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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
because these are masts only masts are reinforced for sails you have to find reinforced sails upgrade -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
it was tested before (long time ago) and ships not sinking was leaving a bad feeling of something not working (not fun) thats why structural leaks were introduced etc... currently the problem lies in low close range penetration.. of some guns broadside tanking WILL matter a lot.. but it should not be impossible to destroy the ship -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
we don't see reasons for panic most likely reason something does not penetrate some people are reporting 24lb not working etc.. if it is the fact - it will be fixed most guns must penetrate 100m of wood at close ranges unless at low angles -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
the goal of new penetrations (which are of course in need of final tuning) is to bring combat closer to history and motivate closer range action, proper positioning and focus fire (especially bow and stern raking) ps will repeat.. some guns need to penetrate better which we plan to tune in hot fixes. But the "clicker heroes" must happen less -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
The line fighting and lack of focus fire was ineffective Tactical stagnation in the mid-18th century[edit] When the conflict came to be between the British and the French in the 18th century, battles between equal or approximately equal forces became largely inconclusive. The French, who had fewer ships than the British throughout the century, were anxious to fight at the least possible cost, lest their fleet should be worn out by severe action, leaving Britain with an unreachable numerical superiority. Therefore, they preferred to engage to leeward, a position which left them free to retreat before the wind. They allowed the British fleet to get to windward, and, when it was parallel with them and bore up before the wind to attack, they moved onwards. The attacking fleet had then to advance, not directly before the wind with its ships moving along lines perpendicular to the line attacked, but in slanting or curving lines. The assailants would be thrown into "a bow and quarter line" – with the bow of the second level with the after part of the first and so on from end to end. In the case of a number of ships of various powers of sailing, it was a difficult formation to maintain. The result was often that the ships of the attacking line which were steering to attack the enemy's centre came into action first and were liable to be crippled in the rigging. If the same formation was to be maintained, the others were now limited to the speed of the injured vessels, and the enemy to leeward slipped away. At all times a fleet advancing from windward was liable to injury in spars, even if the leeward fleet did not deliberately aim at them. The leeward ships would be leaning away from the wind, and their shot would always have a tendency to fly high. So long as the assailant remained to windward, the ships to leeward could always slip off. The wars of the 18th century produced a series of tactically indecisive naval battles between evenly matched fleets in line ahead, such as Málaga (1704), Rügen Island (1715), Toulon (1744), Minorca (1756), Negapatam (1758), Cuddalore (1758), Pondicherry (1759), Ushant (1778), Dogger Bank (1781), the Chesapeake (1781), Hogland (1788) and Öland (1789). Although a few of these battles had important strategic consequences, like the Chesapeake which the British needed to win, all were tactically indecisive. Many admirals began to believe that a contest between two equally matched fleets could not produce a decisive result. The tactically decisive actions of the 18th century were all chase actions,[citation needed] where one fleet was clearly superior to the other, such as the two battles of Finisterre (1747), and those at Lagos (1759), Quiberon Bay (1759) and Cape St. Vincent (1780). British naval innovation was retarded by an unseemly dispute between two Admirals in the aftermath of the Battle of Toulon. The British fleet under Admiral Thomas Mathewshad been unable to draw level with the French fleet but Mathews nevertheless ordered an attack, intending all the British ships to attack the French rear. He had no signals by which he could communicate his intentions, and the rear squadron under Vice Admiral Richard Lestock, his rival and second-in-command, obtusely remained at the prescribed intervals in line ahead, far to the rear of the action. A subsequent series of courts-martial, in which political influence was brought to bear by Lestock's friends in Parliament, punished Mathews and those captains who had supported him in the battle, and vindicated Lestock. In several future actions, Admirals who were tempted to deviate from the Admiralty's fighting instructions were reminded of Mathews's fate.[11] Developments during the American War of Independence[edit] The unsatisfactory character of the accepted method of fighting battles at sea had begun to be obvious to naval officers, both French and British, by the later 18th century and began to be addressed during the numerous battles of the American War of Independence. It was clear that the only way to produce decisive results was to concentrate the attack on part of the enemy's line, preferably the rear since the centre would have to turn to its support. The great French admiral Suffren condemned naval tactics as being little better than so many excuses for avoiding a real fight. He endeavoured to find a better method, by concentrating superior forces on parts of his opponent's line in some of his actions with the British fleet in the East Indies in 1782 and 1783, such as the Battle of Sadras where Suffren tried to double the rear of the British line. But his orders were ill obeyed, his opponent Sir Edward Hughes was competent, and the quality of his fleet was not superior to the British. Similarly, the British admiral Rodney, in the Battle of Martinique in the West Indies in 1780, tried to concentrate a superior force on part of his enemy's line by throwing a greater number of British ships on the rear of the French line. But his directions were misunderstood and not properly executed. Moreover, he did not then go beyond trying to place a larger number of ships in action to windward against a smaller number to leeward by arranging them at a less distance than two-cables length. An enemy who took the simple and obvious course of closing his line could baffle the attack, and while the retreat to leeward remained open could still slip away. Like Suffren, Rodney was a great tactician, but a difficult man to work with who failed to explain his intentions to his subordinates. At the Battle of the Saintes on 12 April 1782, Rodney was induced, by a change in the wind and the resulting disorder in the French line, to break his own line and pass through the enemy line. The effect was decisive. The guns of the British ships were concentrated on a handful of French ships as the British broke through the French line in three places, and the tactical cohesion of the French fleet was destroyed. By the end of the battle, Rodney had taken the French flagship and four other ships. The successful result of this departure from the old practice of keeping the line intact throughout the battle ruined the moral authority of the orthodox system of tactics. Sir John Clerk of Eldin[edit] The inconclusive results of so many battles at sea interested Sir John Clerk of Eldin (1728–1812), a gentleman of the Scottish Enlightenment, illustrator of geologist James Hutton's Theory of the Earth, and great-uncle of James Clerk Maxwell. He began developing a series of speculations and calculations which he initially published in pamphlets, distributing them among naval officers, and published in book form as An Essay on Naval Tactics in 1790, 1797 and 1804. The hypothesis which governed all of Clerk's demonstrations was that as the British navy was superior in gunnery and seamanship to their enemy, it was in their interest to produce a mêlée. He advanced various ingenious suggestions for concentrating superior forces on parts of the enemy's line – by preference on the rear, since the centre must lose time in turning to its support. -
32 lb are too strong for shallow waters. but lets see
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i guess you just have to find them
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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
constitution and ingermanland are still searching for their place between 3rd rates and standard frigates.. expect more changes in hp and planking for all vessels as well during tuning. -
Doctors are going to be officers
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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
too much upgrades kill the upgrades? what do you mean? -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
I dont understand mate. Teleport with cargo was one of the main concerns for many players on the pvp server. It allowed safe hauling on the PVP server for everyone. It will make hauling dangerous and will make privateering possible (finally). + you really underestimate the power of dock to dock teleport towing. You will spend less time sailing actually - but the time you sail will be more dangerous. and it does not affect pve server at all (i hope) -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
+ smugglers -
your assets from the old character will be in redeemables also your xp is safe and is going to be applied to newly created player
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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
it feels this way compared to old system now with all this free time you can go and accomplish something in PVP- 543 replies
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Чтобы убить команду надо уже стрелять продольно в тот дек где остались люди команда уже давно разбита подечно и не попадая в верхний дек вы там никого не убиваете
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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
You get back to your capital by sailing or by transporting goods by using free-town delivery (and picking them up in the free-town nearby your capital) We are not ignoring PVE server at all. It was always said that the only difference between PVE and PVP servers is inability to attack players. We never said they will be drastically different or/and will be maintained separately. What happens on PVE = happens on PVP. -
Complaints about moderation.
admin replied to admin's topic in Forum and website problems and improvements
person can contact the mod who he thinks is not right and discuss it with them. If it does not work he can then add me to the conversation. thread locked. -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
third rates should be a lot more useful and we plan to do minor changes to 1st and 2nd rate to make diverse ship set ups more viable. the width of the planking is the first step in that direction. after that we might try tuning speeds and wind curves- 543 replies
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Patch will be deployed tomorrow 19th May What's new: Closing server PVP 3 EU mirror PvP 3 EU Mirror will be closed down during patch deployment. Player assets will be moved to accounts on PVP EU 1 Most assets and currency will be given to players as redeemables. More information and details on the process are posted here http://forum.game-labs.net/index.php?/topic/13913-important-announcement-pvp-eu-3-server-closing-and-merge Damage model 5.0 Penetration models were completely overhauled All last remains of random factors and probabilities were cleared out of the code base to make damage purely skill based. Cannons have penetration numbers based on historical data (very close to admiralty test tables) Armor width is added to ship parameters and effective armor based on angle of hit is added as well. Masts have received thickness (in addition to hp) - no more 1km demasting Modifiers of wood types have changed Fir = -10cm Oak = standard Teak = +5cm Live oak = +10cm Detailed description is in this topic http://forum.game-labs.net/index.php?/topic/13934-damage-model-50/ New damage system was extensively tested by our QA and us, but of course it still requires final tuning based on player feedback and results. Expect potential problems and unbalanced ships or gun types. New ships added Player voted ship: Rattlesnake - sloop of war Player voted ship: Chapman's Indiaman - combat trader Changes in port battles There are 3 types of port battles now. To give frigates more intensive testing of the damage model and to give more options for frigate captains. Shallow water ports - no changes Medium depth port battles - Cerberus to Ingermanland/Constitution Regional port battles - Cerberus to Santisima Defense timers cannot be changed by defenders after they were picked the first time. Choose them wisely. Changes in battle entry, reinforcements, and capital waters Captains wont be able to enter battles immediately after log in, port exit or sitting in battle result screens. To do that the system of invis/invul has beend changed. After login or port exit or battle exit you will not be able attack or be attacked for 30 seconds. 120 sec invulnerability timer wont let you enter battles. This will completely solve hiding in battles issues. Positional reinforcements system has changed closer to the old method. Captains wont be able to position themselves ahead of the enemy. Captains can only reinforce battles from defined zones that will be visualized on the map. Capital water protection system changed. You can attack enemy ships in your capital waters. Not only that. That battle will be opened for 1.5 hours and reinforcements will be fully positional during the whole battle time. Other changes Spyglass added to open world Clan warehouse added to the game Clan tag is now showing on the open world Ports will sometimes purchase ships from players on the auctions Fleet orders will now scale based on your group size All orders after their start will be open for your nation for 2 mins to allow bigger engagements We are doing certain experiments for xp for travel for future exploration and other features System allowing a much stronger side to exit battle has been reworked. We now take into account only starting battle rating difference situation at the start of the battle (previously it was dynamic). The rest works as before. If you were attacked by a weaker force - stronger side could deny battle and exit during first 2 mins (this is a legacy feature somewhat reducing the effect of trolling by light ships). Exit timer is now going to reset if you are taking water. This will help in group battles where you always had to keep destroyed enemy tagged. Mortar brig hits will now generate leaks under waterline if it penetrates Teleport between outposts(docks) is now without cooldown Teleport to capital (unstuck) is now possible only with the empty cargo hold Fixed bugs: Certain CPU load optimization was implemented. Fixed camera bugs on Essex Fixed bug with time bonus on Steel Toolbox Fixed main camera bugs on the Mortar Brig Fixed reload bugs on Mortar brig Fixed several lightning issues on Mortar brig Fixed bugs causing distance problems on mixed decks Several sound bugs fixed Tunings: Ingermanland и Constitution are now built on 2nd level shipyards (because they are 4th rates) Ports will stop buying resources if NPC stock exceeds 25000 - further changes to economy will be done in the next patch Broken rudder bug fixed (it was not giving enough penalties) Repair kits are removed from loot Minor changes in pricing of blueprints and ships were done to allow faster tuning and design changes Num Enter on keyboards can also send messages now 2 important exploits were fixed thanks to the Captain qw569 Multiple headspinning bugs were introduced Next content patch will be deployed in a month. Before that we plan to issue 1-2 hot fixed to finalize damage model and several other things.
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Вообще по правилам боя и принятым нормам той эпохи линейники не стреляли по фрегатам если они не открывали огонь первыми. Правило очень строго соблюдалось. Исключения были в 1 на 1 если фрегат находил одинокий линейник как это было в cлучае с Leander https://en.wikipedia.org/wiki/Action_of_18_August_1798 но даже в том случае leander проиграл бой французскому третьему рейту (после 5часового боя) пс правда капитана за храбрость и смелость отправили обратно в лондон дали рыцарский титул и перевели командовать 80 пушечным Foudroyant. его первого лейтенанта тоже сделали рыцарем и дали в командование HMS Bellona (тот самый)
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так а зачем на года то это же не "с легким паром". Если вы наигрались почему это плохо то? наигрались - прекрасно. появится чтото новое попробуете снова. онлайн всегда падал и рос после больших изменений и будет падать опять после релиза будет скачок и потом опять упадет до стабильных 500-1000 самых фанатов которые просто хотят ходить на любимом корабле.
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вы описываете неготовый суп покупка альфа игр = покупка неготового супа ингридиенты вроде есть а суп еще не готов но судя по статистике ингридиенты норм, но из-за отсутствия рекламы онлайн будет только падать а рекламировать (раздавать неготовый суп) нет смысла
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Игра в топ 10 стима по среднему времени проведенному в игре за последние 2 недели (и по среднему и по медиане) Дота 20 часов Навал 23 часа Ваше мнение не соотвествует статистике. То что вы наигрались и вам хочется большего мы понимаем. То что мы планируем сделать мы сделаем, но согласно статистическим данным даже на текущий момент для среднего игрока контента на 3 часа больше чем в Доте (от самой Валв)
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National news section reopened as an experiment Captains posting in that section must avoid personal attacks and rude direct confrontation. Having said that - captains can discuss general national skill/clan levels as gentlemen of the 18th century and describe events the way they see it. Here is an example from the 18th century propaganda Thus the simple test for all your posts is this: If it could be in the 18th century public newspaper = its allowed. Only these insults are allowed: http://wiredstar.com/nainsults/ Guild recruitment topics belong to guilds. Captains should avoid enemy guild topics and should show their powers in battle not on the forums. Guild leaders can ask to remove content they don't want from their guild recruitment topics - those are their topics. Guild leaders must be clearly identified. It will be hidden by moderators (in the order that those requests are received). Lets see how it goes - one more time Don't cross the line please.
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