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Henry d'Esterre Darby

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Everything posted by Henry d'Esterre Darby

  1. Most ships were capable of having chasers. Maybe not permanently, but very often a smaller gun could be moved and fired from the bows, through a stern light, etc. I think chasers should be an all or nothing kind of thing. If there are "no" chasers permanently equipped in a ship, one 4lb medium in the bow and stern could be used (even if not in the model).
  2. Please F11 this issue at your earliest convenience. Thanks.
  3. The first chance? Maybe. The second, maybe. The problem is the time it takes away from development since there is no tool to make this easy (for now).
  4. Nothing is stopping a player from opening a politics and bazaar forum for the game. In fact, I'd encourage anyone asserting that flaming and bad feelings are necessary for the game do just that - open a forum for politics for Naval Action and spend their time managing it. It was too much. Too much for mods to have a life outside of the forums. Too much distraction for the developers. And too many hurt feelings and bad blood. "We'll be good" isn't enough.
  5. Discussions of game theory and real life political/war events are off topic. Please keep this topic for feedback. Thank you.
  6. How do you tell the difference between someone who did it so that friends could catch a juicy target and then immediately exited the instance while the target was killed? There are a lot of factors to take into account and it's easier to have two popup windows and consequences for doing this. Likely not. Best to hand over the resources to which you have access to a friend and delete/recreate the character.
  7. Let's get back on topic please. Specifically feedback on this hotfix. Thanks.
  8. Please now provide new, fresh feedback in the 9.73 topic. Thanks.
  9. Forum PvP - It means specifically mentioning people, clans, or nations and their actions in the game to prove a point. What it results in is people pointing fingers and arguing about in game events rather than the mechanic that may be causing the problem. Some of y'all need to stick to vague examples and stop with the finger pointing. Others need to remember that respecting each other is the first rule of the forums. The better thread for this discussion is here: http://forum.game-labs.net/index.php?/topic/13264-free-enemy-intel-thanks-to-the-no-attack-zone-around-the-capital/ Please use it, and avoid the in-game examples. Thank you.
  10. That's ridiculous. Nelson didn't get to pull the entire British Fleet into battle with him when he needed help - he made do with the resources that were immediately available within a reasonable sailing distance. No time limits on joining battles? This ensures that if you enter a battle, you're going to sink. Period. We had this once, and people being able to come from all over the map made a huge mess of things. This isn't "the group with the most numbers gets to push the auto-win button", this is a game that attempts to recreate naval battles of the period. Those battles didn't have ships from 700 miles away jumping into combat when they heard a magic distress call over the air - a Captain sailing alone fought alone. That is the way it should be. If your friend gets attacked and needs help, and you aren't sailing there with him to help him, that's tough luck. Trying to skew mechanics to ensure the biggest nation/clan always wins every battle is shortsighted and makes for poor gameplay. 2 minute timers ensure you know who can get involved in the battle because they are within a reasonable distance to have been able to fight based on "correct" an unaccelerated sailing speeds. The BR 1.5 change? Meh, I can take it or leave it. I'm fine with either choice. I will, however, fight to the death for 2 minute timers because I've seen the mess that results from 10 minute timers, and no-timers. My personal feeling is that those who advocate for no timers or long timers are simply those who are able to, and enjoy making sure they can bring 24 friends to every battle with them, no matter where those friends are.
  11. Please provide feedback in either the 9.72 patch notes thread, or the 1.5 BR Explained thread in the Developer board. Thank you!
  12. On the one hand, brand new players should have AI that they can learn with - at a low level. By the time you're into 5th rates, though, the AI should be extremely challenging. So, for the sake of argument, let's say we both agree that people who are brand new to the game need to encounter AI for their first rank or three that is very similar to the previous patch's AI. Once you've gotten the basics of shooting and sailing, though, you need for things to become more challenging. Practice isn't practice when your opponent can't hit the broadside of a barn and are basically floating targets that pose very little threat. I would liken it to saying "I want to get better at football (soccer), so I'm going to practice against 5 year-olds." You get better by encountering people or AI who are better than you are. That challenge forces your mind to come up with new tactics and ways to fight against them that will increase your skill level and make you better at the game. Practice with an eye towards improving your skills happens when you're challenged. Challenge can, indeed, be provided by running missions that are a few ranks lower than yours. As Prater said above, it's not about the rank, it's about dialing in the hardness level to a spot that is winnable to you, but only just winnable (or very winnable if you want to be the hero and win 100% of the time). If you want really easy so you can relax and send some iron downrange, fine, drop the mission "rank" even further to make it easier on yourself. There needs to be AI that is a challenge for new and old players alike. By having an increased level of difficulty for 5th rate and above, you are able to serve both camps quite will IMO.
  13. Sounds to me like it might be network related - something between you and the server isn't working very well.
  14. National Politics were originally required to be posted in the National News forum, however, that board had to be closed since people couldn't be civil. Please do not post in game politics or battle results on the forums. Thank you.
  15. The discussion was specifically with regards to 6/9lb guns. The issue with mixed loadout is known and is on the list for a fix.
  16. Variability based on rank is also something that is being discussed (no promises yet). I wasn't directing the Nerf AI part at you, just at the thread in general.
  17. There is apparently an issue with guns just now that is scheduled to be fixed soon. Let's hold off on further demands to nerf AI and come back around to it when that issue is addressed. I think it may completely change the landscape.
  18. Ouch Mr. Fishy. Sorry to hear that. Hopefully a Dev will be by soon to help you out! Make sure you F11d with as much info as possible if you haven't already. Include where you were before the battle started, what direction sailed in the battle, etc.
  19. Whaling, last we heard from Admin, will not be in the game. Thanks.
  20. Please bear in mind: These changes aren't set in stone. No change made to the game is ever flat out permanent. Everything can be tweaked based on feedback and additional ideas as presented. Don't be daunted or feel like you have to quit because of this patch, instead work through the way to make things better by presenting feedback and ideas in this thread and I'm sure you'll see changes and tweaks that will bring the joy back.
  21. The new AI logic is a bit too hard for new players. This is a temporary problem though. See if you can play a bit in company with your friend until there is time to potentially make adjustments to how the low-end AI works (no promises, I'm not a developer, but this sounds like something that will be fixed).
  22. What guns are you using?
  23. Let's move conversation into the 9.72 thread please!
  24. Let's move conversation into the 9.72 thread please!
  25. Full disclosure: There is one special thing the AI can do: Load different ammunition by deck, or even by cannon (everyone can load different ammunition by side). That is an admitted advantage that they have. They do have built in buffs, but they are in line with the same modules players can equip. These were there originally due to their stupidity. A good bit of feedback might be to keep their new skills but remove the extra buffs.
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