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admin

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  1. 20% ow speed buff was applied - lets see how this will affect the travel times
  2. Hello Captains. New patch have been deployed. What's new: Crafting changes: Fine woods removed from the game until further notice. Fine woods are no longer required for ship crafting and no longer drop during tree growth. NPC buyers have been instructed to buy fine woods at good prices if players decide to sell their acquired stocks. As a compensation for all the struggles with fine wood two uncraftable ships were added to redeemables to all players across all servers. PvE events – run daily Time challenge – destroy 2 enemy ships in shortest possible time. Kill challenge – destroy as many enemy ships in 30 mins. (Boarding does not count) - every kill grants +1 repair for the player. Events are provided for testing. Initial ship for all events is Cerberus. In the forthcoming hotfixes and patches we will add variety to ships, enemies and challenges (demasting, boarding, etc) PvP events – run 3 times a day 3 PvP events per day added (one shallow waters one deep waters) that will spawn in 2 fixed locations on the map. Deep water – Hispaniola channel (closest FT La Tortue and La Navasse) Shallow water – Bahamas sand bank (closest FT Shroud Cay and Cayo Romano) Other changes Ships can now be sent from outpost to outpost (tow request). Sent ships will be delivered during maintenance. Please be wary when sending ships into contested ports. War supplies can only raise hostility to 50% and not more to remove the risk of hostility bombs Social perk returns reformed as Signaling perk. Signaling allows entry to the battle until the battle rating of both sides is somewhat equal. Coward perk was removed Brace command added for testing. Brace reduces incoming crew damage significantly and acts as a crew shock locking some of the on deck activity (repairs, reloads). It allows only yard turning as those crew on sails/yards are immune to deck damage. Fixed bugs: Fixed rare bug with group list disappearing from the screen Fixed bug with incorrect BR calculations for several NPC ships in fleets Fixed bug that allowed spawn of same characteristics for NPC captured ships creating double bonuses Several critical exploits fixed thanks to the player Qw569 Tunings: Duel room distance increased to 1km Cannonball splinter damage somewhat lowered again Max possible grape damage slightly increased Hostility points adjusted and now depend on ship class. Port hostility points requirements adjusted as well. Approximate numbers = 1st rates 700 pts/unrated 100 pts. Port battles entry zones algorithms and capture points placement still requires work and will be deployed in a hot fix within next week or two. Discuss
  3. You can edit your activity stream and hide the forums you don't want to see i think. Though you should definitely try UGCW = its very good.
  4. case reviewed. the person who enters the battle should fight in it.. if he disconnected he would have surrendered his ship (and could have been used as an npc fleet ship by allies). But he entered to leave and take the slot from the battle. If he knew he had an emergency he could have announced it in chat and of course he would be forgiven. But he did not. Thus we deem this behavior to be griefing and trolling. Steam eula even has a clause on this, as well as our game and forum rules. verdict.. 1 week game bans are proposed for first offense.
  5. please remember that this topic only covers one subject: A captain who played 1000+ hours, leaves a negative review and still plays and participates in development discussions. Because they are here on forum and are passionate about the game there are better ways to influence and improve the game. Overall the game has great positive reviews and has higher rating than no mans sky, or football manager or Skyrim special edition. If you like the game already - no need to be sad or unhappy. It will be finished and will be beautiful. Its just before we were too often listening to too many people adding unnecessary ingredients (or unfinished ingredients) - and we won't make this mistake any more.
  6. Let me understand If you let yourself to be direct and honest But you don't let others to be honest and direct in their answers There is nothing angry in my post mate, nothing to calm down about. Those are cold facts. + direct and honest communication IS the best way to build the relationship between players and dev team.
  7. Threats? I think you have not understood the message. Those are not threats - those are just facts. Ships and features don't grow on trees and we use early access to fund development. We have no publisher because after POTBS no-one wanted to fund an age of sail OW game. Players like you did. Current content is enough for 1000+ hours for many people - we just wont be able to cater to disgruntled veterans any more. Not because we don't want to - we cant afford it as people don't buy games with mixed reviews. So the fact is = mixed review - no new content. Because mixed reviews are mostly coming from the veterans (not new players) it becomes obvious to us that veterans dont want this game to get new content. Underdeveloped features and experiments are a main source of frustration now for many. Thus we wont waste money on adding new things any more. We will finish UI and cut unfinished underdeveloped features before release, making the game better for new players and those who is only interested in combat. Which is not bad for people who like the game and new players.
  8. 1000 hours is a lot In World of Warcraft a player would pay game price + 150 dollars subscriptions if he played 3 hours per day for 333 days = 1000 hours. These subs allow to improve support and add new content. We only charge the game price - we always promised limited content and never promised that our game has 1000+ hours of quality gameplay. We have well enough for 40 dollars. Our game is in top 5 steam games based on average hours per player (99 hours). Part 1. Early access contract. We believed we had a contract with our early access players. We give players the chance to play the game earlier than usual, we listen to their proposals and implement a lot of them, Simple example - free town deliveries = was coded based on a player proposal. OW was a player proposal. We also agreed to not add micro transactions before release and to not charge subscription for an MMO during development. Long term players in other games usually pay for their mmos in form of subs or premium content or quality of life content. In turn. Players allow us to experiment and forgive early access content and mistakes. This is how early access is supposed to work. Experimenting = doing good things and bad things to a game to test and stretch and find perfect features that might have been missed. First atomic bomb experiments were negative and if reviews were used to judge Einstein and manhattan project team the world would never see nuclear energy. Part 2. Jaded players with lots of hours. Some players don't like the experiments despite the fact that it was promised. Some players also expect something they hope to receive even though we were very careful with what we say and never promised anything beyond what is listed on our Steam green light page and steam store page. For such players the game was awesome first 999 hours and then turns into an ugly monster on 1000th hour. They leave the warning to others denying them the first 100-200 hours of fun, knowing that first 100 hours are in fact very good because the game is new to those people. It could be boring after 1000th hours - but 99% of games are boring after 100. It is still the best multiplayer age of sail game out there. And we do have the best ship selection of all age of sail games ever done. Some of the rough things are experiments. We are a small developer and being small and commercially brutal we wont be hesitating cutting things if necessary. Including the whole open world. Part 3. Not all reviews are equal. There are 3 groups of reviewers. Group 1: People who are already happy with current game already got what they wanted and wont change the reviews whatever happens because ships, yards and age of sail Group 2. Players who are unhappy with everything don't need anything new and just hate the game so they don't care and want the game to die. Group 3. Players who are unhappy with something and change the early access reviews back and forth using them as warning or weapon, or some kind of messaging system If you left a negative review because of things other than combat and ships and visuals, but still play or want to come back to something better later - we do suggest to change your view and return to judging the game once its ready and finalized. Remember that there are really no good multiplayer games about age of sail with proper ships, shooting and sailing. If players who are unhappy about certain features (but not the age of sail game in general) will use reviews as weapon they will definitely never get the game they want. The reason is simple. Lower reviews = less sales = no funds to experiment or add new content. Part 4. Next steps You have all probably witnessed that there is no new ship selection voting planned. We have ran several player selections before where players chose the ship we must make. Many awesome ships appeared in game because of such votes. Ingermanland, Santisima Trinidad, Ocean, Rattlesnake and several others. We cannot afford a new player ship selection voting because of mixed reviews. We are a MMO and have to pay for servers and support teams. We don't have microtransactions and subscriptions to pay for content thus such reviews from group 3 could create a vicious cycle. Group 3 players want more content and leave negative review New players stop buying because of negative reviews Developers stop developing because there is no other sub income or microtransactions income to support new content Group 3 players leave even more negative reviews because development is even slower now Only group 1 people are happy because they buy the game because of ships and combat and dont care about roe bugs, port battles problems and other things. Thus there are 2 options if nothing changes focus only on group 1 and new players, cutting content that is inadequate and/or will take long time to cook charge subscriptions and sell ships and quality of life for money allowing to add content despite low new players sales during development Option 3 exists but group 3 should reconsider how they approach reviews and should try think if they want to give devs some room to experiment and time to add new content
  9. What hotfix we promised and have not delivered? Also 2 weeks? You are too impatient for early access maybe, some people waited for 40 years to sail the Endymion replica. Blackwake is an instanced first person shooter. Those are fun for first 100-200 hours always (just like our seatrials). The real tests will come later.
  10. Yes. War supplies can only raise it to 50% level. Supplies delivered after 50% hostility wont be accepted
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  11. hostility bombs are getting partially fixed next patch and fully fixed in the patch after first step is to only allow war supplies to raise hostility to 50% and not more.
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  12. dont listen to haters Captain we always read good structured posts and always jot down ideas from them. Some of which could be done in this game, some wont and will have to wait for the next.
  13. admin

    Patch day?

    to all other captains! patch monday/tuesday
  14. admin

    Patch day?

    You obviously dont understand how it works. patches delay work. the team works fastest when there are NO patches at all. In the future games we wont use early access and open development any more. Ultimate general civil war was done in complete secrecy with no contact with the outside world = our highest rated game ever and it was done in less than a year.
  15. admin

    Patch day?

    finishing touches are done on the patch. pessimistic date next tuesday wednesday. if land in port battles start delaying us more (complex feature) we will deploy earlier without them as the rest is almost ready
  16. such topics make us happy(er)! thanks captain
  17. admin

    Stream - youtube

    yes. you can monetize the videos on our games.
  18. Naval action was and is an experiment. We of course wanted to make a great game and focused on testing ideas (sometimes wrong ideas). If you have ever made a soup at home you will understand the problem. The recipe requires certain components and new components are not making the soup better. We definitely probably should have stopped earlier and focus on polish instead of adding new things. Adding new things broke the soup.
  19. its a daily event. so no. in fact there are 3 events per day.. one for aus/nz/far east one for eu.. one for usa.
  20. In the new content patch captains will be able to request ship tow from outpost to outpost. Its a long overdue feature that will untie our hands in several other mechanics (for example for ship capture).
  21. subscribed to this discussion
  22. Did nothing is an overstatement. We are working on land in port battles and cannot switch.
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