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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Still going carefully on the map, seem solid as a wargame board. I am very happy to see that you are seriously considering the rework of economy based upon the regions and goods distribution. Definitely needs that and strategic value. About the Capital, Forcing an Alliance can work. Unlike what has been said there is nothing that forces a defeated nation to change to a new nation. As I see it, the final battle for the capital region is lost and it triggers immediate Peace. Defeated nation keeps the Capital but is, by peace treaty, unable to continue the war thus being a continuous thorn on the side despite being battered into submission. So a full cycle ( 2 weeks ? ) of no Diplomatic votes versus the conquering nation calling and established Status Quo. Freetowns. I would shuffle them a bit. Cayman Brac to Bone Cay and La Orchila to La Tortuga being the two I see the most needed IMO. Regarding Missions I would always move the missions availability to frontier regions. Meaning the regions with no contact with any other nation would not spawn missions ( similar to what Gibraltar was a while ago ). I see the (P) all over the place. Interesting kickstart of the new map taking they will be at war with the world.
  2. Give the thread about Lordships and Diplomacy from a while ago, the possibility for "rebel lords" is there so in a nutshell this will be possible in a different form. We cannot simply look to today's newest thread, we have to link it with the devs threads.
  3. I am a muppet IRL, true story
  4. I must agree. Albeit the fact that a pirate ship would be rigged without any concerns versus the navy ones having to follow regulations the difference should not be in play when pirate versus warship but definitely when pirate versus trader model.
  5. Law on this is very clear. And NA has no loophole on this. There's no premium currency cycle nor any way to recycle to and from the game. I would suggest Mexicali ( Liar Dice ) or if the devs ever want to go into "let's try something interesting" for some novelty factor ( and some gaming true historical background ) Cartagena card game. This game tries to reproduce a famous 1672 jailbreak of about 30 pirates from the supposedly impregnable fortress of Cartagena. It is said that not long after this astounding escape, a game celebrating it became popular in the pirate coves of the Caribbean; and that a faster, more chance oriented version was played in Jamaica, while a slower, more skill-oriented one was played on Tortuga Island. Which is why in our game, too, we offer two ways of playing: a "Jamaica way" in which chance plays more of a role and a "Tortuga way" based mainly on skill. As explained in the rules, the difference between the two versions is only in the layout and handling of the cards. In all other respects the two versions are identical.
  6. Don't abuse ships that use too much crew. It is not a punishment. It is a consequence. I.E. Using a 600 crew ship to do a job that can be done with a 300 crew ship might have consequences. Double.
  7. French corvette type should be akin to the RN cruiser type comparatively. Suprise, Renomee, mostly cruisers as opposite to the frigate type. Built and rigged to be able to operate on their own for prolonged periods. That's my take on it.
  8. Me neither but Skully is referring to the whole spectrum of the black. I say to the pirates-of-the-line - sit tight, endure and wait for the more focused pirate/privateer changes. When they hit you can worry about everything and finally decide if you are up to the, many times requested, new pirate way or not.
  9. Suddenly....Our Pickles will block out the Sun !!!
  10. Some named pirates were lost in history just because they disappeared from records/action. I often wonder how many pirates we barely heard of and those we never ever heard of just because they made enough to retire in peace
  11. Oh... oh... each time one of us is captured/sunk the cash is reset to zero
  12. Yes of course. Hence no tax on goods found in ..erhm... the high seas. Could be interesting
  13. Every two weeks there must a be a vote to renew the alliances/wars/peace with each nation right ? Unless I misunderstood.
  14. From what I understand each Pirate ship is a Republic on its own, at war with the world. It is the most historical accurate depiction of what a pirate ship is. We fight for independent survival playing together, not collective survival as a nation imo. There's always be pirates no matter what changes come, more or less historical. Kind of makes sense as a kickoff for the pirate change rollercoaster and surely it will filter a lot of "nation rebels". Looking at the map and looking at the diplomacy test notes it seems we are game on! Now what we need is to work on Smugglers. They are not correctly implemented IMO. Smugglers should buy and sell "illegal" cargo. Meaning they should make the shady deals with pirates to buy their wares, meaning markets closed to pirates apart from free ports.
  15. Well, hit me up if twitch.stream and referee needed. Will vouch playtime to be part of this project.
  16. No way !!! Plus only votes awarded when PvP score is within the threshold. Score equals BR ratio average. Must be equal to or lower than 1.5. If not, cannot vote. Simple and effective.
  17. 2 - 6 are to be left alone. IIRC fairly complex to code in and to be implemented for little real gameplay gain. Given most pirate population wouldn't use them I can see those not being a necessity. I like the idea of it but can live without them. But looking forward, Pirates were not landowners, farmers, factory masters nor naval architects. They were very good seamen. They had to be. But they were not better overall than the best of a Navy. Navy officers ( the player ) could be plantation owners, own land, invest into business, etc. But they wouldn't be given any ship they wanted by the Admiralty. They wouldn't be leading a squadron before Post Captain. They go to station with a ship ordered by the admiralty and sometimes, regarding their performance, they would even be dropped from squadron lead 74's back to cruisers or worse, a brig. So, compromises between both playstyles is needed without slaying freedom.
  18. Would be oddly broken and promptly abused versus warships. Cannot see Pirates back then using the Black as a everyday thing to attack warships. They did in their last stands for sure. Not they had any other option. Their plight was to engage trade and get filthy rich for a day to spend it all upon returning to port. Actually retirement was an idea that got lost to many crewmen Now, IF a similar perk would be given to us, pirates, to be able to "Surrrender or Die" any trader with the option of taking only what we could fit in our holds and let the prey go away with what he had left it might be a different case.
  19. Yes. Now throw invisibility and 5 minute timers into what Skully posted and people crying for them might have an idea of what kind of hell it was. Sadly powergamers will always subvert the systems.
  20. A choice to stay and wait and a choice to sail away and go find some other prey. I know which one I choose all the time.
  21. How ignored ? What balance is missing ? It is no different from doing your own thing and being in any other nation. Democratic vote was not a thing in the Age of Sail. Hopefully the Lords idea will get through to provide weight and leverage.
  22. I know I would take the Pride. Have an AWESOME time. And as a rule of thumb no opening a thread like this without promises of photos
  23. I seen one... such beauty ... such grace... !!! Yesterday I did see one. This fact can be testified by no less than threee players from two different factions.
  24. Oh yes... "I am a free Prince, and I have as much Authority to make War on the whole World, as he who has a hundred Sail of Ships at Sea, and an Army of 100,000 Men in the Field ... but there is no arguing with such sniveling Puppies, who allow Superiors to kick them about Deck at Pleasure; and pin their Faith upon a Pimp of a Parson; a Squab, who neither practices nor believes what he puts upon the chuckle-headed Fools he preaches to."
  25. Cheers captains, new and old, good and bad, humble and arrogant, midshipmen and wannabe admirals. Myself giving little concern to map control might give an edge on how to suggest that control to be exercised by the nations. As of now it is just a matter of steam rolling dots. It is simple, it works and it provides big fleets combat arenas ( at least for those that want to fight and not run away when faced with opposition, but I digress... ). The scenario we have, in a nutshell, is a race and in anything but the shortest run is dull for sure. Well, it gives banter value to National News... fine. So onto the suggestion itself. We have the new mechanics coming with Lords and Diplomacy and new Port battles mechanics, all fine and dandy. Now, a conquered port it is nothing but a dot in the map until it is actually used by the nation and thus I propose that during the cooldown period after a successful capture the victorious nation must do a loose combination of the following to ensure that after that cooldown period the port doesn't return to Neutral or previous port holder: - establish outposts on the conquered port in equal or greater number than that of the conquered nation - yes, blind. Like a gamble against " previous owners" port loyalty. Ex. previous owners have 1 outpost, it suffices for the new owners to have 1 outpost. - when cooldown period ends, ownership is verified. Well, it will surely change the Economic game a lot and provide meaningful Empire growth and expansion.
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