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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. What a nice way to put it. Let's say we are simply like Google. A bunch of freelancers that might do great things together.
  2. Indeed... got ahead of myself there...Can only exit town on a trader ship. Guess economic war is on, given there's enough cash involved.
  3. What the.... ... ? This needs a quick hotfix a.s.a.p.
  4. As a good politician I will evade answering that with an appropriate reason ---- I am discussing trader hunt, which was labeled as a gank. Jumping missions is not even eligible to be named. It is scum behaviour.
  5. I simply agreed with Klooth up there. Have no idea if and why someone would want to attack a hippie community and bring starvation to the children in Mortimer again. My guess is, and let's put the TP to Capital aside finally, each clan might have its own area of interest.
  6. Yes, I do not disagree with you. Still AI in E:D hunts me which has its own interesting layer, but I digress. Got confused about the contracts. Can a smuggler do that ?!... Regarding Euro Traders I simply wish for a more historical approach to what was imported from europe versus what was sent there. Actually this can evolve into intra-caribbean trade as well, with or without NPC help. About the gank, we have to agree that we disagree. A 48 vs 2 is a gank. A 1v6 is a suicide. A 8v1 is a gank. A trader intercepted successfully on a 1v1 is a happy crew.
  7. A Council is not a Nation, especially on the pirate side. Also we don't need to bath regularly.
  8. You won't get it back. No different from hundreds of situations during this testing.
  9. Pirate Jesus be blessed but the damn coffee sprayed all over the place
  10. This, good Sirs, Captains, and wanna be Admirals, is the simple naked truth. Not that hard to understand if you really wish to understand it.
  11. Totally correct. Capturing a player trader is no piece of cake at all, it is ONLY a thousand times more fun and enticing than chasing placid cetaceans.
  12. One raider intercepting a trader IS NOT A GANK. Sorry for the voice tone, but it crawls up my nervous system that you call such a simple situation A GAAAANK !!
  13. Having my prime activity from Elite Dangerous now in Naval Action ( along with piracy of course ) makes me such a happy muppet. Thanks guys.
  14. Sure thing. Several nations have several resource layouts. And yes I agree with European trade to be revised soon. It is also a good exercise, for those that like to go lonesome raider, to plan according to the trade lanes.
  15. Before a normal trade route would be go through to the loading spot, BAM back to Capital. Now it is the opposite. Teleport to Production Outpost, and then decide if you haul it or you contract delivery to Free Outpost and then haul it. My understanding and advice is that instead of focusing on how it was until now it is better to rethink the outpost layout and trade routes. Not because of raiders, which seem to be the prime concern here, but because of how you traders and crafters can optimize your output of materials and ship building. The raiding of trade lanes is a given, after all it was a primary war effort of all nations in the age of sail if not the most important actually.
  16. Timeout is simply relative to the time you spend doing whatever activity I guess, then returning and teleporting to other place. Unless a player is always hugging the outposts and "free port sniping" I see no big issues with it.
  17. Oh boy that makes me smile so broadly. Totally back in-character once more making the smuggle runs in between trader hunts.
  18. As I see it you are not making Ports more meaningful than they are right now ( at least regarding resources importance ) while making Port Lords an "automated cashing mechanic" ( remember than a player can be a landowner by simple OW pvp not only PB conquest ).
  19. Obviously. Still you must have an outpost. And how many outposts you can maintain ? It is a decision making situation between military outposts and economic outposts.
  20. Armour and Structure HP are not the same thing. Oak still retains the Structural solidity. Teak was always more armoured aka. more bounces at medium range and over and resilience to leaks. So no, they did not switch places.
  21. They can be different clans, but jumping into the fight, as opponents following the escape on accord. It is a very grey area but easily detectable and proven.
  22. It is a big change indeed. Let's test it for a while before we say it doesn't work, after all the TP change is flat across the board and does not discriminate any activity. One of the least used systems is deliveries. Now there's the choice between paying for delivery or risk the hauling yourself, whereas before, do the run, TP safely back to capital. Also maybe, just maybe now the population spreads more across the territory instead of being all stuck up in the capital. Eager to test it as it is a great compromise between the instant action to hot spots of pvp, management of ships in the outposts and the whole cargo hauling, and privateering, trader routes hunting.
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