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Everything posted by Hethwill, the Red Duke
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Fun thing about period gazettes is sometimes the propaganda, and given the name of this publications - Willemstad Gazette - one can easily identify it as being a "most probably not all facts are accurate but does it matter ?" I mean... a tunnel being dug under the channel and a air fleet coming soaring above, so Nappy will invade England was posted on some back in the day. Good job Captains. This is far more interesting and entertaining, for me, than other "drama news" threads.
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Gun change January 14
Hethwill, the Red Duke replied to Yettie's topic in Patch Feedback and General discussions
Good way to put it. So, why should a frigate achieve the same result and, proportionally to dimensions, have, in some cases ( all depends on ship setup ) better handling ? Same could be said with some the SOLs. I completely withdraw myself, since a while, from all suggestions or observations regarding necessary resources to build or achieve something given there's too much resistance to such a design and you are right - snow user has a infinite pool of resources when compared to SOL user ( if we assumer theoretically the Snow only builds snows and the SOL only builds sols). Even comparing relative displacement/broadside weight, the ratio is insanely in favor of the snow rig. Same for the schooners and other vessels including frigates. Given vessels armed with carronades do have, in game, extreme better performance in battle when compared to reality counterpart, is no brainer that in game the carronade is, in the majority of encounters, the favorite. Is not only the resources needed to build the vessel, else in reality carronade would also be king. Has to be something else, don't you think ? Not looking only to one particular ship, but to all. -
Gun change January 14
Hethwill, the Red Duke replied to Yettie's topic in Patch Feedback and General discussions
Is not an argument I'm fine with fixing it if it's broken. Just saying... don't forget other stuff ( not only what fits your game style ) -
Gun change January 14
Hethwill, the Red Duke replied to Yettie's topic in Patch Feedback and General discussions
All ships can be "ridiculous" when built in the appropriate in-game shipyards, equipped with the in-game appropriate modules, crewed with the appropriate in-game knowledge and all of that good in-game stuff. Why bring only the Snow to the torches and pitchforks when you actually have ships in game that over perform more than the Ontario !? 😎 -
Gun change January 14
Hethwill, the Red Duke replied to Yettie's topic in Patch Feedback and General discussions
A snow is a entire class of rigged ship, not a ship. The HMS Ontario is the named ship you refer to. There's plenty of snows being referenced in the annals of maritime history. --- The majority of "clients" for the carronades during the "carronade era" were in fact unrated and 6th rates, sloops of war and the like. They were terribly undergunned by that time, remember that this is the transition from 18 pounder to 24 pounder frigates, and a FAST and ECONOMICAL way to do it was to refit the small vessels with carronades. Brought the broadside up while retaining a semblance of their sailing capabilities with the planned outfit. For obvious reasons the carronade age was short but there are plenty of examples of carronades versus cannon, varying from full fledged battles to small ship to ship fighting, with successes on both sides. Sometimes carronades won, most of the times cannons won. But, this is a game and while expecting gunnery to perform as expected from a realistic point of view means that one should also expect the vessels to perform as realistically as possible while sailing ( alas they might not perform as they should but that would be too much for most huh ). After all the warships were nothing more than gun platforms - that is all they were. Everything was built around the guns and for the guns and to bring them to battle. Are the 32 pounder carronades weird in a snow rig ? Not so much given sloops of war during 1812 war mounted them full broadside. Do they perform outside the envelope of realistic behaviour to wind and all that ? Well... all ships in game do ; so why shouldn't the guns be outside the envelope as well ? -
Do you want Multiplayer? Poll
Hethwill, the Red Duke replied to Mr. Vadam loke's topic in General Discussions
Ultimate Admiral: Dreadnoughts isn't multiplayer, as far as i could experience.- 45 replies
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Aaron Mograine chat offenses
Hethwill, the Red Duke replied to Psycho3630's topic in Tribunal - Трибунал
Captain, A Report function is built in. In such cases do right-click action on the the name of the offending player, in the offending phrases entries, and select Report. -
In game, in port, top right corner, click the medallion. You should have a DLC separator and then the DLCs you purchased. Click Redeem. Voilá. Have fun.
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In battle: - Order them to stop - Sail alongside, access ship with X key - Select sink Pretty much same as you would do with a surrendered/captured enemy ship.
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While the initial message focus the game as whole, it seems there's a very central concern on everything War Server, when in effect the game is two pronged - War and Peace. It would be beneficial to point out exactly which server we all mean when we point out specific things and reply, not to confuse readers that might be searching for a Peace single or multiplayer coop experience and not the additional War competitive multiplayer.
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Make LGV great again!
Hethwill, the Red Duke replied to van Veen's topic in Current Feature Improvement Suggestions
Defense capabilities of the LGV compared to TBrig when faced with 7th and 6th rates is a major difference. Likewise Trade Snow combative capabilities compared to Trader Brig. Less cargo volume in exchange for that volume being occupied by the carriages and guns at the ready. Tbrig should, indeed, be in between both regarding cargo volume. -
😎
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Other game with insurance covers the full cost ( player must put the entirety of money on insurance though, is basically a savings for a bad day ) has no player to player trade so the prices correspond to what the market charges. Insurance in NA is in relation to what AI market charges, not what players charge. The beauty and the beast, and the more we charge for resources the bigger the gap from insurance. It affects both the buyer as much as the seller, because all lose ships. In that regard the NA insurance is well done.
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I don't disagree. Just stating the mechanic as it is now, the machine does not care about human arrangements. IIRC is one of the more requested ideas from the "less nation, more clan" players, to go full clan wars and in that regard yeah, it would be a mechanic in place and all clans could setup diplomatic mechanics between themselves.
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The Status at mechanics level is terrifyingly simple - all nations are enemy to all other nations. There's no tracking done by the machine to what the humans do or talk which includes clan level diplomacy with enemy ( enemy!) nation clans. ( all other nations/clans/players are enemies, that's the essential baseline that drives the mechanic so far ). Maybe devs working on alliances !?... who knows...
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Well, turned out to be not my cup of tea.
Hethwill, the Red Duke replied to RAMJB's topic in General discussions
Oh, this is interesting. So, for example, in a hypothetical Hornblower scenario where Pellew sends him to aid the royalist french army, one could select to play only Pellew part and stay with the fleet -or/and- also play Hornblower and the British and French armies Officers parts ? That's cool would love to play just commanding the naval forces, send marines and give them to land commander and "suffer" by anticipation IF the land forces would do it or not, even with "alternative" endings like having to evacuate the failed expedition. -
That's correct nowadays, technically a daily newspaper. But can also be a periodic that relates daily occurrences, such as the ones in the age we depict in the game. Could be weekly, could be monthly, but - and you are right in that - they would list all the daily occurrences during their period cycle. That being said, it is important for the gazette team to take note of daily events, minor, major, and even irrelevant funny ones, to populate the gazette
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More "Caribbean news" in this format needed. ( albeit the modern looks the gazette format lends itself to the period of history portrayed by the game, where every town had a gazette )
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You will be in good hands...helm...thing... with Ultimate General Age of Sail. I've been avoiding campaign spoilers like they are the plague, but the word in the wind is that is great. Think the investment is well worth, especially for historical SP gamers
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Interesting. Thanks for the thoroughly explanation the RAIDER in action, from preparation to the unfolding of battle.
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Easiest way would be to keep the 5th rank for 12 - 18 pound cannon and elevate the above. 24 pdr to 4th rates. 32 pdr to 3rd rates. ( in truth the 4th and 2nd rates were dropped, they just kept the designation because of many 4th and 2nd rates still in service but no new ones were built ) There is always a "strongest" model in all ranks in game. There's a strongest 6th rate. There's a strongest 1st rate. etc. There's no issues with a strongest 4th rate IMO.
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Crew-Management
Hethwill, the Red Duke replied to Earl of Grey's topic in Patch Feedback and General discussions
Is a interesting one to point out regarding the need for crew ( rotation system was and is used in all aspects of warfare )and the casualties in the end ( aside realism of actually surrendering to save face and lives ). A ship listed 350 hands doesn't mean all hands are at all times at a station, even during battles. Gun crews for example, can be listed as 16, but only 8 are manning a gun at one time, others are ready to take over casualties and switch whenever officers see fatigue settle in. Question (kind of off topic but related to in game mechanic): Why didn't the Java or the Constitution 'anchor' themselves dead into the wind, like we do in game, and fight it out making sternway 'esses' ? Hmmm... maybe it would be the worst option in reality, as opposed to be one of the best options in game. Look at the times, passing the 90-65 degrees into the wind takes 10 minutes to go to the eye of the wind ( even if we go 1:5 scale would be 2 minutes in game ), now imagine the Java would abort the tack through and reverse back through the eye of the wind... would be how many minutes without any wind to spare ? ( she is dead on the wind ). Alas in game we can do that in perfect harmonious fashion. Actually it is the preferred method of many gamers. Back to crew management... Gun crews could be used on deck to pull cables, was pretty straightforward work. But to go aloft and do all the rigging work was the "sailing crew" job. Same deal with manning the guns, pushing cables of the carriages is easy and sailing hands can be used but the rest of the reloading and firing process was the "gunnery crew" job. In game we can reduce both "crews" to zero, by turning off focus, and ship still keep operational levels, especially in sailing. ( sails must always be kepts, fiddled with, they can't simply be left on their own with 0 crew looking after them ). Like in the example above, the Constitution gained enough separation to proceed with repairs. She wouldn't be able to do that carrying that much sailing procedures. She needed space and time to let go some of the crew aloft to help with the repairs. So, is there a change needed at crew management? Not really. At best ( or worst ) there would ALWAYS be a minimum crew in all stations representing the true "rigging crew", "guns crew", "marines". -