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Henry d'Esterre Darby

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Everything posted by Henry d'Esterre Darby

  1. Yes, you should get your code during tomorrow's normal send, which will happen about 8-10pm Ukraine time.
  2. The towers are definitely untextured placeholders for now. Keep at it, and don't be afraid to ask for help in the lobby if you don't understand something. We have a lot of nice folks that will help you out.
  3. I believe it's a 12 gun, six per side. This isn't World of Tanks. Having a nimble, fast vessel with a shallow draft may be quite useful in the Open World once the game is released.
  4. To be more complete, you will receive the steam key in the email account that is on your PayPal profile. Please take a moment to ensure your account information on Paypal is correct.
  5. The art of a balanced rig (your sails are all trimmed just right to balance their forces) is that you do not need to "lock" the rudder. In fact, best speed is achieved by ensuring it is completely neutral, though a good helmsman will work the rudder to ensure the ship stays exactly on course (the waves will cause the bow to come up and fall off - you steer just enough to counter that force). Having the rudder deflected to maintain course is extremely detrimental to your speed.
  6. First round on target, fire the broadside. The $20 value ship is the Yacht.
  7. It's a manual process, sometimes they have the time to sit down and send a few out. Friday is what you can expect, sooner is what you hope for.
  8. I have an older laptop, and I play at 20 fps with everything on low at full resolution for the screen. I haven't seen much performance difference at all, even when I was in a 50 ship battle. I have no complaints with how the game runs on low - take heart, you should be fine.
  9. The card appears to support DirectX 11, so I think you should be good to go.
  10. To be totally clear, the Blue ships are wrong in the second image, but only in that the little guys are blocking the SOLs. I agree with Flip in that there are times the little boats can cut a bigger boat from the herd, which can be valuable. ETA: Two SOLs are also overlapped and should not be in the second image.
  11. Grape works moderately well, but must be used when the "armor" is down for that side. When armor is up, it's hard to do any crew damage with grape.
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  12. I'll start by saying I'm not with Game-Labs, but I'm a forum regular. They have stated that, once the game reaches the correct point for Steam to allow purchases through Steam, they'll allow it there (and all the payment options supported by Steam should work at that time. For now, Paypal is the way they need to process payments. From the sounds of things, the Devs are focusing on ensuring there is tons of action, but they have also discussed Open World potentially including economic and other elements as well. Exploration has also been discussed as something that will be fun and profitable in the Open World. So I think you can assume that Open World will have more than just hot ship on ship action. Everything is run serverside. Responses from Admin so far seem to indicate a centralized server system, not a local hosting situation. This is likely to be dependent on your "profession". Navy Captains can likely expect their reputation with the Navy to play a huge factor in the ship that is assigned to them, etc. I'd assume as a Privateer or Merchant you'd be able to buy anything you could afford. That said, discussion is still ongoing on how access to more advanced ships such as 1/2/3rd rates would work. Skills have also been mentioned as something you can gain - for example, a skill was mentioned that would allow you to move cannon from the side into/out of a chaser position when needed.
  13. I'll clarify both really fast, thanks to those posting about SHIFT: ALT - Pops you out of firing mode so you can look around your ship. Handy for leaving the cannon aimed but making sure you miss the Lynx that is trying to cut across your bow. SHIFT - Enters telescope mode, zoomed in to the exact spot your view is currently aimed. If your view is farther forward or aft of maximum cannon traverse, you'll find you're not looking at your target even though your cannon are aimed at it. In both modes, you can use the scroll wheel on the mouse to zoom in/out.
  14. If you're going to change them as a ruse de guerre, it should go away the first moment you fire. You wouldn't want to be a pirate now would you?
  15. I think this one is the most prevalent: The Name is used at long distance as a "guide" to how far above the ship you need to aim. In the real world, you'd choose a particular yard, or mast, or what have you on the ship to use to remember your aiming point. I might, for example, use the topsail yard on the mizzen mast as a "remember to aim here at the current range for the next broadside" marker. By having the name floating up there, you provide guidance on gun elevation that isn't there in the real world. Now, instead of aiming "somewhere above the ship, about this far", I can say "aim just underneath the "GameLabs" text. The name aids in sniping at long distance.
  16. I have Security Essentials, haven't had that problem either. Pressing F11 sends the Devs some critical information. The other thing to do would be to find out the game server's IP and try PingPlotter to see if there is latency or packetloss in the route between you and the server.
  17. Just a thought - a large majority of people back then didn't swim. The ship would sometimes lower a sail into the water to make a kind of kiddie pool, but that's about the only way most sailors would willingly go into the water.
  18. Yes. There is a rudimentary AI in place to allow players to practice via Bots (PvE mode), and also a PvP mode that allows players to fight against other players. Both sides are separated into a Light (smaller ships) and Normal (all ships) mode, with PvP also having a two player Duel mode, and a large-scale "Trafalgar" mode that requires larger ships with a minimum of 10 on 10 (I think). All modes require you be online (other players may join to fight you cooperatively in PvE mode), there are no "offline" modes. A quick reminder - the AI is still in an early state - they're pretty predictable and don't do things that players will, like load doubleshot or use their repairs intelligently. They're good to practice with a new ship or to use to get a hang of things.
  19. Hulk smash ship!!!!!! SMASH!!!!!! If you are at a very slow speed, and so is your opponent, and they're in the right spot, you'll get a G for boarding option that will pop up. But everything has to be lined up correctly.
  20. No need to apologize. I thought it an interesting question. Right now, ships mostly sink. As more mechanics are added (especially economy and other incentives not to fight until you're on the bottom) you'll likely see far more captures than sinkings (and we'll agitate to make sinking more difficult than a mission kill). This will put the focus onto a more historically accurate "disable and board in the smoke" instead of "put her on the bottom".
  21. Brigs were a very widespread hull type at the time. As you posted, with minor modifications to the design based on their expected role, they were very useful in a huge array of different tasks. I'm sure in the future you'll see a ton of different brig variants in various roles in the game. I was being facetious with "castle deck", I believe you mean forecastle (pronounced folk-sull) if you're speaking of the raised part at the bow, or the quarter deck or poop (depending on the particular ship) at the stern.
  22. I can't either. I'm not sure they have that feature running.
  23. There is a more heavily armed brig in the works I believe. The particular brig modeled has the guns that it has. The "option" to add more guns will come with a different, more military brig model at a later date.
  24. I'm not entirely sure any ships except for mortar brigs (which only used them in mortars) used explosive shells in their cannon during the period that is being modeled here. The mortar-brig has been developed for the game, but is currently pulled for rebalancing - it has the round you mention. So the question at hand is - did any ships use fused, explosive rounds in their cannon during the time period the game is reflecting? If so, what are the cons and dangers that will balance such a round to prevent it being the "go-to" round for everyone, all the time?
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