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admin

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Everything posted by admin

  1. You still have to master the lower level ships, but it is a bit easier now.
  2. that is a fleet mission - basically a group event
  3. basic cutter can be attacked but if you sail without fleets in a basic cutter a lot of players will just ignore you.
  4. without.. strange autocorrect
  5. basic cutter is a pve basic ship to get the grasp of the game. For pvp upgrade to pickle or privateer - which are cheap and provide immense fun (and safety)
  6. You don't have to sail both ways if you build ships around the resources. And you still can tp without ships from outpost to outpost in your nation without any cool down or limitation. But resources have to be transported - not teleported. Arranging convoys or sailing in fast traders still provide ability to transport required resources faster. We fully understand the negatives of teleport to capital removal but we always said that it was a temporary measure.
  7. bug
  8. ah if you sink you are sent to the nearest friendly or neutral port. Thats not a TP
  9. You are teleported to harbor not inside the port.
  10. But now someone don't have to craft iron fittings - they can get them in caymans. We made all free towns purchase construction materials so all players who have shipyards in free towns can actually use player brought resources to build ships.
  11. i was planning to post an excel )))
  12. we are considering to add them as loot drops
  13. We reprimand players farming pvp marks if the exploit was caught on video or with other sufficient proof. And yet - even if you have 1000 pvp marks for example - how can you turn them into a first rate?
  14. definitely a bug.
  15. You should not believe things said on the internet. Some of those things are not true. Outlaw battles (pirate vs pirate) do not give rewards.
  16. hmmm.. this was not done.. is it true? Can lords of Cartagena or Port au prince confirm?
  17. nearest deep water port
  18. pirates cannot get marks by pvping against each other.
  19. Exchanging land is allowed between nations. Its a sandbox and nations can do anything they want with their regions
  20. Captains - hot fix is being deployed today to live servers Low level missions fixed - 6th rates no longer spawn in 7th rate missions Brace now protects your crew from explosions (unless its you who explodes). If you know someone is planning to explode use brace to reduce crew losses. Fixed bugs with rum repairs - surgeon now repairs 30% crew and uses rum properly in instance (1 crew = 1 rum) Increased hostility points generation from pve and pvp by 25% Bellona and 74 blueprints added to a pirate den Speeds at certain angles and turn rates adjusted (mostly improved) for the following vessels Privateer (angles to wind turning) Lynx (turning) Niagara (angles to wind) Rattlesnake (turning) Renommee (turning) Cerberus (speed) Snow (speed, angles to wind) Brig (speed, angles to wind) Endymion (turning) Constitution (turning) Mercury (angles) Surprise, Endymion and Renomme were too fast at close angles to wind and their bonuses the were slightly reduced (approximately 0,5 knot loss at 15 and 45 degrees to wind) Some ships lost a bit of speed at 180 (including constitution and endymion) Several important bugs fixed Significant changes Basic cutter is now a basic pve farming ship. It will not be able to attack players and join pvp battles and outlaw battles (battles originated against the player) as reinforcement. It will still be pulled into combat instance if he is in the pull circle. Open world Unstuck command (Tow to port) has returned to its original form. It sends player to the nearest deepwater port (not to capital). It was a temporary change because we had to the random teleport bug. Ship knowledge tree requirements were relaxed and changed at high level ships. Experimental feature Hull and Rig repairs now share cooldown to provide more depth in combat tactics We plan to address fleets in outlaw battles issues this month. We know it is an important issue. Please try not to hoard your conquest marks and spend them - we plan to gradually increase prices for permits over time. Discuss knowledge slots changes
  21. investigating will try to help
  22. rum is bugged and will be fixed tomorrow it will be 1 rum = 1 crew (Hopefully)
  23. It all does not matter because you have to travel. You can have 1000 alts and all will have to sail with resources, being content for privateers. One of my in game friends have built a lvl 3 shipyard in a free town in enemy territory using resources robbed only from players.
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