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Everything posted by admin
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20% width loss for Victory looks pretty drastic to me
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did you try frigates a lot of players say they are awesome
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What's new: We are continuing to search for the best survivability model that allows historical accuracy and gameplay fun. We started from somewhat historical parameters (maybe a bit exaggerated) and are now tuning them to get more fun out of them. Multiple changes at once usually do not allow to make quick judgement of changes, thus in this hot fix we will only address ship of the line armor. Changes in effective planking width (cm) HMS Victory – from 100 to 80 Santisima – from 90 to 78 St Pavel – from 80 to 75 HMS Bellona – с 80 to 77 3rd rate с 75 to 73 USS Constitution 75 to 70 Frigate armor have been buffed a bit (from 1 to 5cm across for most vessels) Planking was also changed for the following vessels USS Constitution – 5700 to 7000 Ingermanland - 6500 to 6300 Third Rate – 8000 to 7500 Third rate cost of production was lowered by 10% Bellona now allows 24lb on second deck Tuning of gun parameters will happen next patch. Our goal is to allow ships of the line to fight comfortably at distances up to 300 meters. To do that we need to tune the armor and top deck gun penetrations in the way that wont affect frigate combat (which is believed to be a lot better than before 9.8). This has to be done gradually because if we buff 9lb and 12lb guns too much to help rates we will make frigates too weak against each other. Port battle timers Timers can now be set right after port capture (fixed the bug that only allowed to change it after maintenance). The feature will work this way During Contested status - timer can be reset unlimited number of times. After port changes status from Contested to Captured during maintenance - timers cannot be reset at all (only by next capturer) Cannon loss and grape damage Cannon damage and grape damage is moved closer to old damage model where you had to lower planking integrity to inflict more casualties on guns or crews. Because cannonballs pass inside the ship inflicting damage while they retain energy you will still get more damage done by raking through stern or bow. Other changes If clan creator deletes his character clan does not cease to exist - clan creator status will be transferred to one of the officers with the latest log in date. Officers can now open and close clan warehouses Ships of the line can now install cannons on stern (in addition to carronades) In several countries with strict internet policies server list was not visible - this problem was fixed. Fixed bugs: OW Battle icon bugs were fixed Auto connect to battles now works during the 120 second invulnerability timer. If nearby ships are attacked you will be pulled into a battle. You still won't be able to join already existing battles. This will fix the problem when your team mates are unable to join the battle initiated against you even if you exited the port or battle together at the same time. Visualizations of ricochets and non-penetrating shots have been improved (to sync server and client visualization better). Tunings: Mission NPC spawn closer to players Battle timer in small events and large events and duels is now 15 mins Size of reinforcement circles is increased and their distance between each other lowered Indiaman rudder HP bug fixed Penetrating leaks water inflow reduced by approximately 30% to fix the fast insta-sinking Ramming underwater hole size decreased which in turn reduced the crew requirement to fix them Chain shot accuracy increased 10% Kill threshold reduced 10x times from 55% of overall hp to 5% overall hp Rudder penalties are now binary. White rudder indicator = 0 penalties, Yellow rudder indicator = 50% turning penalty. (previously 1pt damage to rudder already lowered it performance linearly, but it was not visualized anywhere) Time to relogin to battle after crash or disconnect increased from 10 to 15 minutes Discuss
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no name no time no date did you post the f11 report right after it happened?
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Forthcoming patch changes - Wednesday 25th May
admin replied to admin's topic in News Announcements & Important discussions
Logically if their ships are in port they don't even have to sail anywhere. They fight right in the harbor. But lets see -
Hello Captains We plan to add a layer of crew shout outs that will play during important command switches for NPCs and players It will look something like this We need your help in defining right commands for right actions. Please propose your suggestion on historical commands and/or crew shouts. Format Action: Ship turning - Voice shout: Haard to staaarboard Action: boarding preparation - Voice shout: Prepare for Boarding Action: no action/random crew shout - Voice shout: __________ ...
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Forthcoming patch changes - Wednesday 25th May
admin replied to admin's topic in News Announcements & Important discussions
the changes are not guaranteed. we will see if we can avoid abuse by purchasing the flags to lock the PB in an efficient way. If it is not possible that change won't be done untill the cool down is tied to actual contested status. -
Hotfix changes. Reinforcements zones will be increased in size and moved closer to each other. This will reduce their spawns in land and make joining existing battles more comfortable. Invulnerability timer will allow entry to port battles Invulnerability timer will pull you to instance if the battle is created in your vicinity. This will stop group splitting if you are located in the area of the attack under invulnerability timer. It will still not let you enter battles if you are far away from your main group. Port battle assault flag creation cooldown is added - 3 days. Assault flags will not be generated for ports that were captured 3 days ago or less (tentative change, might not happen) Chain shot accuracy will be somewhat increased Grape damage bugs are fixed. Destroyed planking will allow better grape penetration Cannon loss addressed. Destroyed planking will affect cannon destruction but the main damage to guns will happen during raking Penetration values will be adjusted for ships of the line Cannon penetration values will be tuned a bit Ingermanland and Indiaman are in the wrong place in the food chain. HP and planking values for these ships will be adjusted Kill thresholds adjusted (reduced to 5% from 55% overall damage). You will get kills if you sink the ship by leaks if you did at least 5% of damage) Single ship missions distance to bots reduced OW mission distance on high level missions reduced by 10-20% on average If we have missed anything important please tell is in comments they might get in if they only affect gameplay values.
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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
yes - lineships armors are too strong try frigates until wednesday supplies and demand will be overhauled next week - minor fix later we will change the resource distribution for politics rework -
thank you yes - after patch it will work the following way During contested status - you will be able to change the timer as many times as you want. But after port changes ownership during maintenance - you wont be able to change timers
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perhaps entry to port battles should not be countered by the antigriefiing 120 sec rule
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Please read our post again and carefully Captain we just said that polls are not useful because forum = 20% of population forum poll results are not representing the opinion of the majority and we all know it we are going to move the polls into the game to get the real voting data in the future Your reaction to our comment shows that you are maybe not fit to hear honest feedback flipping by a neutral comment about polls in general You even changed your name
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i think we coded in that you can exit using the basic cutter but the military ship must be sold
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ships of the line armor
admin replied to admin's topic in News Announcements & Important discussions
stay on the positive side guys We DID want to test that side of the spectrum. Its early access - we MUST test to find the best balance. Without testing you won't have anything in the world -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
we are very careful with what we promise demasting at lower mast sections from 1km = hard promise = won't happen ever again higher sections are possible still - people just don't shoot at them for some reason.\ Btw how is your comment is contributing to the patch discussion? it looks very off topic to me -
Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
no penetration no damage partial penetration = partial damage we said we are going to fix long range mast shooting meaning that it will be impossible to demast from 1km like in real life we always deliver on our promises -
i hope its not random it uses the center point of attacker and defender that are creating the battle, draws a vector and places spawns accordingly based on attacker and defender positions.
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you should be pulled into battle if you attack - you can attack 30 sec after exit they can attack you 30 sec after exit. if your group is attacked new battle can be created (i hope) its just you cannot battles that are already created
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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)
admin replied to admin's topic in Patch notes
dont shoot masts - use chain or shoot masts from very close distance previously people were playing happy click click mast heroes from 1km from any vessel forget that tactic existed - we don't want it in game -
while forum polls can be useful we are no longer accepting forum poll results as valid representation of the opinion of the majority in game polls are coming soon
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Tag system is working as intended. You other friends can join the battle if they are close to you they will be pulled in if you are attacked. They can also attack themselves. You can attack yourself. But if they were in battle or in port at the moment new battle started they will not get in The reinforcement circle can be completely in land - IT IS the design. You can completely deny enemy reinforcement by attacking creatively. Will repeat Ships sitting in battle and Ship sitting in port will never reinforce any battle - they won't make it. Or rephrasing To be able to reinforce battles now you have to be outside in the open world and maximum at 1m 58 seconds of sailing away from the battle.
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i think it is too strong and should be lowered best suggestion is to sail frigates until wednesday
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If someone writes a combat bot i will hire that guy (if he is a good ai programmer as well) and will also bring them into other projects (secret ones) Otherwise this evidence is in-conclusive. Benefits of botting in gross ventre are extremely doubtful in a full pvp world.
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Bring Back Port Capture Windows
admin replied to Captain's topic in Current Feature Improvement Suggestions
its bugged now it only allows changes after maintenance but only once