Part of me wants to poke at this... "Oh, so you love the economy and the fact that loss matters but it's hard to get players to provide PvP content?"
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I understand the frustration because I used to share it, deeply. I've just come to terms with OW being mainly an eco thing where players only pvp if extremely motivated or forced.
Who are these sandbox AND PvP lovers who expect to have a cake and eat it too?
How can OW have a higher pvp/pve ratio than the pitiful small ratio they have in EVE? I presume every eco lover at least knows about EVE and how things are there. Admin quoted some numbers a long time ago and I don't remember exactly; But think along the lines of pvp/pve ratio of 1/100 - 1/500.
Aren't you asking the impossible? How can we get more PvP players when everything is under the heel of eco? Isn't that what you wanted, an eco game where "stuff matters"?