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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
admin replied to admin's topic in Patch notes
Topic updated Update Hotfix 2 (07/21/2017) Fun for everyone The exclusive content despite being a good idea is not received well by the players. Victory marks could converted from combat marks on all servers. Players of less competitive nations would be able to get access to victory marks using pve or pvp (but a bit slower). Speed upgrades and skill books rebalanced (severe nerf) - total bonuses from speed upgrades and wood types won't exceed 22-23% (previously 45% which was too much) Wood types speed characteristics slightly rebalanced as well Caps for thickness, armor and sail hp increased by 5% Victory marks will only be granted to captains with rank post captain and higher Fix bug when forts and towers did not spawn in battles -
Lets start with introducing penalties to pure speed mods and slightly reducing the buffs they generate. If it won't be enough we will rebalance the speed cap.
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Conquest Ladder Zero
admin replied to Hethwill, the Red Duke's topic in Current Feature Improvement Suggestions
Win/lost points are only valid during the round.. for the next round they are burned and next round starts only with control points. negative lost points are (should be) a great idea because it discourages port trading and actually gives some benefits to come and defend ports. There are some things that can be added to the future to improve the system Points only taken from the existing pool of points. For example - to encourage nations to attack bigger targets we can implement that points can only be gained from the positive points another nation has. If another nation has 2 points then taking 2 ports from them gains you 2 win points + 2 control points. If another nation has 0 you gain nothing by attacking them because they have nothing to subtract it from - this will give small weaker nations some breathing rule. And improve their chances Wild card alliance (forced alliances) Another interesting idea is forced alliances. This feature could work like this By the end of the round 3 weakest nations (by points) will sign an alliance (forced alliance) and will act as one nation for the next round Using current situation on PVP EU as an example Three lowest nations by points are France - 6 pt, VP - 6 pt, and US - 3 pt If they remain in the bottom on the list by end of the round the game will force an alliance on them combine their points 15 pts and consider them 1 nation for the leaderboard placing them in the 3rd place in the leaderboard as one nation nations will be allied and will be able to use each other ports and join each other port battles on one side (won't be able to attack each other of course) By end of the next round the alliance will be disbanded and new force alliance will be calculated for the nations having lowest individual points- 37 replies
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Conquest Ladder Zero
admin replied to Hethwill, the Red Duke's topic in Current Feature Improvement Suggestions
Starting at zero gives a bit more options for region trading using capture points and control points As if you are only rewarded for wins/losses than port trading is easier of course the system might get updated if we have not foreseen something - community as a whole is always ahead in thinking and finding things -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
admin replied to admin's topic in Patch notes
it will be fixed tomorrow..stack of marks will be increased to 10000 and the lost marks will be sent to redeems -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
admin replied to admin's topic in Patch notes
With proper weaponry Wapen's DPS is higher than a Bellona's - people don't realize it (yet) -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
admin replied to admin's topic in Patch notes
if this is a case we will provide lost marks in a next hotfix -
Good day Captains Patch is being deployed to live servers What's new: Conquest mechanics changed. Conquest marks converted to combat marks at 10 combat per conquest mark New mark added - Victory Mark (pve server will receive a combat mark to victory mark conversion) Victory mark will be granted for map wins (not port battles) using the legacy system (old control will move to the next round) The whole nation (captains who logged in during last 7 days) will receive a victory mark if their nation wins the map Map is won by the nation having largest number of conquest points. Points are received from 3 sources: port control - nation gets 1 point for most ports, 3 points for important ports: Santo Domingo Cartagena de Indias San Juan Port au prince San Iago Morgan Bluff Vera Cruz Campeche Nouvelle Orleans Bridge town Road Town wins - nation gets 1 point per win losses - nation loses 2 points per port loss This reduces the incentives for port trading as you lose a lot more points by trading ports Current map win cycle is set at 1 week for testing New group type added - Battle Group If battle group is attacked only battle group is pulled into battle If battle group attacks only battle group is pulled into battle If attacked by another Battle group BR checked between battle groups only Battle group size - up to 25 ships Important - all allies who are not in a battle group will only be able to join using reinforcement circles PVP combat mark rewards increased significantly Invisibility now has a speed buff and allows you to ignore wind We added a possibility to review the ship that you just boarded in the inspect ship interface Combat news channel added allowing you to see whats going on in pvp right now Admiralty pvp daily leaderboard added - showing top 15 captains by pvp kills The pull circle has moved to defender as an experiment Fleet ships will now be pulled to outlaw battle We have brought the ability for the clan creator to transfer the creator (founder) status to another person We have added the ability for officers to promote other members to officers Clan warehouse expansion is added Blueprint and permit changes Blueprints of Rattlesnake heavy, Ingermanland, Niagara, Wappen von Hamburg have been added to game (they all require permits that were added to the admiralty as well for victory marks) Ocean, Santisima and Pavel permits are now available for victory marks Bucentaure, 3rd rates and HMS Victory permits are available for combat marks Fixed bugs: Fix the bug which did not trade the ship you were trading to your counterparty (thanks to Banished Privateer) Finally fixed the bug with random teleports in the world Fixed the bug when the player could be present both in the OW and the battle instance Fixed the bug which randomly removed the player from the open world if he Alt F4 during exit from battle Fixed the bug which did not update the Open world speed if the fleet was dismissed Fixed a ship duplication exploit (thanks to Banished Privateer) Tunings Agamemnon now requires shipyard lvl 2 NPC no longer can gain hostility by sinking other NPCs Tow to port does not tow you to county capitals anymore (to fix the potential PB exploit). It sends you to common deep water port, but excludes county capitals Ships sink a bit longer Permit prices were rebalances slightly Trincomalee side HP and thickness was buffed slightly NPCs no longer sail rattlesnakes, Niagaras and Ingermanlands War supplies can now get 100% hostility Removed the outdated ability to leave the battle for the side with large BR difference After this patch is stabilized we will be starting to work on Unity 5 transfer Update: Hotfix 1 (07/18/2017) Mark limit increased from 1000 to 10000. Lost marks due to previous limit were compensated via redeemables. Fixed bug with contracts not listed in port shop. Fixed bug with invisibility state after battle is over on players that left that battle earlier. Some UI fixes in the conquest tab Update Hotfix 2 (07/21/2017) Fun for everyone The exclusive content despite being a good idea is not received well by the players. Victory marks could converted from combat marks on all servers. Players of less competitive nations would be able to get access to victory marks using pve or pvp (but a bit slower). Speed upgrades and skill books rebalanced (severe nerf) - total bonuses from speed upgrades and wood types won't exceed 22-23% (previously 45% which was too much) Wood types speed characteristics slightly rebalanced as well (http://i.imgur.com/Siq9RRa.png - changes in yellow) Caps for thickness, armor and sail hp increased by 5% Victory marks will only be granted to captains with rank post captain and higher Fix bug when forts and towers did not spawn in battles Update Hotfix 3 (07/26/2017) Crew sailing requirement reduced for speed upgrades and skill books Conquest information changed to provide more clear information about conquest mechanic Wapen von Hamburg naming corrected Fixed bug with NPC ship distribution in ports (thanks to Captain Banished Privateer) Update Hotfix 4 (07/28/2017) Some survival upgrades rebalanced (significant boosts to repair time reduced) Leaks rebalanced (it will be possible to sink ships with penetrating holes under waterline again) Ship capture from NPC returns to PVP servers. All ships from rank 7 to rank 5 are captureable from NPCs. Update Hotfix 5 (08/15/2017) Fixed bug that allowed both repairs to be used on the ship if you recaptured a captured ship (Thanks @Moscalb) Fixed bug that sometimes shown the negative time on the battle entry timer Added ship names to escaped and captured ships in the Tab Interface Significant streamlining changes to crafting levels and ship crafting XP due to ship capture ships are now unlock in groups (by ranks) to give you the chance to craft popular ships instead of forcing you to pass through ships no-one wants overall xp level required to progress is lowered
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Unity 5 and what can we expect from it?
admin replied to Justme's topic in Patch Feedback and General discussions
Do not expect anything new please. The switch has purely technical reasons: 32b unity 4.6 cannot build a game due to memory limitations. As a result adding new assets became impossible. -
Unity 5 and what can we expect from it?
admin replied to Justme's topic in Patch Feedback and General discussions
Expect the worst as usual. -
Unity 5 and what can we expect from it?
admin replied to Justme's topic in Patch Feedback and General discussions
unity 4 itself is a 32bit app. It can build 64 bit apps but it itself cannot work properly anymore due to the volumes of assets. -
People say many things on the internet Captain. If hacks existed they would be available for download at least somewhere. or good samaritans would send them to us for review. But unfortunately no hacks appeared since release of the game despite the attempts to find/make some. If you come across software that makes gameplay easier please post links, unlike other devs we are pretty fine to discuss such issues in public.
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Battle group mechanic that is currently under development will stop using ai to pull an organized group into battles
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Hello Captains. Here is the development roadmap for the next 3-6 months for your consideration. Significant milestones Move to Unity 5 (complex task with unknown ETA) Current version of unity does not allow us to add more content due to several limitations of memory and the engine. We cannot add new ships because of 32bit application (thats why a lot of ships were removed from game engine to just allow us to patch the game after the introduction of the new sounds. Move to Unity 5 might also increase FPS across the board due to improvements to the engine in general. Port UI complete rework - self explaining. Open world UI improvements - once 1-2 is done Battle UI improvements - once 1-2 is done Localization into first batch of languages - once 2-3-4 is done spanish french russian german simplified Chinese During these milestones the development will slow down and there will be less patches and hot fixes. Especially during the Unity 5 transfer. Once transfer is made it will be provided to testbed for testing. Tunings Finalization of conquest and conquest rewards Additional PVE content (missions, raids other improvements) Finalization of PVP Rules of Engagement and PVP rewards If you think something must be done asap and added to the tuning list please provide list of 3 changes most critical to you or to those who you play with. Example how it might look like Add speed increase during invisibility timer Remove conquest marks and replace them with additional labor hours per day Bring back pvp rewards and pvp exclusive content and increase pvp financial rewards by 50%
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I Surrender! BATTLE IS OVER... or not?
admin replied to Koltes's topic in Patch Feedback and General discussions
Ability to surrender only cargo is a great idea - we will put this into a feature backlog. It is not easy to make this - because the way you propose it - it can cause potential for griefing. For example - player surrenders cargo and waits for the privateer to decide on it. What if that privateer holds his decision for 1.5 hours. We then have to keep that trader for 1.5 hours somewhere until the privateers makes the decision not to sink the ship. -
I Surrender! BATTLE IS OVER... or not?
admin replied to Koltes's topic in Patch Feedback and General discussions
It is going to be very hard to solve the griefing problem where the player will let him go to attack again (especially using friends). If he is let go and appears in the open world he will be attacked again. If he is sent to port after that it will be used to send ships around using alts. -
проверим
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1) у вас пожар - пожар когда растет отнимает людей 2) у вас течи - течи забирают людей В результате у вас на пушках остались 42 человека. Из-за этого вы не перезаряжались Когда прекратилась перезарядка? так как на обоих скринах все как должно быть - туча воды + пожар - на перезарядку людей не хватает (учитывайте то что под огнем у вас пожар разрастается)
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Fix looting system
admin replied to Jones el Tuerto's topic in Current Feature Improvement Suggestions
what do you mean by previous one? The auto loot one? -
thats is getting fixed soon either fleets will be pulled into the outlaw battle and will act as player ally or only traders will be pulled into the outlaw battle (to remove the ability to hide them away from battles)
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Minor hot fixes were deployed over last 4 days Combat mark description updated (changed from pve marks) Fixed the bug that did not show X - Inspect ship in rare cases Fort and towers have received increased BR to allow easier leveling of Mortar brig Essex bug allowing use of double shot and double charge without perk fixed Changed furnishings conversion amounts from combat marks in the admiralty Fixed the bug blocking pvp mark to combat mark conversion on the pve server
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there are lot of NPCs around belize if you are talking about that route and most of them are good for essex as target. Try sailing closer to shore and you will find a lot of good target on the route between ben salem and belize Overall there are 1544 NPCs on the map. Evenly spread