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Henry d'Esterre Darby

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Everything posted by Henry d'Esterre Darby

  1. Cars? Real world nations? Let's keep it to in-game stuff here folks. Thank you.
  2. I'm excited for the Flags Flags Flags DLC/loot.
  3. Ping is not part of feedback here. Let’s get back on the topic of patch feedback please.
  4. Personally, I'd rather greatly increase the chance of losing a mast on sail damage (can add a multiplier to any ball or chain that impacts sails/masts), and have a significant chance of a fire when firing your guns when you're not in battlesails. Full sails during a battle should be a gambit last ditch effort to escape, not a normal state of affairs.
  5. Are your instructions written down or posted anywhere? Would you consider writing them up and posting them as a tutorial, that would be very beneficial for both new and old players alike.
  6. The rule is not to respond to people questioning why you moderated something or criticizing your moderating - 9 out of 10 times it's counterproductive. Complaints may always be made and will always be investigated. Either you'd like me to look into this, or you don't, in which case the matter will be closed. It's up to you.
  7. My box was full, please try again. As to PMs regarding moderation, those are never responded to per instructions from GameLabs. As a moderator that is often called upon for more difficult issues, I don't ignore anyone on the forums. Please stop such speculation, it doesn't help anything.
  8. All moderator actions are reviewed by Game Labs and by other moderators. You should be thankful you still have posting abilities after the mess you put into a feedback thread. You may message me with one or more particular threads you claim were edited to back up your claims.
  9. Exactly this. Invasions took days or weeks to plan, then to gather forces, days or months in travel time, and finally, days or more of sailing to get there and land, and there was very little weather predictions other than the barometer. Also reference the Spanish invasion fleet that was destroyed by weather in 1588. If weather moved in while you were attempting the invasion, so be it - you had to deal with it. I'm all for weather to affect PBs. It was an unavoidable fact of life at the time.
  10. I'd love to be able to drag everything around as well.
  11. I'd recommend a 30 day period after release to allow existing, established clans to recreate them, then remove any that are still inactive after that timeframe to open them up to new management. You shouldn't have to rush to reclaim a Clan you were actively using before the wipe. This is the nature of online gaming. Other people have ideas as well and their gameplay will conflict with yours sometimes. I've had well established groups lose their names to others before on game release or when they're late to the party - it happens.
  12. This is extremely common with these little fly-by-night mobile and browser game scams. We'll make sure it's pointed out to Game Labs. Thanks!
  13. This game is in testing and from time to time progress will be wiped. The only thing that is "safe" is your combat experience, which you still have in the form of a redeemable. There is also a redeemable for your crafting XP to date. It's not hard to get back on your feet by running a mission or two, but if you do not want your assets to be wiped you may want to wait until the game releases.
  14. Here is the harbor chart. Looks like it's not possible to dredge that out. Harbors are often protected and not a straight in and out affair, this is what makes them good harbors in the first place.
  15. All chat violations are to be reported by right clicking the offending text and hitting the "report" button. Tribunal is not a valid place for this. Reports are aggregated and chat bans are issued when enough people report someone. Thank you.
  16. The Legends model has failed twice for this game. I suspect it's DOA.
  17. Will there be some server run clan for this (I'll reference Eve with its various server-run corporations - some of which have very lively communities in them) or is the expectation that the player might be able/capable of forming their own clan to fulfill this requirement? I can immediately see where there will be some player pushback or despair at finding a decent clan - also a chance for nefarious players to potentially exploit newbies by leveraging this requirement.
  18. Even if not, it is the standard practice from what I've seen to balance as needed. Should the balance go too far (I'm thinking about the Super Pershing incident with Wargaming here), the company should consider offering a refund or exchange to those that are interested. In the case of Wargaming, that refund was in the shape of in-game gold with which the player could buy another premium item or items. The refund doesn't necessarily have to be cash money. Be aware I'm a player moderator and my comments in this thread in no way represent Naval Action's developers. They're just my personal thoughts on the matter. It was given to all players of the game to play with. Everyone that logged in a certain weekend received one. Now, the argument can certainly be made that maybe that period wasn't long enough or wasn't treated seriously as a "let's break it" test by those that sailed the ship, but everyone had the opportunity to give input.
  19. There is a long history of balancing premium ships (tanks, airplanes, etc) by the Wargaming franchise. Either through scarcity, or through actual changes in the product itself to make it more fair. I know the developers are looking at this, I know they didn't do it on purpose to "sell ships" (shame on you sir), and it was the community that allowed it to be the way it is when they failed to raise these issues during testing. Put away the rage, torches, and pitchrforks and provide actual data, and realistic suggestions to help these two ships fit properly into the game world (thank you to those in this thread that are doing this already).
  20. A specialized title for your name might be fun and mimic history to some degree - Order of the Bath, Baron,, Lord, etc. That said, that's a whole different thread. Back to La Requin.
  21. The issue is that no matter how well it might be attempted to be balanced, having nation specific anything can quickly (and inadvertently) create a "this nation/ship/skill combo is the fad of the minute". Then as a Developer, you spend all of your time chasing the latest OP FOTM and constantly getting bad blood with players for nerfs to their favorite combo, as well as bad blood from those that have underpowered combos. It's just not worth it IMO.
  22. Let's not. Real world political speech has no place on these forums - you have plenty of other places on the internet to do that. Thank you!
  23. Taking a thread massively off topic is also against the forum rules. Let's get back to the purpose of this thread. Off topic banter has been hidden.
  24. Did you F11 it?
  25. I'd still like to see a good chance of fire or some other mechanic to encourage players to use battle sails for.....wait for it.....battle. Tooling around at 14kts trading broadsides is a bit excessive. Past that, agreed on yard turn speed - feels too ponderous right now. A perfect world would have yard TS also affected by % of sailors assigned to sailing vs. total possible as well (maybe this is already in and I haven't noticed it though). Thinking on it, this has been in for a while, don't know why I didn't remember that. Watch the national flag on the after stay. When it's shadowed by the courses, you can see it flying "against" the wind - this is, I believe, another pretty good evidence of sternway.
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