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Everything posted by Hethwill, the Red Duke
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Gold Belle Poule auction! (Mah/Sab Strong Rig)
Hethwill, the Red Duke replied to OjK's topic in Caribbean News
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Remove trade goods entirely
Hethwill, the Red Duke replied to Raekur's topic in Current Feature Improvement Suggestions
When you bump, out of nowhere while in a pleasure cruise, a treasure fleet of 6 players, each one with 4 indiamans, you know that trade stuff serves a purpose. At least they made it look proper. Was a fantastic age of sail moment. Not everyone has the same imagination or expectations. -
Where did the NPC's go?
Hethwill, the Red Duke replied to Azenya's topic in Current Feature Improvement Suggestions
Rights of Trade and Resources, at the very bottom line. Easy to saturate a port with goods and as easy to empty one of any goods when a nation is overpopulated, so the more options the better. This may seem trivial to long term testers that hoarded huge amounts of goods, resources, ships and all necessary riches but for the new testers than are joining it is of paramount importance as they are learning the game with the new realities - no trade route is infinite nor guaranteed. To a point, conquering ports ( and closing them to other competitors ) is protecting trade and ensuring monopoly of resources - very 18th century age of sail. -
Oh gods no... no cards...Not even in single player... A thousand times Blood&Plunder figurines in the boardings But back to NA... and this thread feedback. I feel the Boarding UI without transparency to have less action than before. There's nothing going on, no animation, no ships still fighting, no figurines moving on the deck. At least with the transparency there was some visual noise going on.
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A Treatise On Custom Banners
Hethwill, the Red Duke replied to Charles Edward Stuart's topic in Guides - development forum
Can't do it afaik. Will be flat grey. Several fellows tried it already with zero success. Which makes sense... if you think about it. -
Maybe Peace server needs a review on the NPC distribution ? Should be helpful albeit they can be squadrons and fleets with a few lone frigates. Think majority requires multiplayer, and are easily done with a friend. In any case, what does "suitable target" mean ? The very basic PvE suitable target, as i see it, is a Kill Mission of low difficulty - will be a equal rate 1v1.
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Trim Redundant Woods
Hethwill, the Red Duke replied to Slim McSauce's topic in Current Feature Improvement Suggestions
Indeed the discussion about it as started by the developer's not long ago -
[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
Posts were moved to the thread https://forum.game-labs.net/topic/23216-caribbean-invasion-news/ Nothing was removed. Now @Licinio Chiavari let me rest please. Thanks.- 4,801 replies
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[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
Many of you are the faces of a community. Act like you care. Plenty of posts moved.- 4,801 replies
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Upgrade levels
Hethwill, the Red Duke replied to Azenya's topic in Current Feature Improvement Suggestions
Not everything else. Just stop and think about it whole But... That's why many good folk suggested for all books, for example, to be accessible by everyone in the admiralty, on exchange for doubloons for example. No rng except the quantities that the player wins. No rng drops of books -
Upgrade levels
Hethwill, the Red Duke replied to Azenya's topic in Current Feature Improvement Suggestions
Your decisions in combat - position, firing time, rigging handling, etv - are not RNG. Unless you have 100% no idea why you do what. -
Fleets are intended for group play ( group is 2 players or more). They are good for that. Glad they are abundant.
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Can we see the statistical data?
Hethwill, the Red Duke replied to angriff's topic in Patch Feedback and General discussions
You misread me. What OP thinks as challenging, another player do not. That's what statistics tell. He will be the one that dies, while the other player will kill 800. That's 1:1 data. The Dark Souls example was to illustrate that persons that engage in games, most notably digital media games, search for experiences that this or that game provides. It doesn't mean that game is especially made for them specifically, but for the average. And if that one specific is below average ( hence the players that never went beyond the first boss in dark souls ) he is as much representation of the average as the elite guy ( the guy that beat the boss blindfolded ). Both are not average. Average will be 1 death versus 400. Hope that it is clearer. I mean nothing against below average expectations, nor elite representations. Both are a nich of their own. But I rather think most average players strive to be like the elite and not desire to become worse, below average. -
Can we see the statistical data?
Hethwill, the Red Duke replied to angriff's topic in Patch Feedback and General discussions
There is a fellow that defeated the first boss of Dark Souls while blindfolded. There's also fellows that gave up the game and never passed even the first boss. Former player did persist in learning the game until ridiculous perfection. Latter didn't understand the challenge proposed by the game. Maybe they wanted interactive fiction, not a game. Not related, but same mindset thing. -
Did test as US. Sailed down to Saint Mary's. Engaged fleets of 12x 5th rates or half of that if 4th rates with the victory and a redeemed bellona sometimes with a buddy. There was enemy AI for everyone. We weren't picky about what to attack really. Just anything would do Couldn't check other nation realities.
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What music while playing Naval Action
Hethwill, the Red Duke replied to Eyeless_Camper's topic in Tavern
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Never received Christmas redeemables
Hethwill, the Red Duke replied to Ahoy H.R. Matey's topic in Support
Moved to Support