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Everything posted by Sir Texas Sir
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Tell me exactly where below they did anything they did not promise you upon start? There wasn't even a PvE server when EA started. It was started shortly afterwards cause of request from veteran Sea Trial players. The only thing they have promised is that upon release you will have a full time PvE server. They don't have to give you one until the game is released cause they are working on other features of the game that are top of there list and right not the PvE only content is not on the top of the list. Specially not for a server that has the lowest number of players logged into it at any time. WHAT THE DEVELOPERS HAVE TO SAY: Why Early Access? “Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.” Approximately how long will this game be in Early Access? “We plan to stay in Early Access until core features of the game are finished and polished.” How is the full version planned to differ from the Early Access version? “The game is in alpha. We plan to focus on the following during the Early Access Improved User Interface New ships More features like production buildings, officers and better crew management and many other exciting things. for more information please visit our forums.” What is the current state of the Early Access version? “Excellent age of sail combat representation Basic crafting Basic trading Basic conquest Multiple playable nations Large variety of age of sail vessels User interface is purely technical and will be improved once more features get into the game.” Will the game be priced differently during and after Early Access? “Price will go up when Early Access ends.” How are you planning on involving the Community in your development process? “Naval Action community has been involved in the development from the start. We are very proud to say that many features the game has were proposed and designed based on community ideas. We plan to continue doing so going forward. To share your voice and propose features please visit our Steam community forums or our company forums located here http://forum.game-labs.net”
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I'm was part of the EU Mirror server split and what they did when they merged it back into the PvP1 server was every thing you owned was turned into a redemebale except the items that was given as gift across all servers (to prevent duplication) showed up on PvP1 as redemables that I can redeem and add to my char there. All players ranks and crafting level is tied to your steam account and is shared across all servers. When you go to make a char on the PvP Global or PvP EU server you will be the same Rank and crafting level as you where on PvE server. This is the only thing they have promised we will keep upon release of the game too. They can wipe anything from any server at any time if they wish cause this game is in development and not an final release. They are being nice giving ya'll redeemables. I been on games that shut servers down and you got nothing. ZIP ZERO....nothing and those where final products. Make sure they aren't in any ships since those are being removed from servers but I think you would be fine in any warehouse you have from the PvE merger. I would prob remove anything you have in a clan warehouse though. Don't think those items will be removed and given to any one, but I never owned a clan while a merger was done so can't be sure. Yes gold will be redeemable too. If you want PvE only you stay in the PvE zone. If you want to brave it you just leave that safe area and play any where else. I believe you can still get attacked int eh PvE zone if you have the smuggler flag (think it's going back to old system....where it treats you as pirate but you can enter any port with it). So some one that makes a char in the PvE zone finally wants to come out and try PvP he can come out to the rest of the map. If he hates it he just has to go back to his safe zone. Sounding like they will be using most of the GoM so it won't be a small area (like how small the rookie ROE area is). So really you will have room to sail for hours and still do stuff, just not the whole map. I'm going to take a bet RETURN to capital will still send you back to the nation capital no matter if your a PvE or PvP char. No kidding and funny how these guys are demanding something that was never promised in the first place. Other than the devs said they will have a PvE only server upon release of the game. The game is no where close to release so they don't have to give you anything. If they like they can wipe all servers tomorrow and go back to the sea trials days. It hink they are being very reasonable to leave some content that isn't promised yet for players at a time when they are still in ALPHA testing stage of there Development of a game. I swear most of these players have never Alpha or even Beta Tested a game before. I been on games that wiped every thing almost weekly for testing.
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But where any of them in any of the fights of this game so far? I know they came along later but I would think it would be cool if they had some companies/units you get at a fight and if they make it through the fight you get them. Kinda like the one battle you get the "Iron Brigade" level three unit.
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[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
We where told it wasn't a fireship that blew...hmmmm lol But yah a few of our guys where demasted and lost a big chunk of there crew. That is why I stated it could of turned the fight if some one used that moment against us. I been pretty much hit or miss on firehsips over the year. Wilmington was the first time any one worked for me other wise I tend to blow up and hurt my own team or just blow up in the middle of nothing..... -
Ship wipe - coming soon!
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
That was more a general statement about nationals that lost those ports crying about it. We have joked that what if, "The new patch silver becomes useless lol." Think that is why the guy dumped all his notes without talking to the rest of us thinking they where going to be useless. To be honest we plan to give most those ports to the French before this patch. We just want them to be strong enough to hold it or have the alliances to do so. Right now if we gave them all US/Brits will just come take them off them. Hell you saw how long it took them to take Trindad off us and we said they could take that as soon as we captured it. With the merge though it will be good to see more of the nations balances with some numbers. I just hope they keep the Global to a US location to make it truly global. Hopefully we will see it to Test bed this week....lets all cross our fingers and hope....-
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Ship wipe - coming soon!
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
If you stock up you wouldn't be hurting. I heard ya'll had like no Mahogany stocked up when we took that port, but ya'll still had alliance ports to use. The thing is we don't even need silver right now cause most of use put up 4-5 level 3 buildings when we got silver and pumped the crap out of it cause we went a long time without silver. Over 3 months...and wihout an alliance. So don't be crying to us when the three largest nations can't get there act together and keep there key ports. Back on topic though. Really doesn't matter as no one knows what will or not be needed until the patch comes out. Though I would say don't just give up the fight as the patch might be out in a week and half or a month form now. There are other ways to get things like silver. I filled the crap out of buy contracts for the French and Swedes when we had the only silver in that area so I wouldn't have to haul the stuff back to my main crafting ports. Speaking of the dumping we been going around to ports picking up things folks are dumping. Hell even mods folks are dumping. We are fighting till the end so not going to be dumping any gold mods. -
Poll Over Where Naval Action's Player Base is Located
Sir Texas Sir replied to OneEyedSnake's topic in National news
While I agree with you, but for it to be global and be fair for the EU players that don't want to play on there special server I think East is fine. Hell if I had it my way I would want central US, like I did with my WoT TS lol....they where why is this in Dallas. Well cause I live in Houston and I'm paying for this and it's far since most of ya'll are East or West coast so why not put it in the middle. I'll just be happy they make it in the US or some where in that general area to keep ping down for the majority of the players. -
[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
Yah I still need to post Portabella that the Swedes gave us. Those Swedes towers might have demasted one of us in that fight or it might of been aliens or just bored team mates lol....There was a rare sighting of a SC in that fight too. -
[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
Vera Cruz Lineship Port Battle - 25 US/Brits vs 24 Pirates We had a few guys show up late for the fight, but it was about controlling B and A and the brawl. Points won for sure over the sinking on this one. Nice none fireship blow up on the US side. If US used that moment they could of turned the fight. Good fight though even though I got in late from some RL stuff, but still made it into the fight. And no guys there is no hacks. We use double ball when at point blank that is how we hurt you or double charge at a distance and some ships like mine in these fights are tanked out to brawl. Got to love that build on the Aggy or the Vict. -
Ship wipe - coming soon!
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
The way I'm understanding it is that we will still have those options to make things like Speed/Stiffness/Hull/Rigging just like we do now. The things that change is regional you need the refit resource/note to do a certain refit and I'm betting that will be a slide bar too, but will ask for the refit note for that refit. Yah we need to just wait before folks dump this or that thinking it won't be used. We had some one dump on the market 300 mid grade notes and we don't even know if they will be used or not the same way. So folks don't freak out and just dump stuff. We know we need materials to build ships, we just don't know what we need. I won't break up my ships until before the patch. Prob the night before.-
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The most simple way to do this is they get the mirror and make the PvP EU server. Than create the PvP Global server. Take every one from PvP1 and PvP2 and have them merge into the PvP Global with their redeemable from both servers. I have chars on both servers and would prefer to Play as Pirate as I play on PvP2 as my main not PvP1. Than the PvE server guys can pick PvP Global or PvP EU server to redeem there stuff onto too. This will allow every one to pick a new nation and let us try to balance the nations better. With this I think the alliances should all be reset along with regions owned. Specially since the PvE content is going to change the gulf area. We need to not be starting with what is going on PvP1 or PvP2 and should get a clean slate.
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Every thing on PvE server other than ship, notes for ships, and paints will be redeemed and you can collect them on the PvP EU or PvP Global server. We don't know exactly what is up with the PvP Global merge of PvP1 and PvP2 cause if they merge one into the other we have the same problem your speaking of. I play main as Pirate on PvP2 but my PvP1 has switched around to a dozen nations over the last year. It has little to nothing on it. So would I have to delete it and make it a pirate if I want to stay pirate or will all chars be merged into the PvP Global from the other two and we get to pick new nations on it and make new chars with all our redeemable.
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I agree it would give us something to do while we wait for the new testbed update and than patch after that. Many folks are all ready saying they prob take a break until the patch. This happen last time we had a big one. They say it will be out in a week or two, than take over a month to bring it out when they could of released part of them and not take for ever.
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[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
Nuevitas 4th Rate Port Battle: 17 Pirates vs 20 US/Brits I think both sides started down about 2-3 guys from total numbers when the fight started. Pirates pushed through A and captured B. We than push into C to meet the US/Brits and begin to brawl. The brawl ended up covering from A-C with the circles exchanging hands but in the end the sinking and control of the circles as they reached 1000 Points we where able to defend the port. GF over all. -
Ship wipe - coming soon!
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
Copper is used for copper plating and speed trim and you can still do the trims when you build a ship. So I'm going to say you will prob need this still. We don't know what they want for the ships. They might still want 4 notes when you build each ship for all we know. We are just making guesses at this point. I'm going to assume we need every thing until I see the test server or the Devs say other wise.-
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Ship wipe - coming soon!
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
I believe they are speaking of Ship Notes that you get from the ship chest not the Low/Mid/High for ships. We don't know what they will take to craft until the test server is updated. But some one has brought up devs said the construction of the old (current) ships was with the fact they counted in the Dura of the ship for the materials to craft them. They also don't want to wipe our resources cause they want us to have stuff to craft the ships on the new crafting system. I'm sure we will get a wipe later before release (like for beta stage) to try to test every thing on a clean slate, but right now that is not what the Devs want us to test and work on. With the Merg of servers talked about I think they will have some folks stuff moved or turned into redeemable. I'm hoping they make PvP global and make both PvP1 and PvP2 merge into it. That way we can have our stuff from both servers and than pick new chars and nations if we wish. With the PvE zones added alliances and regions should be reset too at this time. To do all this without any resources would be to hard on the players and what they are currently wanting us to test. Just look at the back lash they got from the land grant system. I loved the concept, but seems many didn't. Than again I'm very heavy into PvP and RvR on my server. Folks unless the info comes from INK, ADMIN or any other Devs don't believe it as true. To many folks keep saying that they think will or will not happen and most of the info is just that speculations. -
BRlimit on Portbattles
Sir Texas Sir replied to captain pips's topic in Current Feature Improvement Suggestions
If we ever got a proper raid system even if it's for every one instead of just pirates a 12 vs 12 (one group of players) would be good numbers for them.-
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[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
Funny I see some folks that said they where going to leave the server and go play on PvE or PvP1. I bet if the Danes showed you wouldn't seen them in this fight, but notice they only show up when they out number ya'll. -
[PvP2 US] Political Situation's and Port Battles reports
Sir Texas Sir replied to Sir Texas Sir's topic in National news
I know it's a weekend but other than one guy seems US had no problem filling that port battle either. Nice turn out on the Spanish side for sure. -
Poll Over Where Naval Action's Player Base is Located
Sir Texas Sir replied to OneEyedSnake's topic in National news
Yah and they keep saying Pings don't matter so it shouldn't matter if the Global is in the US than. I'm more looking out for the AUS/SEA and west coast guys that get the worse ping out of every one on either servers. Oh and I'm CST so Central US even though I was one of the first to vote keep forgetting to list my location. -
I was still hoping for a patch with the the structure and pirate stuff soon, but got a feeling we are going have to wait and they give us every thing a month from now, cause lets be honest it will prob be the end of April. Though would be nice if they hurry up and give us the patch. 2 weeks is all ready 1/4 of the way gone from when they made the first announcement. The shallows is a good place for guys to level up. The GoM has very little shallows (one region) so not a lot of areas to level up. I'm sorry if your letting a bunch of guys go into there and killing your rookies that is your nations problem as your not protecting them . How you think it will be if you remove the ROE there? It would be back to how it was even more ganking and unfair fights. Most of the guys I catch in the rookie area aren't noobs. They are higher rank guys trying to get a quick econ run in the safety of smaller ships and closer ports. Which also means they are very rich for the pickings. I just don't have to worry about 20 players and there AI's jumping me as it's limited to 300 BR and the fights for us tend to be more even on PvP2. Maybe not the same on PvP1 but that sounds like I said before ya'll aren't protecting your small guys than.
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Ship wipe - coming soon!
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
and I think Admin even hinted at the paints will be going too as they will later be found through drops and such as loot. Not that I plan to just throw them away or anything, but prob could use to free up some space they been taking up. They need to make the notes and paints if they still use them after patch stackable. Never had more than one chest so no clue if they are. -
BRlimit on Portbattles
Sir Texas Sir replied to captain pips's topic in Current Feature Improvement Suggestions
See something like a better limit range would work too, but I don't think they could do a limit on different types. Needs to stay in a rang or something. Maybe limit it to all 5th rates cause how deep the area waters was. Even do 3rd rates and below or 2nds. But not a true range. I mean if they took time and code it and such, but do we really want a lobby and folks fighting over how jets to bring what. Hell right now some nations can't even stop fighting within long enough to get organize to fight how you think they will be organized to decide who gets to fill this slot or that lol Though the agro system would be a means, but still need a lobby, those with the most points get to pick the first slots. Also if we are back to the port system it's easier to make these limits on ports. If we got to a system like the flag than only the capitals can have the max limits for those ports ranges. -
BRlimit on Portbattles
Sir Texas Sir replied to captain pips's topic in Current Feature Improvement Suggestions
NO Devs I believe have said the only way to do a BR limit is to have lobbies and folks don't want lobbies for the Port battles cause it takes out screening for the fights. Not to mention who is it to tell me that I can't bring the first rate and I have to bring something else cause the BR is reached? And this coming from a person that isn't a fan of them in the first place, but if I'm coming to a battle I want to bring the best I can to beat the other team. This would mean 25 1st rates if that is what it takes. Now if you want to make it so there are more mix of ships in Port Battles and since they don't have shallows in other limits in them to make it where only certain ships can go into certain areas than they need to make objectives. Have a port with a lot of enclaves and islands and make the area captureable easily by 4th rates over SOL's or cause of the distance you need something faster to get to it. Maybe put a bunch of small towers that can't hit small ships very well, but they are very accurate against bigger ships. The area could be cover by a lot of towers that you need to use Mortar Brits to take down to get to the capture circle (Old system seems to many of them is only circle A, but I think they fixed this in some ports with new system on test). While I"m not a big fan of the capture the zone to win thing cause ti think port battles should be about the fight, but controlling certain points are what won battles. I think the 10 mins wait before points are gather so fleets can get ready and longer Port Battles. They only extended it 10 mins. I think they should be 2 hours is going to help. https://drive.google.com/drive/folders/0Bx3OZcHt9VbNMTNvTXFIQ2RVUVk I don't know if they updated these since, but these are the towers on testbed that the devs updated and changed for the ports. So they are looking at other options and since they are going to hit harder it's going to give reason to bring Mortar Brigs and those ships will need escorts to protect them.