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  1. Captains Please provide feedback on the testbed patch on the following issues Main priority Battle UI Boarding UI Loot pick up Map and bot control Localization bugs and issues with formatting and languages Keep in mind that localization was done by the outside firm and they could be less familiar with nautical terms. We plan to add great custom localizations to the selection Other - secondary priorities PVP PVP Hunts Solo patrol PvP reward missions on testbed are fake so we dont spoil the surprises in the main patch Delivery missions Rewards are temporary and are getting worked on Trading Trading will get another update in next 1-2 days and is not final (Stocks and prices in particular)
  2. Hello Captains. Test bed opens today. To login to testbed please check the instructions at the bottom of the post. Goals Test new battle user interface Check out the localization See the new trading (the trading will have the final update tomorrow) For the participation in test bed captains will be rewarded with the rare ship - Santa Cecilia (Bloody Hermione) and 5 pain chests on live servers when Testbed finishes. To receive rewards on live servers please fulfill the following goals until test bed closes (expected time 7 days). As the main goal is to test the battle UI 25 PvE Kills (including) 5 Won boardings also PVE clarification - boarding also count as kills so you can do 20 kills and 5 boardings or all 25 boardings - its up to you. We just need you to spend some time sinking ships and boarding them to find bugs in the main battle ui elements. If you think you will have trouble tracking kills please use hunt or S&D missions that will provide count. Or just use the piece of paper. Good Luck! How to get access to the testbed Find the game in your steam library Right click and go to properties Go to Beta tab Enter the key: FcaH2KzZXutz Click on the CHECK CODE button Select the beta called: testbed And click close It will download automatically. To return to the main game select NONE instead of testbed in the beta tab.
  3. You can use any ship for this - cheapest breakable ship from an npc store will be enough. We would love to help you but you need to show us how you can click break up ship with trading window opened. Even if it is laggy you still need to move the mouse out of the trade window. move the mouse to equipment screen - the move the mouse to click confirm (because confirmation window is far from the break up button). You dont even need to break up the ship. You need to show how that the break up ship confirmation window can be opened from the clicking trade.. sorry for all these questions but as you said in the original post - game went SNAFU and broke up your ship. We just cannot understand how, but want to fix the problem if it exists.
  4. Captains. QA could not reproduce the problem you are describing. You cannot break up the ship by clicking anything in a trade window. Ship break up button does not work below other windows. Game could not also break the ship itself as break up ship asks for a confirmation which, when opened, locks all other windows (you must deliberately click confirm to break up the ship). Based on logs one of the parties just broke up the ship and what happened in logs does not correspond with what original post says. Can you provide a video proof of this bug happening (ship breaking up by game when trading with player clicking on trade button or other way)? For example on any cheap NPC ship? It will help a lot to prove this bug exists (we cannot reproduce it unfortunately with any combination of actions)
  5. it will be near (adjacent) so you can get into main patrol zone no-one is duelling today
  6. the new solo patrol feels amazing from the perspective of the solo player small area near the main patrol (or in the center) you can ONLY attack ships of your class you cannot attack ships of other classes all battles are 1v1 - turning it to a pure skill based tournament dungeon (that you have to get to like in classic wow) If it successful the main patrol rules could be adjusted too.
  7. Solo player is not affected by the "battles open for weaker side". In fact your experience will slightly improve (or significantly improves at certain areas on popular routes) You attack a similar or stronger ship - you get a 1v1 anyway after 2 mins You are attacked by 5 players (you are alone) - you get a chance to survive because players might join on your side. (reducing the ganking negatives) I don't see how opening battles for weaker side affects the solo player.
  8. В сути игры возможно просто использовать "наградной лист"
  9. Как называлась бумага которой давали титулы (типа князь шереметьев) ? Победный титул может?
  10. Грант вроде включен в словари и возможно использовать просто Грант.
  11. The safe long route is the following (at least i passed it this way). There are 2 ships (A and B ) Use ALL chain on ship A to slow it down. If you time shots properly and shoot all sail groups you can really slow it down. Sail away kiting ship B (ship A will slow down and separate and won't be able to shoot you). Destroy ship B with cannonballs as fast as you can by hugging one of his sides (and stay on that sides to get his structure to zero) Kite if ship A gets to close sailing away again. After you destroyed ship b Come back to ship A and tank with your stronger broadside again hugging one of ship sides (staying on that side) Repair if needed in the process Demising is also possible but might take more attempts as you might miss shots.
  12. admin

    Survival Bug

    under investigation ship of course will be compensated. As this is definitely not a feature.
  13. we are fixing it.. hold on. and pass to others. New system will make sure that if you want to trade you will have the trading opportunity. But its going to testbed first. Maybe we need to hot fix contracts and forbid contracts for trading resources (existing only for trading - not crafting) - which will create more supply for those who are in that port now (not who were there a week ago)
  14. We do not generalize of course. There are several cores of players and some do not engage in pvp at all. In fact if you take all accounts that are created in december only 25% engaged in PVP. 75% engaged only in PVE. 20% of players never even left port. Changes affecting the PVE groups are under way and are described in the Missions announcement in developer announcements. This discussion is only focused on the cohort (group) of players who tried to engage in PVP. Let's not mix up it with other players.
  15. Regarding the exams There are 2 sets of exams 1) 4 exams that give you permanent first lieutenant rank 2) 1 final exam that gives you a permanent M&C rank. In terms of lost rank - if you had rank before the XP reset (done on 24th of may in 2017) you should have that XP in the redeemables ON THE SERVER YOU PLAYED. Most often case of confusion happens when players apply XP on another server and then switch servers. But lets check - please contact @Ink in private message and tell him your name and nation and server name where you had rank which you think is lost. He will investigate if you had this xp and if you had and it was lost it will be returned. In terms of yacht. If you do not have the yacht that means you have not pre-ordered the game. All who pre-ordered the game should have the yacht (it is applied by valve automatically to all pre-order keys).
  16. this is exactly what we are trying to solve for (as a community) - we want to separate genuine attacks and attempts to destroy a stronger enemy from plain griefing by designs (implementing systems that stop it). No-one is trying to take your battles away.
  17. hold on then. new trading systems will provide more opportunities for trade than the current implementation. It is going to be deployed to testbed first and then after we test the battle UI we will move it to the live servers. meanwhile just rob traders when you need some initial cash or take a fleet perk and bring ships home to sell them to ports.
  18. Ganking is not discouraged by battles open for the weaker side for the following reasons. 1) 2 min free entry for all still exists 2) Once 2 mins passes the system checks the BR in battle and keeps it open for the weaker side. 3) Battle closes when BR of the weaker side exceeds the attacking side. Thus organized group will still have an initial advantage. But if the battle is located on popular routes the battle will escalate which means the following Weaker side will have some hope Other players can stumble upon this battle when sailing and join to help Other players can be called on in chat and sail to help I see no negatives at all with this system. It will increase pvp and will reduce ganking (at least at some locations)
  19. There is definitely a rule set that will solve this problem. Some players pinpointed potential solutions but such solutions might take time to code them in. The goal is to find a rule set that will reduce (to 0) incentives to attack a target if you have no real desire to fight, keeping the real attackers (who attack to fight) happy. We want to address this issue and happy to hear suggestions on it. One interesting proposal was to have a attacker circle around the defender forcing the attacker to get into direct engagement with the defender at least for some time. But maybe there are other simpler solutions.
  20. yes. unfortunately there are other bigger priorities. Those nations appeared much later than the PVE server and do not currently have access to the admiralty that can only be accessed from the national ports (which makes it impossible on PVE as you cannot capture ports there). this will be addressed but after we deploy first 2 big patches this year.
  21. This is a lesser evil compared to attacking someone and doing nothing (wasting everyone time). + it reduces ganking because in the new system you can only reinforce the weaker side, which reduces ganking, which is a good thing. I don't care if you reduce ganking by sitting and waiting in port.
  22. ROE must remove desire to grief completely without requiring another player to do something.
  23. Exactly what i said. If there is a ROE ban on retreat upgrades do not matter But it is possible to find the system which will reduce griefing but will allow exit in case things go not as planned for a honorable player.
  24. map is based on pinkerton's map
  25. Its a game. Сhess horse moves the certain way because its good for the game, not because its historical way horses move. We will tune the gameplay rules to fit the goals and solve the problems. There are no equal groups in NA. But if they were equal equal groups will still attack because they attack already. But because they know they are not going to be masturbated in battle by griefers in vain + they can never get ganked = they will sail more and have more battles. Even with the attacker penalty. Imagine port battles with these change. Screening will be turned upside down. It will become both useful (for both sides) and get loads of kills for those who come to the area (due to reinforcements of weaker sides). Statistic is blind but it does not matter what happened because the result - the main number is on the SCORE board. We get griefing reports every week and we want to eliminate any attacker griefing from the game completely (because we dont want newcomers to have it used against them) Those who are able to get at least 1 pvp kill in the first 30 days get them every 8 hours in game (too slow). So they maybe run sometimes but they fight - they do get those kills. You cannot have a pvp kill without fighting.
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