-
Posts
17,069 -
Joined
-
Days Won
1,129
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by admin
-
Patch 27 - Port interface and usability feedback
admin replied to admin's topic in Patch Feedback and General discussions
it was done on purpose players (too often) were clicking and accepting rewards too early. This switch removes such mistakes completely. -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
please don't generalize. the statement described why npc fleet captains cant use player knowledge, in a humorous way. I have never presented myself as specially trained customer support professional. I am just a forum member talking to equals. -
Problem with Perk (Emergency Master)?
admin replied to AngryPanCake's topic in Patch Feedback and General discussions
you are looking at the sail and hull cool downs.. not urgent (emergency) repairs. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
This is a forum.. You say something is wrong.. and if somebody has a different opinion you will get the same in return. It was always like this and will be. But Lets be honest.. There are great replies here with real suggestions. The rest were just repeating the same thing over an over. Some did not bother even proposing anything asking empty air questions like "is this for real" Now. Make this post useful! -
Hotfix 6th November Bug with 6th and 7th rate missions fixed - they now appear in the mission list in Capitals Safe PvP doubloon rewards for kills slightly increased in line with overall rewards Christian - Danish 2nd rate delivered to all captains who have fulfilled he testbed testing requirements. Check you redeemables.
-
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
Experiencing the loss - is extremely important for understanding that loss does not matter.. It all depends on reward. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
La Tortue and Tumbado gives the player joining USA the bigger chance to start experiencing pvp and action. Its just the nature of their coast. Sub missions can be given to a player for this long sail. Remember that when he has an outpost in one of those ports - he can cover 2/3rds of the caribbean in under by transportation between those outposts. We have to guide them to do this. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
I don't think you are reading this correctly - 5 combat ships is not pvp only task.. 5 pvp assists is a separate task and it is not as hard. If you pvp. Better start cracking right away. The goal is to lead the players to fun activities from the start - without delay. Game is most fun in a group and pvp and conquest are great if filled with players. So please stop the negativity and lets lead the new players to fun activities. Propose new missions, challenges and ideas .. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
As a grumpy vet you will not get the high from the thrill and excitement of sailing deep into enemy territory on your second day for a handsome reward. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
Leaderboard is not final.. but it will cover main activities and show the good selection of active clans who have members in the player time zone. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
Peace server? On the War server the player should start experiencing exciting content as soon as possible (after he can sail a corvette). It not being forced. Its the menu to try. Japanese ramen shops do not give you the option to eat something else. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
This sounds bad to you because you think this decision is forced upon you. For the new player it will be a blessing if that clan requirement is given them in right way and with the right wording. What you don't understand is that player who does not find friends or fleet to sail with drops from the game extremely fast. We will guide them to fun by gentle touch. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
Are you talking about alts or real new players. Real new players would love a helping hand clans can provide. -
Operations: Welcome to the Caribbean - suggestions
admin replied to admin's topic in Current Feature Improvement Suggestions
The sooner new player joins a pro fleet the better. Player can also create his own clan to pass the requirement. -
Welcome to the caribbean will be a new player operation that every player must pass before getting access to admiralty missions (all types). The goal of the operation is to guide the player through necessary steps required for great gameplay. What we need is your suggestions of steps and hoops passing through which will prepare the player to be a member of your fleet or clan. Proposed 3 part operation Welcome to the Caribbean Equip an upgrade on your ship Equip guns to your ship Unlock and equip a perk Repair your ship in battle Find and capture a trader in the open world Find and sell a trading good in your Capital Deliver the ship to ____ name of free town contextual to your nation.. For example American players will be required to set up outpost in La Tortue or Tumbado Establish the outpost in that city Join the clan from the leaderboard (forced requirement - operation will not complete if this ) Trials by fire (pvp missions wont be available on pve server) Sink 5 combat ships in the open world Capture 5 trading ships and deliver them to port Atack an enemy player in enemy capital waters and inflict 2000 damage in one battle Gain 5 PVP assists Participate in a port battle Operation Columbus Establish 5 outposts La Tortue Tumbado La Mona Shroud Cay Aves Operation Trade Lanes Build a workshop Build a mine Grow a forest Build a forge Craft and deliver 100 repairs Craft and deliver 50 12lb carronades Buy a trading good and deliver to enemy capital Operation Welcome is mandatory for progression. All other operations could be optional. Propose interesting missions and rewards. We are very interested in your input and ideas.
- 110 replies
-
- 13
-
Too early to tell wipes (and partial wipes) are always painful and force some players to leave (for a while or forever). But we have to wipe from time to time in early access. But we are very optimistic about new ways. They are better - especially pve rewards are a lot more exciting now (range of rewards instead of fixed 100k old gold per NPC trader).
-
Reward for Enemy Retreating.
admin replied to Slim McSauce's topic in Current Feature Improvement Suggestions
reward for damage = reward for retreating. If there was no combat - sorry but there is nothing to reward for. Remember the old privateer saying (true saying of american privateers) - No Prey No Pay. https://en.wikipedia.org/wiki/No_purchase,_no_pay -
NA TIPS ! Open google document project!
admin replied to operat0r's topic in Guides - development forum
LINK REMOVED FOR SECURITY REASONS First paragraph of the guide and useful tips contains the link to a third party software. Third party exe files could be extremely harmful to your computer and can take your sensitive information and use it against you. ps. software claims it can auto fish and auto travel which could be true, but it could also take all your passwords and send them to the author (including steam passwords, banking passwords, all contact information and nudes). Please be extremely careful and vigilant the risk is too high.- 1 reply
-
- 8
-
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
combat ships cannot enter enemy ports but they can exit freely