Jump to content
Naval Games Community

Liq

Members
  • Posts

    3,358
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by Liq

  1. Sorry bud, maybe I was a bit too ignorant indeed. It's just that this issue has been brought up and discussed several times before and some people, mostly from the global server, were denying the existence of the problem. If this problem is not going to be dealt with, I dont see any reason for PvP oriented players to even try and get good pvp. Naval Action Legends is our only last hope.
  2. *omg another unneceessary thread about this*.. jajaja. Alright, there have been made several posts about this. But I still think the way it currently works is BROKEN. Broken AF. What is broken Player A tags Player B. They have a battle and fight. However player B has no intention of fighting because he knows he can call for mates to set up around the battle location, abusing the OW speed buff, so player A would be trapped. Omg why did you hunt in enemy waters? You deserve to get killed I have spent 3920 hours in this game. Most of which looking for pvp. My experience has shown, if you sail around blindly in the ocean looking for someone to fight.. Yeah right, good luck. It can already be hard to find someone in enemy waters. The point is, if you finally get to fight someone, the probability of all the 'rats' coming out of their holes is incredibly high, and they will then profit of the huge OW speed compression to set up a trap. Important: I am NOT saying everything should be fair. But it should be hardcore, as it is advertised as such on steam. So if you'd get ganked 5v1, so be it, you loose your stuff, as it should be if it's realistic / hardcore. No need to give anyone an arcadey second chance to take revenge. So if you think, profiting from an OW speed boost to set up a trap is either hardcore or realistic... I can't help you, My definition of those two words is that in real life, a ship after combat would leave to port, and not have to deal with Fallout Constitutiuons, being told where to go through teamspeak. And that you need to be careful of where to sail in what ship rather than using the current brolen game mechanic. On December 29th the USS Constitution under the command of Captain Bainbridge was off the coast of San Salvadore. Bainbridge spotted a British ship closer to shore. The ship was the 38 gun HMS Java commanded by Captain Henry Labert. The Java was quicker then the Constitution while the 44 gun Constitution out gunned the Java. The Java was towing an American Merchant ship that it had captured. When it spotted the Constitution it sent its captured ship into San Salvador Harbor and raced to face the Constitution. At 2PM the two ships were within cannon range. The two sides faced each other with broadsides While the Java initially out maneuvered the Constitution, the latters larger number of guns and the greater accuracy of its gunnery took a steady toll on the Java. By 3PM Captain Lambert had concluded that his only hope was to board the Constitution. That attempt failed when an accurate broadside struck his ship by the constitution that brought down his Top Mast and foremast. By 4:20 the Java’s main mask fell. An hour later when the Constitution was nearing for another run on the stricken ship the Java struck her colors and surrendered. After this engagement, do you think 1) the connie sailed back to port and refilled its supplies or 2) had to deal with inteleporting ships being called through teamspeak? So basically, right now you're massively discouraging players to actively seek for pvp, as they will be trapped, but rather wait in their greenzone for someone 'stupid' enough to deliver PvP. How dare anyone deliver pvp. Either increase the current invisibility timer and give players leaving a battle a speedboost of 150% for a certain amount of time or implement a logout feature. Because as it is right now, PvP is suicide Sidenote: Slowclap @Kaempfer86 and @VeeForce for leaving a 1v2 (being the two) to then absolutely be positive to Zerg Rush me in a 10v1.
  3. Reminder #NeverForget
  4. Would be nice to have more cosmetic stuff ingame indeed; accessable through a new mark you get for pvp besidese combat marks?
  5. They can't force everyone to follow their intentions (though I like to see some action over there on global). Only thing they did was listing the clans participating in the war. As you can't change their intentions nor can they change yours, things may get a bit more interesting:) You can still set up a resistance, don't have to follow a leader if you don't want to thats what makes this game beautiful
  6. According to API the agamemnon's base HP is 6030. yours is probably after getting the wood bonusses. Afaik, upgrade bonusses are based on the basic ship value, not counting the wood.
  7. "But heth, if you're hunting in enemy waters you deserve to get revenge fleeted and sunk in the process" (unless in a schooner or surp) Mhmm
  8. I dont like to admit but here I tend to agree with LV Except free ports. Maybe make it so you have to make the call to TP the captain only to the free port the day before. Tp to free ports on command wasnt healthy for the game in my opinion
  9. Why bother playing at all then? Game's supposed to be fun? Now players can acess / replace upgrades / permits etc. more easily and therefore may be willing to risk more I did tons of pvp pre wipe not even looking at how much I earned, gold wise, if I wanted to become rich (which wasnt needed at a point anymore :p) I could just have afk sailed indiamans, which I didn't do for very long as it turned out to be the most boring thing I ever did in that game lol But I agree; ratio of pvp - pve combat marks earnings is too low right now. 1:5 would be more appropriate IMO.
  10. Pirate vs Pirate - outlaw battles. Pirates can now attack each other. The battle created by pirates vs pirates is always open and has FFA rules (free for all). You can sink anyone you see. Signalling perk does not work in the battle. Battle cannot be created in the capital protected waters. Outlaw battles do not give rewards.
  11. Liq

    It has begun...

  12. Liq

    It has begun...

    60% of the games in my steam library not even touched lol Think I'm not gonna bother to increase that percentage
  13. My pve marks in the unused redeemables changed to combat marks
  14. Well it gives the game depth / diversity and the players something to achieve
  15. by making vital stuff required for pvp more affordable, hence players will be willing to risk more Don't think grinding "pvp", aka sinking newbs to squeeze out the marks to get gear is the right approach; grind gear first, then pvp and have fun
  16. Reason why I left brits and joined danes; close to swedes, French are a 20 min sail and can get an outpost near pirates / brits if I wanted
  17. People PvP'd before wipe not for the rewards but because it's fun If you're looking at PvP as a grind, something is wrong imo
  18. https://en.wikipedia.org/wiki/CCP_Games publishers of eve
  19. meh, used to have a lot of pvp fun pre-patch, not caring about rewards / marks whatever, just for le fun. Now that ship knowledge grind is gone, people might actually get to pvp more
  20. Hmm I think pvp marks should have been kept on pvp servers (but with adjustments), used for cosmetics such as paints (/ title tag / pennants / ...) 1:2 ratio seems a bit off, looking at how long it can take to find pvp compared to Complete a mission
  21. I dont think so You can't punish someone for "playing bad" (When they don't bring cannons while sitting and that being streamed is a different thing tho)
  22. I agree, nice event; more of this kind would be appreciated e.g. demast a t-brig in a cutter as fast as possible / sink any other ship in ship xy as fast as possible / ... And / or to keep the players playing, maybe add daily 'missions', which give additional rewards, example: Day 1 - Complete any mission - 15 PvE Marks Day 2 - Deal xy amount of damage to an enemy player - 5 pvp marks Day 3 - Sell X amount of trading goods - Ressource XY as redeemable Day 4 - Sink an enemy player 5th rate or higher - random skillbook ... Day x-1 - Craft ship XY - 5 Labor Contracts Day x - Participate in a Port Battle - 5 Conquest Marks Objectives and rewards obviously are up to be changed / adjusted. Just a few ideas. Abusable though alts i know.. But IMO players need a kind of motivation to log in the next day, especially when they had just lost a ship they grinded for several hours.
×
×
  • Create New...