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Everything posted by Hethwill, the Red Duke
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"The supreme quality for leadership is unquestionably integrity." “You do not lead by hitting people over the head -- that's assault, not leadership.”
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Port Bonuses need removing ASAP
Hethwill, the Red Duke replied to Ed Rose's topic in Current Feature Improvement Suggestions
For sure. That's the expectations of many Naval Action naval officers, to win a hard won fight and conquer access to something valuable. o7 -
Port Bonuses need removing ASAP
Hethwill, the Red Duke replied to Ed Rose's topic in Current Feature Improvement Suggestions
If we backtrack to the test of woods distribution we see the root. Is all about "get out and take port if you want the resource". System has evolved to - build whatever basic resources and rare woods you want in whatever port you control - and predominant "rare items" became the port bonuses, which is all about "get out and take the port if you want the bonuses". In essence is all about fighting to control something rather than handing out everything to everyone equally. I'm biased so I cannot support a "everyone has access to everything without fighting for it" most of the times, but in this case there's a odd rift between accessibility of resources ( very little resource transportation in the OW ) and ship refits ( extreme excessive gaps in performance, from 10% to 25% above standard, and comparing exact same qualities ). So the question remains - do we want to fight for resources or do we want to fight for bonuses ? Or maybe the question should be - do we want to fight at all ? ( in the sense of 'meaningful' fights, not the fight just for the sake of combat mode ) -
Port Bonuses need removing ASAP
Hethwill, the Red Duke replied to Ed Rose's topic in Current Feature Improvement Suggestions
Sure. Do it as many times as you wish. Is not about 1v1. Is about 25v25 as much as 1v1, hence 2 tests - ability to change tack ( fleets often have to do it ) and ability to repair to get into line again. -
Port Bonuses need removing ASAP
Hethwill, the Red Duke replied to Ed Rose's topic in Current Feature Improvement Suggestions
Do two tests. 1. Normal blue quality, no port bonus versus normal blue quality, full port bonus for sailing and agility. Same modules and books for both ships. Do a tack - from 65º to 65º. Chronometer time and register recover speed ( at opposite tack 65º )for both. 2. Normal blue quality, no port bonus versus normal blue quality, full port bonus for crew and repairs. same modules and books for both ships. Do a repair - register cooldown timer and amount repaired for both. Report results. Thanks a ton. -
Sealed Bottles?
Hethwill, the Red Duke replied to Jack Spencer's question in Feature proposals and Gameplay Help Q&A
To simulate this, roll two D10 ( one is dozens, the other units ) 22 times, every time you roll a 100 ( fairly close to 0.013 / 1.000 ) you score a bottle. There's no guarantees of ever rolling a 100 but it might happen. -
[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
For sure. I loved the harsh hardcore times, the simulated age of sail was tremendous. Asymmetrical wargame was beautiful. With a reset it would shine. Many did voice against it. Can only respect their views even if i don't agree. Alas ... here we are again...Respect is all. Fair winds.- 4,801 replies
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[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
Sadly yes. All Risk games end up with 2 players fighting each other. The way I see it, and if it would be "total elimination" gamemode, we would end with only 2 teams after a while. The gap between what is possible to do in OW, as a small nation, to counter a bigger enemy that relies on PBs was lost long ago. There's no more denying the enemy their ship building parts because you go out and sink their transports ( thus making them lose valuable time and resources ). So now the strong become stronger, even with the "all ships capturable". True that. In a ideal scenario...Remove all mmo gear and suddenly even NPC captured grey ships might become useful. But alas... hard to let go of the gear.- 4,801 replies
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[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
That's what the average player does. A couple hours day in day out, some day PvP, some day eco/craft. Honestly doesn't sound that bad, being a newcomer and reading how you do it. Plain, simple and without fishbones.- 4,801 replies
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[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
I was being honest. You aren't. Seriously, what is missing ? Insta arena mode ? That's not NA, that's some other game. I'm talking NA. True. Better deny the enemy a kill that attempt a kill ourselves. Gotcha. In your mind you lost even before the battle takes place C'mon people, get out and fight.- 4,801 replies
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[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
Grab ship. Sail out. Do damage to enemies. Maybe sink them. If get sunk. Grab new ship, capture npc, buy from store whatever.... Sail out again. Fight more. Practice and become better. War server in a nutshell.... or as it should be. --- The last time before we could capture all ships we didn't have >>> teleports ( only 1 every 4 hours to capital), outposts, production buildings. All was done by contracts and sailing. There were dedicated crafters and blueprints of ships would drop by crafting ships. NOW We have everything o make it easy to go out and PvP, make damage to fulfill PvP Hunts and gain Admiralty currency that buys very good modules to equip your "babies". We have access to everything necessary, including teleports everywhere at any time, to practice combat against other players, and become more efficient with this or that ships. Groups of players can practice fleet command and control by usage of captured ships of the line. Everyone gains XP ( more than mindless killing AI ) and opens knowledge slots. Even on a solid loss, damage done will yield a lot of XP. A hard fought lost battle can yield 1,600 XP easy, example of 1v2, Cherubim versus Trinc and Wasa. ... Seriously, what is missing so that players do not fear sailing out and FIGHT! and practice to become better individually and as a ship in the line / squadron ???- 4,801 replies
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That's why i try to counter weight with the opposition. I'm not a fan of clans by any stretch, mind you. I was and will always be a Nation man and at the same time, by having participated in every single change i know and remember the entire road to here. But alas, I play the game as is so Clan it is ( until it changes ). I do suggest stuff, same as anyone ( i'm a player same as everyone else ), but obviously more aimed to a more simulated world and less a mmo game which have came to conflict with many. Your suggestion here is fine, but all i said before was that the drive for clans to control their holdings against "poison" from alts was a very strong request by many. And yes, innocent suffer now. Your suggestion is fine and wasn't at all my intention to be read as antipathetic to the suggestion. I merely refered the fact that many did push to clan control. So, we, as a whole, will never suggest and support the same ideas hence why the true game designers, the NA GameLabs team, are the ones making the calls. Same as happens in other games. I think many got lost in what "strongly build upon community suggestion" really means Again, i really dislike clans and i'm all for nation. Your suggestion is too complicated and reverses to the state where alts access stuff they aren't meant to - as per design of clan control suggestion. So... we want control or not ? The answer "yes but...." is invalid.
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Everyone that uses the forum to communicate with the devs and other players since the project started.
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Mortar brig vs Brig
Hethwill, the Red Duke replied to Thonys's topic in Patch Feedback and General discussions
?? How does the cutter and Victory come to the discussion ? ... whatever. cya -
Mortar brig vs Brig
Hethwill, the Red Duke replied to Thonys's topic in Patch Feedback and General discussions
Realism vs gaming. Mortar vessels construction main concern was not speed and weatherliness but constructed mortar platforms, especially the areas designated for the pieces. A typical brig, in reality, would always be faster and better sailor than a mortar vessel. -
Mortar brig vs Brig
Hethwill, the Red Duke replied to Thonys's topic in Patch Feedback and General discussions
This is purely for the "gaming" aspect, right ?... You are not considering the reality involving both vessels as I'm guessing, because the construction of both would be very very different and resulting in obvious and exceptional differences to sailing characteristics. -
Maintenance Change
Hethwill, the Red Duke replied to BallsOfSteel's topic in Patch Feedback and General discussions
Will always be 20% no matter what. High tide is during Central European Time, with US East-West and OCE slice share being roughly the same. @qw569 do you have the historiograph for the last week ? Thanks a ton mate. -
Attack Nassau ? Should be good fun for everyone that cannot judge from forum posts who writes better Or the other side attack one of your holdings ? Would be the same really. That's the only way to do it and everyone has a go at firing guns and having a good time with pixel toy ships.
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@admin Change of War Server description is in order due to this hotfix changes. - Lineships can only be captured from players - does not apply entirely.
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Variable winds !!!! C'mon GameLabs I know you guys can pull this one @admin
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Remember that many players do play NA game exclusively every single day for quite extended periods of time and that engage in all types of content in the war server - pve, pvp, rvr, eco.... There's plenty of elite NPC sailing in many different areas.
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A while ago i'd concur. At the moment ? Not so much unless the meta ship is captain'd by a very below average. Mods + Books + Ports + Special Guns