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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Yes obviously but I think you get what I meant - NA is unlike arma3, il2 sturmovik, etc which are setup as one instance from start to end. I personally support every effort made by the devs to make this possible, mind you.
  2. I miss the harder AI from a while ago. Provided very good practice for captains willing to support the learning curve.
  3. Surrendering saves officers and crew. It is quite a safe option when the battles is seemingly lost. Fighting for victory might yield the victory rewards. Seems good. Not rewarding failure is not a punishment. It is simply not rewarding.
  4. It is something not yet in game. The ability to approach a ship under a false flag. That's how most prizes were taken other than the normal catch up and the trader striking the colours.
  5. Was missing the Pontifice representative , the discussion is almost complete.
  6. Well, given the downtime in hobby time spent on gaming there wasn't too much NA. Beach, family, friends and outdoors been taking its toll but could squeeze in a couple hours. Sorry in advance for the derrogatory tone of voice but it is the naked truth Block and Riposte A two battles sequence versus the same captain and skybot scum. Good fun and overall a positive outcome. Still I do not understand why the need to have a silly NPC to help out. Player was doing next to nothing and learning absolutely nothing. #nofleets
  7. Very much appreciated for this. Will give us the chance to provide the needed feedback
  8. I'd suggest you ignore the class index number ( pretty much just a inner works indicator and most probably will be changed when the UI to worked, last in the list) and only pay attention to the ship Rates they relate to, which has been answered already.
  9. Had the pleasure of hearing them in good stereophonic at work and then in 360 at home, bloody hell I can almost smell the flash and thunder. The positional is good and the ripple fire is well felt. The only tiny thing is the "native" sounds&chatter, that we had for so long , is maybe too high now and adds too much noise at moments.
  10. That is indeed the sorry truth of the "persistent multiplayer" bleak landscape of the last half decade in a nutshell. Let's encourage it even more yay !
  11. Will happen when the big war,peace, diplomacy, etc hits IIRC. Port wipe. So hang tight to them, very very tight. muahah harr harr harr
  12. Any chances of anticipating "the merge" and get us all from pvp1 into pvp2 for good ? I wouldn't mind.
  13. Turn off Full Screen option. Use window mode. Report back after running it for some time.
  14. Trolls... Get to the office or get to the beach. Mermaids everywhere.
  15. At best he is like a Jeronimo in a wild west motif. He will never be a Cochise.
  16. Offtopic: Please santa claus do not, under any circumstance, offer a VR immersion set to any of these fine people. They will never disconnect from the game because... no idea. "Let's play AFK episode one". Ontopic: Nope. Playing the game without playing is not playing the game. Do you play or what ? If a raider is constantly looking for sails on the horizon the prey has to constantly monitor the horizon for sails. It is a game and you won't get anything for being an afk runt.
  17. Forget LV. Just finish the Refugee camp once and for all.
  18. Crew amount, therefore overall costs, already progresses with rank, from 40 to 1100, from zero cost to 550k. Sounds perfectly acceptable already.
  19. Games with replay functions are arena based. This is the thing I want the most for movie making.
  20. Damn, if the game was set in a Wild West motif most of the nationals would be gangs of vulgar outlaws... Oh wait, that actually is happening ... and damn do they make a hell of a noise riding into town stealing sweets and knocking old women into the side track mud.
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