No discussion there Jodgi. The coded experience in something like a TaW battlefield for IL-2 of SoW for Cliffs is exactly that. Experience the "life" of a pilot during combat operations in ww2, one day at a time, events of 2 or 3 hours.
Arena server not really my thing, I like to experience a specific day, a specific operation. In NA I like to design a character that will experience several adventures.
At the moment some of those are gone. Corsair character is impossible to play, there's no trade wars. Hence going back to a redesign as a navy officer, learning from others and acting under their command is what is left.
To put it in perspective - oh such long times to sail - ingress to achieve some of the "targets for today" may take well over half an hour from the moment all squadrons are assembled at altitude.
With NA we have it different. It is no Career experience and is true sandbox from the moment the character is born. Other "similar" experience games do resort in - this is your assignment, this is your task - oh and 1 life events.