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Everything posted by admin
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психологически проблема понятна (и ее надо решить) но по приоритетам она пока находится в низу списка приступим к ней как только закончим с другими задачами
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Battle UI Testbed - Server status OPEN!
admin replied to admin's topic in News Announcements & Important discussions
TEST BED SERVER IS LIVE. -
the hold transfer is one of the old windows we made and plan to improve it in next iterations (we also do not like it). we do not want to delay the patch and will ship with the current loot transfer - improving it in one of the next patches. For boarding we wanted to make it better but all options played worse than the current one for some reason. As a result we kept it as it was. Despite all attempts to try to make it look better.
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In-Game Bounty System
admin replied to van der Clam's topic in Current Feature Improvement Suggestions
bounties are a great idea in theory but wont work in practice - they are exploited easily making bounties a useless feature. You place a bounty of 1000000 doubloons on someones head. He asks a friend to sink him, splitting the bounty. He is happy - you are unhappy. It should be in reverse. The person with the bounty should be scared. The only way to make bounties work as intended is rank loss or full player loss (hanged on a pier). But it is impossible, as community wont accept such feature. -
just tested internally both sides can attack each other. other issues were present? Distance between attackers too high?
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Total Wipe at Release - a suggestion
admin replied to Anolytic's topic in Current Feature Improvement Suggestions
The goal of the wipe is to remove money/assets made on untuned mechanics, remove ships received because of bugs, remove the extra resources and other things received due to early access problems. The goal of the wipe is not to punish players. Ship XP levels for example did not have any major exploits and it was not possible to gain ship XP by using bugs = thus ship XP level can be kept. Reals - we indeed closed multiple loopholes during early access which generated extra money = thus reals can be wiped (at least above a certain threshold) We see less and less compared to our initial announcements. We will keep you posted if something changes on this.- 87 replies
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We tried twice to unify rewards but indeed it is much harder to balance 1 currency instead of 2. As a result - Logbook (ship logs), intelligence, or gold bars will return into the game as pvp reward. This will make pvp in general and patrols in particular more important.
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Epic Event Crap Loot
admin replied to Donjuan Dimarco's topic in Current Feature Improvement Suggestions
rewards are ok but indeed could be better. Hold on - rewards rebalance will come a bit later.- 14 replies
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Battle UI Testbed - Server status OPEN!
admin replied to admin's topic in News Announcements & Important discussions
Captains Testbed will be closed for long maintenance for implementation of players feedback, bug fixing and improvements. It will reopen in the beginning of the next week (28-29 Jan). Your kill and boarding counts are safe and you will continue on the same accounts when testbed reopens.- 11 replies
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you dont see the things under the hood. OLD ui had 4 systems in it which caused lower fps and was very hard to maintain. new (old) UI goal is to keep everything the same (to avoid confusion) remove as much text as possible move all elements to new tech (which basically means rebuild it from scratch) Huge amount of work was done on this ui and it will work better but look the same.
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Atlas? Hackable game where you can change half of your parameters by just simple intercepts? Game where admin commands are open to all (whale rains). Water is in the client so you can just change the wave sim and be 10km higher than your enemies? NO thanks We are a pvp game without hacking and cheating. Out water is on the server and changing water requires server rework. Server rework requires everything rework. How about no.
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Bump Forgot to add - sorry, completely missed this fact because of the patch If you lost a ship in this battle please write to @Ink in PM - you will be provided with the exact replacement.
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There are two ways to lose something 1) is game breaks down and you lose something - in this case you get everything back - if game really broke down. Usually it is easily proven or reproduced. But it must be game's fault because we want to eliminate such faults one by one. Proof of games fault is on both sides and we always try to reproduce. You might even get something extra in this case (port battles crash). 2) Your kid (wife, or drunk other you) gets to the computer first and you lose an outpost or a ship just because.. you know, oooops oh noo. You could be compensated for 1-2 rare things you lost if you ask nicely (we usually help in most cases). This section is not made to judge so please gather your thoughts and contact @Ink in private with proper request. Locked