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IMPORTANT. please remember that prices on the PVE will be completely different and will be in pve marks. Of course price IS NOT going to be 6250 for bucentaure. PvE server will have a different store.
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You just should not expect to get everything in a month. But you still can get and try everything but it will take more time like in all MMOs. We gave everything too fast before to the point that players started saying that bucentaure is not content. Now when they get the bucentaure they will appreciate the achievement.
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it was good for individual players bud bad for the game.
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also please send to game chat to report it to everyone who experiences it. we need more data for fix
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Its a bug.. please report right from OW - f11 it if it exists we will have to provide a hotfix as it is a critical issue
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tp between national outposts are possible. but by sailing to national waters you are taking a risk.
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Because if they are waiting outside.. and cannot TP or hide (any more) they are target too. They cannot hide in OW anymore. It all depends where you attacked your target. If you attack targets near KPR you are doomed.. Finally it all balances each other. Want to gank near enemy capital? Ha-ha.
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You forgot that there are no teleports anymore. So how exactly those 20 are waiting outside ? If they were near of course than its your fault that you entered deep enemy waters. If there were not near. you are safe.
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I am not sure Maturin what are you talking about. I had 80k after 4 hours from scratch and i have not even upgraded from the cutter. Only bought 6lb guns. PvE Rewards are much higher in frigates. Sinkem.
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Define properly
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there is room for solo players in privateers or fast frigates - hunting traders or other solo hunters. But those solo players will always lose to organized fleets just the way it was in history. example OTD 1740: HMS Lenox(70), Cptn. Covill Mayne, HMS Kent(70),Cptn. Thomas Durell, HMS Orford(70), Cptn. Fitzroy, captured Spanish Princessa(70) it is the most common type historical battle. And so be it for the pvp server. Experience the life of the age of sail captain.
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my colleague should be giving several speed built trader lynxes to everyone as we speak. We think they don't have that bug limiting OW speed above limit
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they already disappear when battle closes
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is this happening for all ships or only traders.
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join the navy Captain (or a brotherhood). be a part of something. Clans welcome new players and give them everything they need.
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I leveled 3 characters over last week to 3rd rank. All on testbed. 1 pirate, 1 dutch, 1 spanish. On the last spanish char after two evenings i could sail a snow (sold at port at 30,000) or privateer (sold at port at 28,000) with full crew and had 100k savings. No trader hunting. Had 1 pvp fight near havana. snow is viable in low level fights/ganks. Privateer is viable against all light traders. The times when you can sail the heavy frigate the second day are gone .. gone gone gone with the wind. PvP server is a hardcore server and there will be no more easy listening content on it. PvE server will be a relaxed environment.
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PVP players should have pvp pirates. PvE server will have pve pirates If you want to capture ships on the pvp server - capture them from players. Let's not mix pvp with pve any longer
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if you plan to play on pve server in the future hang-on, test bed is a pvp server and we have decided that pvp server will be about pvp. free crew in port means you will have to use rum at low levels at sea. cost of 1 rum (to produce) is less than 80 - 1 rum recovers 10 crew. crew is free in port. Make or buy some rum and never run out of crew.
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could be a bug. we fixed it for indiaman yesterday - was sailing 7 knots ..
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How did captains do it in Real life? Joined the navy (large clan who will provide you with everything for your time) or were privateers in light cheap ships.
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i think currently you can stay in battle for 15 mins after battle over message. This time can be extended.
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focus on specifics. whats wrong, why and how would you improve it. otherwise your comment is useless.
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new patch is being deployed
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Hello Captains Hot-fix 4 for testbed patch 9.99 is being deployed today before the May holidays. IMPORTANT: Battle result screen removed. Can stay up to 15 minutes inside the battle after it is over. Player exiting battle spawns in the open world. If you alt-f4 in battle you will be sent to the OW after battle If you exit the battle and do nothing - normal disconnect mechanics will apply. Important: You can now loot hold from sinking ships if you are near the sinking enemy vessel. Crew is now free in ports. You will have to use rum at sea. 1 rum recovers 10 crew. Free crew per rank removed PVP content in the admiralty store rebalanced. Keep in mind that PVE server will have different prices (everything will be priced in PVE marks) Fixed UI bugs in ship to ship transfer Bow figureheads rebalanced slightly Fixed Rattlesnake figurehead bonuses bugs Added a tooltip to cannon crafting blueprint Hold now affects open world speed (hold numbers are not final and will be rebalanced next patch according to ship sizes and capabilities) Light carriages skill removed (due to plans to add lightweight crafteable guns) Bug causing blueprint drop during breakup removed NPC prices for cannons increased to promote crafter efforts Fleet and fort kills are properly counted to captains in your fleet (not you) why - players started to AFK farm using fleet ships Fixed most bugs not giving rewards for sinking surrendered ships (some might remain) Added a button to sink a ship during cargo transfer interface (to receive kills and assists) When instance ends all hulls with white flags left in instance are sank and give rewards to players who were supposed to receive kills for them Recently killed flag is not given if you were sank by NPC Shipyard and workshop resource requirements bug fixed. Certain tuning is done for Carpenter and Steel toolbox (bonuses reduced) IMPORTANT: Crafter heaven change. From now on All NPC ships cannot be captured on the PVP server. You can still take their hold and loot but you cannot switch to an NPC ship anymore. PVE Server: NPC ships will be capturable on the PVE server with no restrictions. PVP Server: On PVP server you will only be able to capture ships from players. Fleet ships are NPC ships Testbed is a pvp server thus NPC ships cannot be captured on testbed. This fix also change closes final loopholes on pvp marks farming and provides guaranteed market to shipbuilders Probably new bugs introduced - Expect issues and problems as it is a testbed. Discuss.
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More PVE content is planned. We have actually announced it when we said we are going to keep the pve server. New missions, pve raids and other combat related content. Exploration is impossible without walking on land, beach, undiscovered island etc. In mmo everything will be explored before you