-
Posts
17,069 -
Joined
-
Days Won
1,129
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by admin
-
Reinforcement Zones PVP1/2
admin replied to Pagan Pete's topic in Current Feature Improvement Suggestions
The games are made for playing - you can find that by playing. I am sure community chart makers can draw nice reinforcement zones maps and figure out how to make them.- 125 replies
-
Reinforcement Zones PVP1/2
admin replied to Pagan Pete's topic in Current Feature Improvement Suggestions
You can sail to any protected port and point the location where the reinforcement area ends (by marking the spot on the coast). This radius is the same for all uncapturable ports.- 125 replies
-
Reinforcement Zones PVP1/2
admin replied to Pagan Pete's topic in Current Feature Improvement Suggestions
the center point is and uncapturable port and every uncapturable port has an equal reinforcement zone around it. it does not matter if it is a capital or not. some nations have a lot of ports, some two, some none. maybe you can draw it? i am sure the community will appreciate- 125 replies
-
Reinforcement Zones PVP1/2
admin replied to Pagan Pete's topic in Current Feature Improvement Suggestions
all reinforcement zones are of the same size- 125 replies
-
- 1
-
ship rebalance will reduce the ganking effects (of course it will still be almost impossible in 1v7) but it will be impossible to gank you 1v3 if you are choosing the right ship for your specific role and wind
-
ребаланс кораблей не затрагивает программистов которые работают над интерфейсом и тюториалом и багами и прочими улучшениями которые всплывают на стримах или во время собственной игры ребаланс нужен так как введено много новых кораблей но большинство не используются задача стоит в том чтобы дать каждому кораблю одну или две уникальных роли в которых он будет лучше других в своем классе причем лучший имеется ввиду реально лучший оставляющий других далеко позади (а не текущие 12.2 vs 12.4) пример 4ые рейты ветер Downwind role (лучший в классе по ветру) - Aga Upwind rule (лучший в классе против ветра) - Ingermanland Closed haul role (лучший в классе по 90) - Wasa Универсал - Constitution Маневр - Wapen бой Танк Harrasser (scout) ДПС и тд Сейчас игроки берут корабль с лучшими углами и делают из него любой класс модулями - это будет изменено - иногда искусственно завышая некоторые параметры Из танка нельзя будет сделать скаута И наоборот - если корабль очень быстр то его будут шить с любого угла
-
could be a good idea but it will make it extremely hard for small nations to counter
- 41 replies
-
- 2
-
- screening avoidance
- fake battle hiding
- (and 2 more)
-
Its going to be a cosmetic fix that achieves nothing because you can sail in battles. Even if it is open enemy will be 5km away when you enter.
- 41 replies
-
- 1
-
- screening avoidance
- fake battle hiding
- (and 2 more)
-
Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!
admin replied to admin's topic in Patch notes
to everyone Individual sails are awesome but hard to control in a multiplayer game (they will work great in a single player game though where everything can be slower) -
Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!
admin replied to admin's topic in Patch notes
Here is a theoretical question for you What would be the speed in this situation? All sails are open Would not speed be negative due to wind pushing the ship staysails backwards? -
Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!
admin replied to admin's topic in Patch notes
i know it could be 2 in the OW. he said that the Agamemnon is faster in the instance at the same angle (which is impossible) -
Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!
admin replied to admin's topic in Patch notes
ow speeds are faster and its impossible that ship is faster at 15 degrees in the instance. first rates will get the new curves in the due time. We started rebalance with the 4th rates -
Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!
admin replied to admin's topic in Patch notes
can you post a screen of OW angle at 2knots and in battle speed at the same angle to wind. We doubt your statement is correct that it is faster in instance lets say at 20 degrees between wind and bow -
Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!
admin replied to admin's topic in Patch notes
The statement would be true unless all square riggers except for specialized upwind ships or light scouts will behave like this -
main post updated
-
Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!
admin replied to admin's topic in Patch notes
main post updated -
Миссии убивают открытый мир в NA. От миссий к квестам.
admin replied to Manfred's topic in Предложения и идеи по игре
миссии пытались убрать что встретило ожесточенное сопротивление -
unless you join a pvp clan and hunt enemies or run from them. I suggest you take a look at @Liq or @Moscalb streams. its real hunting experience - long waits and then boom exciting battles epic event is first start of testing waters with hard pve content with awesome rewards.
-
we have not yet said it will be allowed in the future - its under investigation. investigation goal is to maybe find the way to block it by design. but as you understand its very hard to remove attack Any combat NPC could be attacked and a fleet can sail away from him for 1.5 hours. to fix this invisibility and speed boost must be removed. but i think its generally a very much liked feature
- 41 replies
-
- 4
-
- screening avoidance
- fake battle hiding
- (and 2 more)
-
because we can't afford more programmers for 2 reasons 1) more programmers some times is worse than 2 good programmers 2) having less programmers allows us to focus on whats important (sometimes incorrectly) 2 programmers are currently enough to finish tutorial and user interface and localization and these are most important things now.
-
shit yes :)) sorry 2 man months to ONLY integrate (60 man days)
-
Typo))) 60 man days for integration part of course not months. 2 man months
-
basic hull textures materials running rigging standing rigging sails animations (must work with rig) mast animations (must work with rig) flags and flag animations destruction model sinking model placing crew in side the ship (hit colliders) placing cannons and carriages and their colliders placing magazines and internal masts connectors placing rudders and other internal modules adjusting hull thickness (it is indeed different on top and bottom) sailing models and curves (for each sail) progression and cannon placements (each must fit perfectly in the port) adapting materials for all weather presets to look good skins checking for bugs fixing and fixing bugs checking for ship crashing checking for texture memory and bandwidth now half of this things should be copied to the server ship model and checked again
-
i think we should adjust statements on steam page a bit (which are very basic anyway) to actually explain that the main content is sinking other real captains who are diverse and hard and are all different and even talk to you like real people in chat (amazing for ai
-
Several nations hid in battles before. hundreds of times. several nations logged off before the PB (which caused us to add a 30 min pb timer log off timer) several nations teleported to battle using TP to regional capital forcing us to change the tp city.. all those were allowed valid mechanics, but were used to get to PB without interference. But this one is hard because we can't remove attacking other players . Also if a screening fleet is attacking a port battle fleet does it in reality also keeping them in battle (sometimes with no intention of fighting)? Maybe players can just relax and play normally instead of turning into trash asshole dickmans?
- 41 replies
-
- 14
-
- screening avoidance
- fake battle hiding
- (and 2 more)