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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. So the #antimetaleague should make her ship of the week soon ? ( honestly never sailed her outside of the Test Server we had when she had her debut )
  2. No. That what you are assuming I said. Please READ. "Very specific and documented usage of that particular ruse linked to tripolitans barbary coast corsairs." All about the Real Life age of sail particular event. Plus have ANY of you guys even checked the thread tags ?
  3. Age of Sail has it all. Including Dishonor and Dishonesty from plenty of Navy personnel from all nations Most important... cowardice. All good, some like to roleplay navy, others the scourge of the seas, others yet the sparrows on the screens. All great.
  4. Hercules can enter PB as well, just not in PBs which are limited to 6th rates/7th rates.
  5. Very specific and documented usage of that particular ruse linked to tripolitans barbary coast corsairs. Given the most similar ship we have in game is the Xebec Le Requin, my guess is that was the reasoning behing it. @z4ys
  6. What was the regulation distance for warning shots ? If any.
  7. It is horrible imo. Have 2 Hercs. 1 from the Exams, 1 from Redeem. Barely use them given they feel a bit too strong IMO but that's me, playing as intended.
  8. The tripolitans did not go for a "run for it" because enemy didn't take possession. It was intended for rageboard. On the "enemy doesn't take possession", like a enemy would not capture the ship but also she wouldn't sink... it is a interesting idea... but how to synchronize with player already exited to outpost without handing out a free ship teleport ( ship runs away )?
  9. But that's the beauty of it. - cannot be added to fleet, therefore we cannot redeem several And honestly, I would keep the 24 hours but timer would start from the moment of loss. DLC Xebec and Hercules should be exactly the same. No fleet. 1 ship. Countdown after loss only.
  10. There was. Highest voted Ally and highest voted War. We talking exactly the same here.
  11. Awesome. That I have no clue why the trade raids and hercs and xebecs are called in for. Trying to read and trace your main idea. Read my previous post BTW. We already had that system for a while under test. It did not work, apparently, as intended. Blame us, the players.
  12. Was already tested. Was popular vote system. Every captain could vote for 1 Ally and 1 War. Rear Admirals had 10 votes. Sorry if you weren't around.
  13. Intrepid Sailors: The Legacy of Preble's Boys and the Tripoli Campaign, Chipp Reid ( interesting the focus on rage boarding rather than gunnery ) The false Surrender suggestion is as "unfeasible" as a false flag one. The Enterprise was flying a British flag at the start of the encounter
  14. I'm not getting the point as yet. Obviously, IF diplomacy is in place, and two nations become allies, they cannot tag each other's ships. That doesn't, however, block anyone else from attacking.
  15. Okay, we are getting somewhere. Makes more sense now. Trade agreements. So let's focus on that. It would mean what ? That you could place contracts on "allied nation" ports ?
  16. Let's establish the naked raw truth. PvP is all that involves player versus player. From trade raid, to squadron versus squadron, to open world battles getting invaded, to epic port battles. Each NA player plays the age of sail experience the way he feels more tuned with the game. For some is pure "master&commander" encounters, the grit duel 1v1, for others is the OW chance encounters, the stealing, the robber at sea. For others the big trafalgar fleets, the conquest... All is PvP - it involves players on both sides fighting it out, or trying to escape or whatever ships did back in the age of sail. Trade routes will ALWAYS be a prime target. Always. And with good reason. Diplomacy would make sure two nations would be blocked from attacking each other, but would not enforce that nations would be helping each other either. I am trying to get my head around this but i can see so many loopholes.... Even with mandatory allies every X days, there's no guarantee of help.
  17. Well... I beg to disagree but I won't say a thing... don't want my babies to be touched... everything is fine...everything ! Don't you dare touch any mods, you hear ?
  18. Correct. New name will be active after the next Maintenance.
  19. Thank you for that important note. I keep mine 100% clean, so wouldn't know. o7
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