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Everything posted by admin
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Player saddam will be banned from game for 2 weeks with full reset of his in game progress. Other players are still under investigation New group type will be created Port battle fleet allowing 25 members Port battle fleet if attacks or if attacked will be pulled into battle in its entirety (if in the pulling circle) and will ignore other ships of your nation in the pulling circle All other ships will have to enter using reinforcements. This will remove the ability for your nation members to interfere with your port battle fleet and if you fleet is full you have 100% guarantee of unwanted ships getting into the battle or splitting your fleet.
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indeed it happens we plan to fix it as soon as possible
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Is Naval Action a Simulation
admin replied to Ruthless4u's topic in Patch Feedback and General discussions
Naval Action simulates a lot of elements of age of sail combat properly, and does not simulate other elements that were common to the age of sail (for example hernia casualties that exceeded combat casualties by the factor of 10) Having said that steam simulation tag contains strange games including games on pigeon dating .- 15 replies
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The reality is that players forget that it is a harshest mmo world with RVR component where your nation can be destroyed. You have a minuscule zone around the capital (high sec) and this is all security you get. You can sink anyone anywhere and even enter their pve missions. By just sailing out into the world YOU ALREADY RISK EVERYTHING. Please don't forget that . I think its just everyone's senses have dulled over time, and even casual players became hardcore seasoned sailors after experiencing this huge risk daily (and would consider eve online with their huge high sec space a carebear world). Please don't forget that everyone. Its all null sec here, don't take it for granted. PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. ps Imagine the shock if CCP removed high security space in eve for example.
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Captains Patch is being deployed to live servers What's new Special event added that will happen from time to time somewhere in the Caribbean Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites PvP marks and PvE marks removed and replaced by Combat marks PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks) PvP marks conversion added to convert left over pvp marks into combat marks Rookie Brig and Rookie Snow added to low level missions Added the ability to switch ships with fleet in ports (even without outpost) Skillbooks and Books now provide a tool tip in the admiralty/pirate den store (to see the requirements and bonuses place the mouse over the result of the exchange in the right window which appears after you click on the skillbook or book) Book tab is added to port store Improved (relaxed) speed requirements and time requirements to pick up loot from sinking ships Fixed bugs Fixed the bug that did not transfer the crews between gunnery and sailing crew focuses when you had extra crew Fixed the bug that did not start the storm preset in the instance Fixed the bug that did not apply hold optimization bonuses in the instance Fixed the bug that did not repair ship in the OW if you had minor damage Fixed the bug that you could sell items to port if the port was not supposed to buy those items Fixed the bug that did not let you place contracts in neutral ports Fixed the bug that sometimes locked the amounts you could sell to 1 Fixed the bug that did not start the port battle if the port battle time fell onto the port battle lock down times (1 hr before or 1 hr after of maintenance) Fixed the bug that blocked purchase of 36lb guns under contracts Tunings Hull repairs, Rig repairs and Rum are now placed into consumables section in the port Trading goods consumption by Npc traders slightly increased Furnishing requirements for 4 lower level vessels reduced Several ships were removed from NPC stores to promote crafting, the margins for the remaining ships were reduced Removed explosion strength from basic cutter Reduced resource requirements for 7th and 6th rates Minor speed rebalances were done for Bucentaure, Pavel, Endymion, Wappen, Agamemnon OW speeds slightly rebalanced
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Alternative To the Conquest Mark system
admin replied to RaimundoJoe's topic in Current Feature Improvement Suggestions
Lords system is great on paper and with new UI it should have shined (imagine nice flags for your lordships, and beautiful letters from with the red seals etc). The problem with the system that like in real life old lords are not interested in wars and are interested only in the status quo. New lords (unlike real life) do not want to change the status quo and don't want to attack old lords and take their holdings... Any thoughts on why? To much land giving pensions?- 20 replies
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- conquest mark
- port battle
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We had to remove several ships. even those that were not supposed to even be premium ships due to unity engine limitations. Gunboat was one of them. They will be back once we port the game to unity 5 (as unity 4.6 does not allow us to add any ships at all anymore). In form of admiralty ships, or reward ships or quest line awards.
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We will fix the BC - but i guarantee you - British will come en force in the next cheapest ship and will burn your fleet. They have not yet realized that it is much easier to pull the same feat off with heavier ships. But they will. Are you both suggesting to switch off group pve attack for basic newbie ships? Ability to attack NPCs will - has to - remain for all ships including basic cutters. Otherwise new players wont be able to pve together at all. Captains should learn to avoid or find a counter (which are many) - for new players... and science
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It is just your opinion. Not an opinion of 15-20 successful light ship captains who will remember this exciting moment forever (and probably a line ship owner will remember it too for a couple of years). Someone will be unhappy in those experiences but those are the historical experiences we are selling.. Sorry if it does not suit your personal plans. BC issue will be solved but ships will burn and will die from cheap ships if they are not careful
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exploding ships are not exploits. So stop calling them that. Captains should find a counter. There are multiple counters to avoid exploding ships. The free nature of the basic cutter ship is going to be fixed, but i have a different question I wonder what will happen when players will lose a fleet of Santisimas to a fleet of exploding cheap frigates? Frigate explosions are going to be a lot more powerful. And it will cost approximately 2.5 mil to destroy a fleet worth 25 mil by fire. Will we see tribunals i wonder?
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clan wars is one of the things we considered
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We have already severely limited the newbie ship, based on heavy ships owners feedback. To the point that it is useless for pvp practice (rookies who you all want to be in game don't have a practice fall back ship) You are now proposing to remove it from pve (pve attacks pull players in as it is a pvp server) Simple organization will help to avoid the basic cutter attack. If you see it hugging an NPC fleet move away. Just like Pablo said.
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Is not it an immersive gameplay? I see a beautiful battle which could happen in reality (and did happen). As it is hard to pull off the spanish fleet was victorious anyway, but british fleet was able to inflict some monetary loss on the opponent. Some tips for similar situations in the future When attacked by a cutter - just sail at 135 and they will not be able to keep up In addition to that use brace before explosions as it significantly limits the crew loss.
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