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Everything posted by Christendom
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Hostility generation by alt
Christendom replied to Gregory Rainsborough's topic in Tribunal - Трибунал
Laugh. the salt is real. I do believe I am allowed to play multiple characters in different nations. My Russian character had zero interaction with my US character. The streams did not cross. I believe the theme behind the rule is that you're not supposed to sink or interfere with alts in hostility. Are you trying to assume my main character? Perhaps my US character is my main now. I'm offended. ~~ Hey @admin @Ink can we open tribunals against players who are trying to revenge troll? This gave me a good chuckle though. -
The timers were all the same yesterday. Until someone tipped you off. That's fine, we'll take your neutral scraps. nom nom nom
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We also sunk Gregy in battle, he said he was gonna turn all of then neutral. Fine by me.
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yessssss
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even better. we're changing todays operational name to "octopussy"
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am I the morning king now?
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my only regret is someone blabbed and they moved little harbor. oh well. There are a lot of unhappy US players that are upset we're generating content.
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Solve the PB timer abuse
Christendom replied to Sven Silberbart's topic in Current Feature Improvement Suggestions
One solution. Get up early and coordinate with other nations. -
Oh the salt was flowing this morning. Props go out to the other nations and captains involved in Operation Octopussy. Way too many PMs and forum messages to keep track of.
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[PvP One] Revival of the Daily Small Battle Challenge
Christendom replied to Liq's topic in National news
good idea. someone needs to generate content in this game. -
brits will just pick up all the ports as they always do. When the necessity for holding 50 ports goes away, I wonder how much action will be left in the game. I look forward to the change....unnecessary ports for marks are the only thing keeping it afloat i think.
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Remove the damn forts from OW PvP
Christendom replied to NethrosDefectus's topic in Current Feature Improvement Suggestions
Or how about we get proper mechanics that encourage players to venture out beyond the safety of the zones and forts. Something other than lazy pvp marks 80% of the ports in this game are useless and do not generate enough income, yet our current mechanics force nations to own them to get victory marks to produce ships. The added benefit of protection on the OW is one of the few perks to owning these towns. You should get something for that 200k a day. -
War supplies and items purchased to flip ports (aka flags) were universally disliked. Skip this. Option 2 is a better solution I think. Maybe VMs instead of PVP marks? Another thought would be to limit the amount of regions you can have timers on. some arbitrary amount like 5.
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Solve the PB timer abuse
Christendom replied to Sven Silberbart's topic in Current Feature Improvement Suggestions
You're welcome. -
We have too many Nations - Remove some!
Christendom replied to Christendom's topic in Current Feature Improvement Suggestions
MOST open world MMOs operate with a clan or alliance based system. Albion for example has no factions, just clans. EVE has factions, but corporation focused. Several others are like this. Why? because they work. Lets think of factions instead of nations. Do you know of any other successful games that have 11 warring factions and a max evening population of 700 players? The game has already taken steps towards a clan/alliance based game. Clan owned ports. Friendly clan lists. BR PBs. Clans and alliances would replace factions. Clan X would create the rediii alliance and add HRE, CABAL and VCO. Clan Y would create the Kloothomel alliance and add MRF, BF etc. PBs would work just like nations. The key is that the rediii alliance can attack EVERYONE else in the game and does not have to be friendly with people in their "nation" that they don't want. This would eliminate nation strife, rogue clans....all that bullshit. To limit mega alliances you could put a cap on how many clans or even members are in each. That would bring the game into full realization of it's sandbox potential. Admin can introduce clan flags or alliance flags. sruPL can create the Prussian alliance and fly his black chicken. -
We have too many Nations - Remove some!
Christendom replied to Christendom's topic in Current Feature Improvement Suggestions
Um No. I am saying that SINCE our current population is so low we do not have enough players to fill these nations. Which creates an environment where the amount of content is spread too thinly across 11 nations. IF this game had double or triple the population it currently has...we would not be having this discussion. But we don't. I would suggest you comprehend my posts before commenting on them. We're done here. Thanks -
We have too many Nations - Remove some!
Christendom replied to Christendom's topic in Current Feature Improvement Suggestions
Cool. You're like the first negative post on here. I doubt I'm in the minority here. The logic is sound. Assuming you have a brain. -
If we do 4 missions at a time you have zero change of stopping them. I do however agree with you. I think this is a stupid idea.
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So what would happen if say Bridgetown and La Navasse were flipped at the same time then. The US based French would show up and defend their port, rightfully, who would defend yours? hmmmmmmm
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We have too many Nations - Remove some!
Christendom replied to Christendom's topic in Current Feature Improvement Suggestions
clan based would be ideal. but too much of a leap for the time being. -
We have too many Nations - Remove some!
Christendom replied to Christendom's topic in Current Feature Improvement Suggestions
I don't particularly care what nations are removed, I stopped giving a shit about the color of the flag a long while ago. I care more about people I sail with. Trimming the nations down to those who had a long and established existence in the caribbean would however make sense. I think everyone can agree that a max server population of 700 people on at one time spread into 11 different nations is just utterly absurd. -
VM's for Lord Protector Status
Christendom replied to CoolBreeze66's topic in Patch Feedback and General discussions
I believe they said we can expect that patch to go through along with the patch to remove forged papers and add the DLC. March 15th was the target time. It would make financial sense to introduce a major patch that alters how current nations operate along with a PAID method for leaving those nations at the same time. wink wink -
@admin Now that we're starting to see signs of our prime time population decreasing, mostly from the usual post patch decrease, it's become very evident that we simply have too many nations and not enough players to fill them. OW PVP is hurting. It seems it can only be found these days outside capitals and outside major port battles. The amount of PBs being triggered daily is also down. Just after the patch and the merge we regularly were cracking 700 players nightly. Sometimes 750 during a big fight like Carta. Now we're struggling to crack 600 during EU prime time. To use a theme from the good book, this game feels thin, sort of stretched, like butter scraped over too much bread. Simply put, we have too many nations and not enough players to fill them. For the sake of the game and it's current iteration, several need to be removed. I would suggest trimming the nations down to 4 or 5, make the game more historically accurate. Introduce an "outlaw" faction that has similar mechanics to the current hardcore nations. Allow players who don't want to fit in the national style of game play go there and RVR and PVP to their hearts delight. @rediii had a similar suggestion a week or two ago and could expand on it if he likes.
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Poll on limited use of repairs in battles
Christendom replied to admin's topic in Current Feature Improvement Suggestions
Nelson didn't have multiple repairs in battle. Nuff said. -
Solve the PB timer abuse
Christendom replied to Sven Silberbart's topic in Current Feature Improvement Suggestions
The mechanics behind the timers and charging more for setting a timer is pretty sound. The problem is that they were implemented at time when most clans/persons were rich enough to where owning ports and timers wasn't a big deal. Imagine for a sec if the server had been wiped, including assets and cash. A clan holding 20 ports + timers on those ports would be very hard pressed to farm enough cash to keep the lights on. I think a more pressing issue is the fact that there simply are not enough players in this game to justify all these ports. Far too many ports are being held just for the sake of holding ports and getting victory marks. Which should be addressed next patch.