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Everything posted by admin
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Probably our shader checker does not take into account win10 potential driver changes and causes this problem investigating.
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Wow. Thank you for the amazing research
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most players are British second place are pirates as expected.
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https://www.facebook.com/NavalAction/photos/a.253997028091556.1073741828.203746273116632/509449455879644/?type=1&theater
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Taking friendly fire and 2 players the same person.
admin replied to Captain Comery's topic in Tribunal - Трибунал
Such events should be screnshotted and F11 should be filed as well (it provides battle logs). We are adding a friendly kill tracker next patch and punishment for friendly kills will be automatic in the future, without the need of the tribunal. -
Sadly: Its not a Game Its An Historical Recreation
admin replied to The Collectors Showcase's topic in General Discussions
Honest answer to a honest feedback. Why sadly? A lot of players were happy with our choices. It is indeed a historical recreation and from the design perspective it will always a struggle between making a realistic representation and fun unhistorical balance for any developer. What we found is this: if your original design vision to make very accurate depiction of the events it is going to be very hard to balance it. But. Having said that we believe that we did magic and were able to keep the balance while making the game as accurate as realistically possible. -
All the Ships at Sea
admin replied to Intrpid2759's topic in Current Feature Improvement Suggestions
Which city is that? We do not like handholding unless it is absolutely necessary in design or required by systems. Knowledge of the port skyline, its exact location and local waters is an achievement and gives advantage to the player. If you were there a couple of times you know the name of the port - if you have never been there and you don't know.. you have to sail close and see for yourself. what city is that. -
can you make a short video please?
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is it possible?
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We don't have our own authentication we use Steam's one. Sometimes they have problems
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проверим. где то может быть дыра по логике он должен был быть на цербере а линкс -1 прочка должен быть в ближайшем порту с аутпостом
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Теоретически выбора нет. В дизайне заложено следующее Корабль он мог забрать только если есть индикатор Battle Over. Пока в бою есть живые противники захваченный корабль не выдается. Если он сбежал с вашим цербером потеряв текущий корабль. .. опишите плиз еще раз ситуацию подробнее.. что произошло, чтобы разобраться с возможным багом.
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Не должен. Было достаточно случаев в ту эпоху когда средние и легкие корабли получали полный борт с рейтов и выживали. Второй залп бы его утопил. На линксе он был потому что в экране после выхода из боя можно сменить корабль.
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You can only log in with steam credentials.
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They are not raising the pirate flag Per Se. We give it to them in instances. Attacking friendly ships without the act of war = act of piracy or real raising of the pirate flag. But pirate vs pirate and battle entry mechanics need work and tuning. Perhaps you can provide feedback and ideas in the open world section.
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Thanks for posting for clarification Green on green damage is not allowed - which means sinking the person ON YOUR SIDE of the battle. In this case if am not mistaken they joined your enemy side which is ok. Raising a pirate flag does not mean literally raising it in battle for ID purposes. It means attacking friendlies. For example brits attacking brits, or sinking friendlies on your team.
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please post technical issues related questions in the support forum.
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Boarding Mechanics Short Guide Naval Action has now a new boarding battle system. It is round based as the previous system but it includes more commands and utilizes many new tactical factors such as “Preparation” and “Morale”. Commands have counter commands. If you are actively defending the attacker has to have significant advantages to overcome your defenses. In particular the boarding battle is consisted of two main phases. Pre-Boarding Before you decide to board the enemy ship you need to press the Button “Boarding”. In “Boarding” mode your ship is able to throw grappling hook to drag the enemy ship, while it slowly increases its “Preparation” for Boarding. The more “Preparation” you have, the more commands you will be able to use during the boarding phase. So, if you plan to board an enemy ship or you sense that your enemy is going to board you, it is advised to build up the “Preparation” value, to increase your chances for victory. Be warned however, that while your ship is in “Boarding” mode, all other activities have reduced efficiency, such as reloading your cannons or sailing. The Boarding Battle When the enemy ship is close and slow enough, you will see a message that advises you to press “G” to start the boarding. Once boarding starts, it will appear a window that consists of the following information: Crew & Marines: The total amount of men that are participating in the boarding. Numbers get reduced according to inflicted damage per round. If all your crew dies, then your ship is captured by the opponent. Morale: The starting morale depends on the losses you have during naval combat. If during boarding the morale becomes zero, then the ship will withdraw or surrender, depending on the situation (See: “Attack/Counter-Attack” and “Disengage” commands below). Preparation: The battle starts with the amount of preparation you have built up. During boarding, preparation is slowly increased per round and is vital for using the boarding commands. Every command needs a specific amount of preparation. If you do not have enough preparation for a command, it will be unavailable for the round. Additionally, each time you switch to a new command, a small amount of preparation is spent which gets increased a lot at the end of the round. Hence, you need to wisely use commands in order to keep preparation high enough to counter the commands of your opponent. Muskets/Cannons/Melee: The amount of kills expected for next round categorized according to the commands selected by you and your opponent. For example, if you choose command “Musket Volley” then “Muskets” will have an expected damage calculation, while “Cannons” and “Melee” will be zero. These indications help to understand the power of the commands before they are enabled in the next round. Battle timer Each boarding round has a duration of 15 seconds. During this phase you can choose the command to use versus your opponent for the next round. Command Next Round This indication shows the command currently selected that you and your opponent are going to use in next round. The decisions of your opponent are visible during the round, so this helps to react accordingly. Each time you switch to a command there is a “cool-down” time that prevents you to switch to another command. Consequently, you will not be able to switch commands frequently during the round and is needed careful planning and decisions to counter the opponent’s commands at the right time. The available commands are the following: Brace: This command is the default used at the start of boarding and when a previously selected command is no longer available. With “Brace” your crew heads for cover to reduce casualties from ranged attacks and some men fire back. “Brace” is ideal to protect your crew against incoming fire and increase your preparation for other commands. · Effective vs “Musket Volley”, “Fire Deck Guns”, (Reduces casualties) · Minor effect vs “Fire Grenades” · Very Vulnerable vs “Attack/Counter-Attack” · Very Little effect vs “Defend” Preparation cost = None Duration = 1-Round Reload = None Cool down time = Low Defend: Your crew assembles to face a boarding charge and very few men fire from afar. It is the most powerful response vs “Attack/Counter-Attack”. · Very Effective vs “Attack/Counter-Attack” · Very Vulnerable vs “Musket Volley”, “Fire Deck Guns”, “Fire Grenades” · Very little effect vs “Brace” Preparation cost = Low Duration = 1-Round Reload = None Cool down time = Medium Attack / Counter-Attack: You send a boarding party to attack the enemy ship. If you reduce the enemy’s morale to zero while this command is enabled, then the enemy surrenders the ship to you. Attack, Counter-Attack is very powerful vs all commands except “Defend”. You need to have great numbers and increased morale to win the “Defend” command of your opponent. Furthermore, if there is deck difference between the ships, the attacker faces heavy penalties vs the defender. · Very Effective vs “Musket Volley”, “Fire Grenades”, “Brace” · Moderate Effect vs “Fire Deck Guns” · Very Vulnerable vs “Defend” Preparation cost = High Duration = 1-Round Reload = low Cool down time = High Musket Volley: Organized firearms volley inflicting casualties from range. It is more powerful when your ship has more decks and crew than your opponent. · Very Effective vs “Defend” · Effective vs “Fire Deck Guns”, “Fire Grenades” · Minor effect vs “Brace” · Very Vulnerable vs “Attack/Counter-Attack” Preparation cost = Low Duration = 1-Round Reload = Low Cool down time = Medium Fire Deck Guns: The available upper deck guns of your ship can fire at the enemy while it adds some protection against Attack / Counter- Attack. Damage is higher if your ship has more decks. Note: The command is unavailable if deck difference between the ships is greater than 1 or you have lost all your upper deck cannons. · Very Effective vs “Defend” · Effective vs “Musket Volley”, “Fire Grenades” (Depends on available cannons) · Moderate effect vs “Attack” · Minor effect vs “Brace” Preparation cost = Medium Duration = 1-Round Reload = High Cool down time = Medium Fire Grenades: Your crew tosses grenades to the enemy while initiating a ranged attack. It is more powerful when your ship has more decks and crew than your opponent. The explosion effect makes “Brace” almost useless. However, your men are more vulnerable to boarding attacks. · Very Effective vs “Defend”, “Brace” · Effective vs “Musket Volley”, “Fire Grenades” · Extra Vulnerable vs “Attack/Counter-Attack” Preparation cost = Medium Duration = 1-Round Reload = Medium Cool down time = Medium Disengage: By enabling this command you try to escape from your opponent. While in Disengage mode, you are unable to Attack/Counter-Attack, and because a large proportion of your crew is allocated to cutting the grappling hooks and moving away your ship, there is decreased efficiency in defending your ship from boarding or ranged attacks. · Disables “Attack/Counter-Attack” · Reduces damage of all commands · Reduces “Brace” effect Preparation cost = None Duration = 4-Round Battle Log In each round, damage is dealt from both sides and is reported in the Battle Log. Kills are categorized in Firepower Kills (Fk), Boarding Kills (Bk), Outside Kills (Ok). Firepower kills are inflicted by muskets, grenades, cannons. Boarding kills are caused by melee. Outside kills can happen by fire of other ships that do not participate in the boarding. How you force the enemy ship to surrender As mentioned above, you capture the enemy ship if: - You kill all enemy crew - You reduce enemy’s morale to zero, while you “Attack / Counter- Attack” If enemy ship has zero morale and you fail to capture it while it disengages, then it escapes successfully.
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Are premium ships rumors real?
admin replied to Sir_Wiener_Von_Snitzel's topic in Patch Feedback and General discussions
What is so special about Barfleur? We get multiple requests of this vessel. -
Are premium ships rumors real?
admin replied to Sir_Wiener_Von_Snitzel's topic in Patch Feedback and General discussions
Premium ships are not rumors and they were discussed extensively before. Premium vessels provide the opportunity for Captains to express their gratitude and give an option to support us financially even more, and allow us to give them something special in return. You should consider them donations or patronage. Volunteer moderators and community managers who we plan to recruit on forums will also receive special gifts in form of vessels that no-one else will have.- 104 replies
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Damage for Causing a Fire
admin replied to Agesilaus II's topic in Patch Feedback and General discussions
Fire can start if you destroy the cannon. -
Sometimes it crashes if you try to do anything with your screen or mouse when its loading. When you are launching a game, just wait for a bit. Also next time it crashes, don't restart the game and send us crash logs by using report crash radio button in steam.
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We wanted to implement court ranks eventually, so answer is: maybe Not sure yet. we are going to start on instance and graphics optimization after 2 combat features are added the game and tuned. namely boarding, fore aft rig improvements, and lateen sails for xebecs.