its possible to counter top player tactics. All top players rely on enemy players making silly predictable mistakes. Like shooting chains into hull or shooting at extreme angles, or not using repairs in time or wasting them too early.
  19. Maybe maybe player leaderboards with your position should be added to game (but we have heard people do not like measuring length of particular parts)?
  20. Having said all things above about skill - WE DO NOT WANT I WIN Buttons given and will eliminate overpowered upgrades from the game - we have already started with group limitations and will continue with tuning the upgrades to remove extreme importance of upgrades or giving them excellent counters. multi reps are hated but i think they give the chance to recover from mistakes - (good for lower skill players) AND they force the player to be aggressive. Timing them is a skill and i think they increase depth.
  21. It's an asymmetric - positional comment. What you consider bad i consider great. I play soccer football sometimes and i know when i practice i will never be like Messi. The gap is too big. To much dependence on physical ability and genes. But here i know that if i practice i can be like top players because: The game is slow, it has no cheating (impossible to cheat), there is no camping, no sitting in bushes, or backstabs, no headshots, no twitch based reflexes needed. Its a perfect game for slow deliberate pvp. k/d will be high like in real life. Erich Hartmann had what 357 to like 2 KD? Many top air aces had 24+ K/D in WW2 and Mig alley's korea. We EMBRACE the fact that if you play right you can have 50+ KD and this brings immense enjoyment because it shows that SKILL matters (and knowledge of ships and fittouts). There is no participation trophies. So here lies the main difference: We want a player to be able to learn mechanics in such a way making 6v1 possible, making Jeff bezos 150bln personal wealth possible, if you practice and work hard. You want participation trophies. You want communism where everybody's skill is equal and top players are dumbed down and forced to play dumb for equal pay. below Here is again the asymmetry of views (and its great) You want to even out everyone cutting the skill out creating a welfare state giving out participation trophies. We want this. I always wanted a game where you cannot sit in the bush, where you cannot camp, where you cannot jump out and backstab. where you always see your enemies, or see 5 enemies and destroy them because they don't know the game and you know it. We will never find common ground with your views. We dont want participation trophies and go all in on skill and practice. This is a honorable attempt for a small indie studio like ours. We might be wrong but sometimes you have to take a stand. ps. Its is possible to eliminate teams (squad wipes) in equalized games like CS too. Because they do not equalize skill and i witnessed many cases where 1 player from lets say FNATIC eliminated whole enemy teams with just a pistol. If our game was not an open world the K/Ds will be lower because open world allows you to pick fights you want. like the real life.
  22. There is a very strange dynamic that US players buy majority of copies but do not play. It could be explained by the placebo - players buy the game, go into the game or forums, hear the whining and leave, which leaves the US timezone in a perpetual state of flux.
  23. 30 days since patch 27.
  24. It also shows that life of the PVE player is not dangerous at all on the War server. With many top pve players not sinking at all over the last month.
  25. Here is the data from the partial wipe until last week for the War Server. PvE top players (Amazing survival - number of deaths includes all deaths pve and pvp - which means pve is not dangerous at all on the war server). PvP Kills PvP Kills per battle
×
×
  • Create New...