Captains - hot fix is being deployed today to live servers
Low level missions fixed - 6th rates no longer spawn in 7th rate missions
Brace now protects your crew from explosions (unless its you who explodes). If you know someone is planning to explode use brace to reduce crew losses.
Fixed bugs with rum repairs - surgeon now repairs 30% crew and uses rum properly in instance (1 crew = 1 rum)
Increased hostility points generation from pve and pvp by 25%
Bellona and 74 blueprints added to a pirate den
Speeds at certain angles and turn rates adjusted (mostly improved) for the following vessels
Privateer (angles to wind turning)
Lynx (turning)
Niagara (angles to wind)
Rattlesnake (turning)
Renommee (turning)
Cerberus (speed)
Snow (speed, angles to wind)
Brig (speed, angles to wind)
Endymion (turning)
Constitution (turning)
Mercury (angles)
Surprise, Endymion and Renomme were too fast at close angles to wind and their bonuses the were slightly reduced (approximately 0,5 knot loss at 15 and 45 degrees to wind)
Some ships lost a bit of speed at 180 (including constitution and endymion)
Several important bugs fixed
Significant changes
Basic cutter is now a basic pve farming ship. It will not be able to attack players and join pvp battles and outlaw battles (battles originated against the player) as reinforcement. It will still be pulled into combat instance if he is in the pull circle.
Open world Unstuck command (Tow to port) has returned to its original form. It sends player to the nearest deepwater port (not to capital). It was a temporary change because we had to the random teleport bug.
Ship knowledge tree requirements were relaxed and changed at high level ships.
Experimental feature
Hull and Rig repairs now share cooldown to provide more depth in combat tactics
We plan to address fleets in outlaw battles issues this month. We know it is an important issue.
Please try not to hoard your conquest marks and spend them - we plan to gradually increase prices for permits over time.
Discuss
knowledge slots changes