-
Posts
17,069 -
Joined
-
Days Won
1,129
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by admin
-
nope. not a bug. changing nation give you a clean start
-
Hotfix 9th of November PvP rewards that drop into holds are significantly increased Shipbuilding woods NPC deliveries slightly adjusted - they deliver woods a bit more often now. Shooting skill book changed from % of muskets to musket accuracy All upgrades in the fire arms upgrades category slightly rebalanced (accuracy slightly lowered) % of muskets for crew decreased. Firearms upgrades will still remain strong - musket fire during boarding using advanced firearms will inflict significant losses
- 790 replies
-
- 11
-
Majority of game forums do not allow discussions of moderation (you can check rules on eve forum for example), but such discussions could be allowed when community asks for a clarification of a particular action. There are not many game companies where you can interact with key developers on a daily basis (but there are of course games like that); and this comes at a cost. People react and overreact, and it works both ways. There are many venues players can interact with each other avoiding such reactions (steam forums or reddit). This is a development forum our common goal is to make the game better. Thus we take every response seriously and it actually take time to respond (english is not our native language). If we take time and respond to a veteran tester that there are other opinions on the subject and get a - "talk to a wall" "game has no future" response - there is no further value in the discussion with him or her. Keeping such member makes other member experience worse - because - we take EVERY response seriously and try read everything address to us. Reading such "talk to a wall" posts in the future steals takes our time from addressing your real feedback. Its better to remove them. Some members of the community think some actions here could unjustified. Sometimes they are not and are revoked, some come out of misunderstanding and once understanding is found they are revoked too. But many times they are fine and make the forum better.
-
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
all blueprints in game produce 1 ton of resource at the minimum. -
true.. but in terms of wipes its better to clear expectations early (even if it is causes trouble) - better to know in advance.
-
Full wipe will only even out the situation for a week or two. After a month it will be the same again and new players will come to a living diverse world with variety of enemies.
-
Patch 27 - Trading feedback
admin replied to admin's topic in Patch Feedback and General discussions
24 hours is 75 days in game. 5 mln reals worth of profit arrives to the Caribbean daily every 24 hours. But instead of being spread across all ports they arrive to a lower number of ports just like @qw569 described with cocoa. Instead of 43 small shipments - to all 43 ports. There is 1-2 big shipments into one-two of those ports. -
there will be a post on wipes soon
-
we plan to add trade winds in deep waters, which increase your speed until enemy is around or you are closer to land. Some time after localization
-
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
indiaman worth of goods. Quiet places should be stocked then. If noone sails there that means they could present amazing opportunities as goods arrive not in small quantities like before but in full holds from 30 to 40 loads (100 tons each). New system encourages venturing out and checking ports. -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
Full indiaman of coffee will come there eventually. We are reviewing how the new system works and its too early to make the decision. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
Captains. We would like to remind everyone that we are interested in proposals on exciting missions, stories and events that new player can be exposed it as part of the operation. We are not interested in anything else in this topic. Please avoid rants and off topic. If you cannot avoid rants and off topic = do not post. -
Ship Slot Exp waaay too high
admin replied to Licinio Chiavari's topic in Patch Feedback and General discussions
Thanks for reminding me to make a post about wipes (as ship mastery will remain) Current numbers are for testing and are lower so players can move through them faster. Numbers will be higher on on release. This is ship mastery! And an opportunity to have a bonus to a ship that cant be lost (in form of a book). It should take time to gain full mastery of the vessel -
нет такого эксплойта - проверили набивали ассисты и просто урон хп у корабля одно убив это хп больше урона нет, Не важно тонущий корабль или нет вы тоже можете так делать например - снести все паруса - потом все борта - потом всю команду вы получите в среднем в 2х3 раза больше урона чем обычно
-
проверяем
-
Please multiply the rewards by 25 and this will help you understand how much you received in old money rewards were increased greatly.. Also avoid jumping to conclusions before you understand whats happening. We take every feedback very seriously but do not want to waste time on false signals and prefer to fix real problems.
-
hmm. its a good idea that does not disrupt crafting and just gives access to a blueprint. and maybe it should be a model for new imported ships . Another great thing with your proposal is that this can allow to make them capturable too - without any imported status maybe its even a great idea.
- 35 replies
-
- 12
-
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
you CAN harvest the production capacity, if you WANT to. Simple. You are not leaving anything full, you just decide how much you need to produce by investing hours (hiring workers). Hire additional workers from the admiralty (labor contracts) and extract everything - and sell the suprlus. Or just hire as many workers as you need and only make what you need. Why is this even a subject for discussion? Player choice - you have the choice. So use it.. or not use it. -
Patch 27 - Trading feedback
admin replied to admin's topic in Patch Feedback and General discussions
thats exactly what is described in my post above. Indigo can store for long times but demand is not high. If you want daily trade short routes trade something that is could be needed daily. -
Patch 27 - Trading feedback
admin replied to admin's topic in Patch Feedback and General discussions
You should not think of cargoes in term of old weights and numbers. All cargoes are now in hauls/batches of 100 tons. So you should not compare profits to old profits per item. You should think of hauls. In indiamans. In indiaman the profit ranges have changed and some goods give lot more than before some goods give less profit In addition to that All goods now have rarity factor - grain is more available than diamonds affect price and supply demand factor - diamonds are not needed daily - grain needed every day affect storage in port and daily demand spoilage capacity - for example diamonds dont spoil - herring spoils fast affects storage in ports As a result - if you completely fill the port with diamonds: They will store forever - but demand is low so you have to find another port to stock as this port might not buy diamonds for a while. but with grain its different- the storage is lower (it spoils faster) but it is needed daily and consumed a lot in every port that buys grain.