Liq
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Not quite, it'll take the belle poule about 5 charged shots to take out a mast of surp. So if you're precise you can snipe 2 masts (about 80% sails) in not even a broadside worth
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Lack of benefit in surrendering
Liq replied to Liq's topic in Patch Feedback and General discussions
I think most of the times, players would be willing to buy their ships back for more than the enemy gets out of it - e.g. a frigate well equipped, spent about 20 - 25 pvp marks worth on it, only grants about 10 pvp marks when sank. This probably also has to do with the human mindset of wanting to destroy things. The more ships that make it out of a battle (surrendered or capped), the more ships there are to be sold / traded, the more pvp there is. Conclusion: Make it worth to surrender and give us fleet perk 1 as default -
With the recent crafting changes there are now a few exceptional ships out there. Problem is, in most PvP engagements, players (ships) tend to sink more than surrender or end up captured. This results in less PvP equipped ships on the market and thus a higher price for decent ships and less PvP overall. At the moment there is no real benefit in surrendering. You end up losing the ship anyway and crew only costs a couple k to re-hire. If there was some sort of benefit in surrendering, and people surrendered more, the enemy could still decide wheter the ship should be sank for marks or kept because its well equipped and could be used again / sold. To my knowledge it was very rare that a ship was sunk rather than captured. But ingame you just dont always have time to board individual ships in the heat of an engagement, if you wanted to keep it. I am not sure what that benefit in surrendering could be. At first I thought about something along the lines of getting some of the equipper mods / guns back as redeemables, but then quickly came to realize the exploitability. Perhaps it's not surrendering that should be rewarded, but sinking that should be punished, be it with a gold fine or negative XP. That way people would probably prefer surrendering. If this was going to be added, fleet perk 1 should be default IMO. Noone uses fleetships for PvP anyway, its sole purpose is to be able to capture a ship. We shouldnt need a perk for that IMO. (Same goes for prepared perk. Doed not make sense at all for the guns to not be loaded when entering an engagement.) Share your thoughts and possible benefits on surrendering / penalties on sinking.
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should have used it when it was good but y'all were too afraid of losing her
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KEEP THEM COMING
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Yellow > Purple
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Now that are good looking fleet setups. No more stupid Wasa spams.
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enjoyable little battle by Shroud
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I believe @Banished Privateer found a pirate refit Belle Poule, sold by NPC
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Red ship fires at Green ship --> Red to Green, not Green to Green However if it's morally correct of your nation mate to join the enemy side is another question.
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perhaps as a hardcore mode for NA Legends for players to choose from (à la Arcade - Realistisc - Simulator settings from War Thunder); I dont think the average player playing NA would be ok with it being default
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Join the Black Chicken Worship today!
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Maybe if you want to keep Port Battles competetive and fair; disable special "super rare" ships for them - Otherwise the nation having more characters / alts / whatever will be able to produce more ships, therefore have a higher chance to get that extra % thickness / HP / Speed and get themselves and advantage I like the change for Open World PvP though.
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Double shot penetration penalty removed Double charge damage penalty removed
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@Mr Pellew why is it purple?
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Sir texas noone is complaining about the lack of safezone, simply cause all of us think they are unnecessary. We are all well aware of the fact that we chose a real nation. However not even being able to join a PB even though you still are right inside that very port seems silly. Glad it got fixed now.
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Buffed or nerfed?
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@BPHick Their Leader is streaming right now, go watch and learn https://www.twitch.tv/lreversel
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someone had to pay for the wall, right?
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Pretty random battle outside Harbor Island, mixed up fleets of several nations showing up looking for a fight at a PB that never happened gg
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When the black chicken spots an 1st rate
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Blondel Cay 2.0
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so we will see 25x npc capped santis in PBs of 2400 BR?