Liq
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Everything posted by Liq
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Big patch coming during next 1,5 week
Liq replied to Salty Sails's topic in Patch Feedback and General discussions
https://discord.gg/FZAQshB -
Didnt take a ss of the final result but i think its obvious = )
- 422 replies
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Patch notes at login screen
Liq replied to Farrago's topic in Current Feature Improvement Suggestions
- 3 replies
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- ui
- patch notes
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(and 1 more)
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RvR, Solo Players, Ports and Pirates.
Liq replied to StaleMemes's topic in Current Feature Improvement Suggestions
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RvR, Solo Players, Ports and Pirates.
Liq replied to StaleMemes's topic in Current Feature Improvement Suggestions
Or maybe it's easy? Frigates meet Frigates in the event zone, they can fight each other without having to worry about fleets spawning in half an hour later. Problem solved. -
What I experienced is that sometimes when you tag, and meanwhile the target sails outside of the tagging circle, it doesnt cancel completely. As soon as you get in range again and hit "attack", in some cases the battle starts instantly without a new tagging timer. Dunno if intended or not
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used to listen to liquid dnb a lot, still do now and then theres one channel I enjoyed in particular
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Agree with archaos and this is why current pvp event RoE needs adjusting. All battles stay open for 3 min without restrictions first and then players can join either side till it has reached 1.5x BR of the other side. I wont even bother trying to go to the event solo in a frigate because I know the probability of a fleet of 4th rates spawning in half an hour later is pretty high. Should not be possible. Not found any argument against that suggestion @admin ?
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I dont understand why it would drag players away from OW. Players interested in quick accessible battles already dont sail the OW - when we had the daily small battle challenge you saw a lot of names just logging in for that one battle and then log out again. They had no interest in ganking / getting ganked and most importantly wasting time in OW. Another thing I dont understand is the "meaningful PvP" all the sandbox lovers keep talking about. Meaningful in what way? Safezones with battles open 24/7 made it impossible to harass nations in their backyards. The only way of pvp that comes to my mind is freeports and pvp events, where players from all nations bring ships they are willing to risk, to have fun. Now if they lose that ship, sht happens, no big deal as it was disposable actively brought to that place.
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+ --> Christian VII (1767, Dano-Norwegian 90-gun ship) Montañés class (1794, Spanish 74-gun ship) Wreker class (1798, Dutch 80-gun ship) Téméraire class (1782, French 74-gun ship)
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I think the main reason frigates don't dare to enter the zone is because battles stay open for half an hour. if you get yourself a decent frigate fight, there can still be reinforcments on either side for 30 min until the "max BR" is full. It should be like this imo: First, battles is open for 3 minutes for anyone to join. No restrictions. After that, battle stays open for players to join each side until it has reached 1.5x the BR of the other side.
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because NAL did not have any battleoption settings whatsoever - At some point duels were added, they were great. But it needed a Lobby. A Proper lobby system where you can choose your setup would give you all the battle variety you could ask for. Basically PBs on demand, if you wanted to. Now I see, the Sandbox players wouldnt enjoy that either, because "Battles have to be meaningful and have an impact" - that's where sandbox and moba opinions seperate, I guess.
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how do you know? In NAL's alpha testing stage, there was a duel option - I really enjoyed that one, fight after fight - 10 a day was the max you could do. Why not expand it to 2v2 3v3 4v4 etc. ?
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Now that Naval Action Legends is being put on hold, the game will now have to tolerate both "fractions" again - Those that just want a pure OW experience, and those aiming to get more or less even fights for an enjoyable time. A Lobby / Queueing system would be much welcomed IMO. Sum-up of some reason: Getting "good" pvp is a pain. Battles in Reinforcment zones stay open for 30 minutes - even IF you get tagged by them in their safe zone, they will still have 30 minutes to bring in reinforcments, which, obviously, is BS. Same goes for PvP events. There may be a BR-limit, but that pretty much also tells you HOW / in what fleet you got to PvP - no more lone frigate raiding. Say you get yourself a frigate duel in the zone, great. Now after 20 min, 10 4th rates join the enemy side. Good Game (?) Port battles? Meh - Got to grind up HORRIBLY boring hostility, and have the actual battle happening a day later - without guarantee that you will even get a fight, as ports are now useless and cost way too much. I simply miss the good old days where you could sail around in a medicore sized frigate, attack other frigates without having to worry about IMBA reinforcment 1st rates to spawn in, or have enemies join half an hour later. Pretty simple, set your settings, 1v1 2v2 3v3 etc., ships or BR limit, perhaps a wager, and you're good to go. Get a notification when someone takes your proposed battle settings, and you got a fight. Perhaps ship-loss and / or rewards can also be set in the options, as many now simply want a good fight and dont care about marks or whatever. To compare, AoE2's lobby system. (Pretty simple, but it works)
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VMarks to everybody + patrol party= RVR bye bye
Liq replied to Magallanes's topic in Current Feature Improvement Suggestions
give the game a break for a while, play something else - things becoming boring after doing it for long enough is nothing unusual -
omg its even on steam <3
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Kuchen?
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Patrol zone ROE is still an issue - BR limit
Liq replied to vazco's topic in Current Feature Improvement Suggestions
why not also for solo players? MMO = Make your own content Sometimes you just play an hour or two after work, minding your own busines cooling down listening to music, shoot some stuff etc. now if two frigates meet in the zone - and they fight each other. Why would there be any space for a fleet of 1st rates to join half an hour later and completely ruin the experience? Best solution IMHO: When a battle instance gets created in the PvP zone, it's open regularly for the first 3 minutes, as any other battle is. No BR restrictions (That way you can't get "locked" out when you're not inside the tagging circle) After those 3 minutes, players can join sides until it has reached 1.5 times the BR of the other side. Ganking is lame and after a couple hours of doing it you'll get bored very quickly. A fleet of 10 SoLs should NOT be able to join a battle which has been going for 20 minutes on the side which is already outnumbering by far. -
Patrol zone ROE is still an issue - BR limit
Liq replied to vazco's topic in Current Feature Improvement Suggestions
Battles open for half an hour or longer without any BR restriction just don't work, I thought that has been tested and confirmed multiple times now in the two years early access stage, but owell.. I like the general idea of pvp events, bring players willing to pvp together, but as they are now, no restrictions, random reinforcments out of nowhere half an hour later and the fact that frigate battles are super rare now isn't quite my taste. Haven't played for a bit now and tbh not really missed it But maybe it's enough at some point, 5000 hours -
Keep telling me stories about double standards; what was that about leaking private convo on forums? Your signature, lol You're just salty we joined your guys battle (where u were outnumbering something along 1.6x BR wise), after we joined BR was in our favor about 1.25x BR
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[Community Poll] Who gets the least love?
Liq replied to Slim McSauce's topic in Patch Feedback and General discussions
I have never really understood the "point" in trading - you buy (unnecessary) goods (which have no impact on the game / crafting at all) low at port A to sell high at B - so you get more gold Can someone point out to me where the "fun" factor is in doing that? And why would it need more attention? -
Had same issue check if "Someone quotes a comment or post I made" and "Someone mentions me in a post" is enabled here - Was disabled for me for whatever reason http://forum.game-labs.net/notifications/options/