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Everything posted by jodgi
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Auction House and AFK protection
jodgi replied to Merovingian's topic in Current Feature Improvement Suggestions
LOL But I'm not laughing at the afk protection idea, it is an interesting idea in the sense that it questions the whole afk sailing "feature" we enjoy. Almost everyone gets bored with the repetitive longs hauls, many vocal posters try to impress upon us that the boring gameplay is very important to the game... somehow. I've never, ever enjoyed even a second of any part of the eco gameplay, so I try to tread somewhat carefully (heh) in order not to shit on someone elses fun. In weak moments I imagine we're all deluding ourselves; That noone enjoys hauling and those that defend it are just privateers hoping to get lucky once in a blue moon. How sad we would be if we collectively forced eachother to do a thing noone wants to. Then I pull myself together and remind myself of what Kaos (or was it Schuetzengel?) once laconically pointed out to me: People literally pay to do things I consider boring. I gotta believe that those that get their rocks off hauling stuff exist... I gotta believe. -
Magnum. I have memories of constructive things you've said in the past, not that long ago. Your slide into clickbait title, simple whining and passive aggressiveness went fast. (Please come back)
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lel, I have that tank.
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repost, but fits here. Original animation: Birdbox studios. captions and fucked up timing: me.
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Pretty accurate
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You just pointed out the main reason people get alts, that and LH. The devs are realistic and pragmatical about this, there is nothing to be done about multi steam accounts and purchases. A long time ago I suggested premium (ships) content to lessen the push for multi accounts. That was met with more resistance than alts, people kneejerked with the clueless and ufounded "pay2win" complaints.
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Set up production - farm - spend 10 minutes sailing from Bermuda - start afk clicker - set timer ~2 hours depending - spend 15 min sailing to port or logout at sea until you have time. Very hard.
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Not really, some of these changes has been hinted at by admin and quietly asked for by players since OW was released, even before crafting and EA. Now is the time for massive changes, like admin has stated many times; They can't do that after release. Noone I know has used anything but golden ships, again, since before EA and by a stretch even crafting. These guys may not represent the so called "normal" player, though. This is why these changes are good, to narrow the equipment gap between the powergamers/big clans and "normal" players. I'm not so worried that "normal" players will get discouraged and leave the game after being slapped by powergamers in top of the line equipment.
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Right Now Fleet Ships are Ruining Good PvP:
jodgi replied to Yar Matey's topic in Current Feature Improvement Suggestions
I chose to read that in an ironic tone I heartily agree. I'm a #NoFleets man myself, but we have a problem: Indiamen. Even I agree that players need fleets to make indiamen a viable choice of haulers. I have a dream that fighting ships aren't allowed to drag fleets around. Like Rychu points out it makes it harder to find PVP targets you can hope to beat unless you give in and bring bots yourself, and if I do that something inside me dies (personal preference). -
Relax. They want to make this a game that's good for fighting. It does concern you because after this change you will get easier access to (close to) perfect ships, it's not like that now. You won't be left out. Most of my forum politics is about taking power away from the rich elite or powergamers, well, not "taking away" but many of us fight to enable normal players thus limiting the advantages players like myself enjoy. Have faith!
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Crafting Has Become Hell
jodgi replied to Lord Heyford's topic in Current Feature Improvement Suggestions
Well, ok... Let me put it this way: I'm fine with there being a terrible time tax to having first rates in various free ports and outposts. But let new guys get into their frigate or trinco bought with what they have after a few weeks of play, and let them be able to beat me with skill. Golden equipment is a little too strong compared to green to allow that now. For example: 3 mod slots for (almost) every ship would bring us pretty close. -
Crafting Has Become Hell
jodgi replied to Lord Heyford's topic in Current Feature Improvement Suggestions
Wait a minute, what are you saying? Powergamers already have enough of an advantage, they shouldn't be the only ones capable of getting the best stuff, right? Or at least don't make golden ships that much better? -
Things that make no sense thread.
jodgi replied to stormridersp's topic in Current Feature Improvement Suggestions
Not anymore. -
Things that make no sense thread.
jodgi replied to stormridersp's topic in Current Feature Improvement Suggestions
Take the guns off, check again. Or What wood did you use? -
Crafting Has Become Hell
jodgi replied to Lord Heyford's topic in Current Feature Improvement Suggestions
This is our life now; Metagaming the rng fine log drop. -
I like this without the limitation on upgrade quality. It would "cheapen" the golden ships in some people's eyes, I'm sure, but it would be good for competitive play. It would make the gap between new and old, rich and poor less severe. Admin has partly mentioned something like this already, 3 slots among all ships of all qualities might already be planned. Ship quality will still matter as the last few percentage points of performance, but this would make golden ships less of an auto-win tool = good. I will be a lot more inclined to use vanilla ships if all slots are created equal, and at the same time I will still have the motivation to do everything I can to get hold of fine woods.
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Crafting Has Become Hell
jodgi replied to Lord Heyford's topic in Current Feature Improvement Suggestions
It's a choice. I have made the same choice. We're unable crank out golden ships like we used to, but that's working as intended. This is where it gets interesting... The trick is to convince players to be ok with this. The Rakers still want the best ships available, we don't want to fight at a disadvantage. Others are already cranking out the best ships. Who wants to go out and fight wondering if the guy coming at you has the ability to win by equipment default? Is the mechanic worth it in the face of dogged (competitive) player mentality? -
<giggles secretly> ... Should the design steer people towards ~2 hour afk or 40 minute hands on gameplay?
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When there already are orders up at 5000 gold per fine log it isn't anywhere near prohibitively expensive.
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Fine cedar will be scarce no matter how we decide on this matter. It's scarcity is entirely decided by drop rate, not means of transportation. Not here to argue, though. I don't care. You guys with your heart on your sleeve can do as you like. I never see the point in boredom-tax, that's why i spoke up. PS. It's exactly BECAUSE you don't drag bots around your traders stay safe. I do as you and haven't lost even as much as wood shavings.
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Yes to the half-way house. Those opposed have good points. It's supposed to be hard, why indeed relieve something that was intended "hard-mode"? I'm completely ok with keeping it as is. Look at it from from another angle. Now the traffic from Bermuda goes west, south-west and south. If there was a tempting delivery freeport close to Bermuda I'm sure many would use that. That in turn would make it much more viable for rats and privateers to intercept the most precious cargo in the game. It would require traders to really pay attention to the horizon inbound to that spot, and interceptors would enjoy a much higher rate of possible encounters. It may be "hard" the way it's set up now, but once you're in the vast waters away from Bermuda afk/macro-clicker sailing is 99% safe. All those involved will get bored with the weekly Bermuda haul eventually and will prolly opt for the more risky freeport delivery 40 minute roll of the dice deal.