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Everything posted by admin
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Crew damage is under investigation. The rest of the concerns is just positioning and fit-outs. With increased angle influence focus fire becomes extremely important and wasting shot on masts or shooting at angle results in complete loss of dps.
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data hacking is impossible because all data - even waves and water are on the server. Although you can of course share the videos in this topic. Add them as unlisted videos to youtube or add to a dropbox folder and share the link to the folder here
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I think you should read the post carefully first and show outrage second. There are 2 groups of captains 1. Those who are interested in non-consensual pvp. 2. Those who are not interested in non-consensual pvp (uninterested captains) Group 1 will never find group 2 in patrol zones. They will only find them by hunting. You can only find uninterested captains by hunting. Group 2 players will never go to the patrol zones. Group 1 players dont need special invites and will not only hunt everywhere, but also will happily arrive to combat zones as they might have more pvp there (Unlike group 2 players) Original phrase: but you can still hunt other uninterested captains elsewhere. combat oriented captains are ok in being sent to the combat zone. But i am going to need you to clear this for me: Show me how you could transform a phrase - pvp players should hunt for uninterested captains into - you should leave uninterested captains alone? With quotes how this suddenly translates to this You must do it because we need to decide if we should phrase our posts differently so everyone will understand them as they are written.
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Update on Patrols What we found is that players in patrol zones prefer to join the bigger side which is underlined by the no-exit fight to the death rule. This results in most battles to end up (25)vs(1-5) players. To solve this we will implement the following feature for testing. Patrols will have an individual BR limit - a-la port battle limit. For example: Nassau Patrol: 1200 BR limit Patrol area battle will start as is, if you have 25 players in a pull circle all will be sent to a battle BUT… once battle starts additional players will only be able join the side that has not exceeded the limit. Thus only weaker side will be able to be reinforced, resulting in more interesting diverse experiences, increasing variability of ships.
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Upgrade storage has one goal - to have enough upgrades to quickly fit your ship for fighting in any place of the world. It is one of the features that does not look good on paper (how could you have them everywhere), but works great in reality. Removing it will be hated by many.
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Hello captain. Unfortunately the missions that close or crash do not give full rewards. Though they compensate the captain based on the ship that was in mission. These rewards are calculated assuming you sank the ship equal to yours. So you got some rewards for that mission but of course they are not for all the ships you sank (because server was already down). In the future - please escape the mission before maintenance starts to get the rewards for the ship you sank. We plan to add a feature also that will automatically close all missions giving battle over message 2-3 mins before maintenance. But it will only happen when UI is deployed.
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you cant lose that mission just like deleting the outpost without reading the warning you can only make the mistake once. But the main reason is simple Event changes location on maintenance and thus must distribute rewards before maintenance, there is no other way. Simple and clear rules, want to log off - click a button. Also Claiming takes less than 1 min in a port.
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With the new patch 19 ideas!
admin replied to Tomasso il Fortunato's topic in Current Feature Improvement Suggestions
Its a game - there should and will be some abstractions tagging circle is 20km - you can only see a top gallant of a first ship from 20km. -
With the new patch 19 ideas!
admin replied to Tomasso il Fortunato's topic in Current Feature Improvement Suggestions
yep good points from a to z. No need to tell that it is a 5th rate as you can see it is a 5th rate. Also no need to tell players enemy ship BR Fleets if travelling in a line keeping station 1km away from the lead ships would be invisible as enemy would only see a top sail of a first ship. -
Captains. Patch was deployed today. Important fix of the battle entry bug fixed. You should now see the join button at all times. if you see a battle between enemies you will be able to join one of the sides If you national joins the battle on one of the sides you will only be able to join the battle on his side Port timers costs are now properly applied Visuals of the selection circles around ships were made a bit more elegant.
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PVP missions are good, we need more
admin replied to Slim McSauce's topic in Current Feature Improvement Suggestions
aves (antilles) zone is already on the list - it just did not drop yet new zones will be added BR limits will be introduced (each event will have its own to provide more variety) New items will be added to admiralty (so dont sell your marks cheap/yet) would you guys be ok if the patrol zone is not around the freetown? but is in the active area otherwise.. (like hat island or key west) -
With the new patch 19 ideas!
admin replied to Tomasso il Fortunato's topic in Current Feature Improvement Suggestions
Flags with animations are very expensive from the FPS perspective. Flat flags would not drop FPS but look very ugly unfortunately. -
Give us proper clan management / finances!
admin replied to Knobby's topic in Current Feature Improvement Suggestions
advertising will only work when ui is finished and tutorial is finished and game is localized. advertising before that will waste resources and players (you can only make a good first impression once). until then there will be no clan management features - UNLESS we see great results in premium ship sales. We guarantee that if premium ships sell well we will increase the team. -
Give us proper clan management / finances!
admin replied to Knobby's topic in Current Feature Improvement Suggestions
sorry for off topic we will fix it. br limits will be introduced for patrols. -
Give us proper clan management / finances!
admin replied to Knobby's topic in Current Feature Improvement Suggestions
We don't and wont have them because of the number of programmers: 2. If programmers work on feature A, they wont work on feature B. Battle results were done when we had bigger team which was possible because ratings were higher, sales were better and grass was greener. . Also - we never really gave hard promises on clan tools/logs. If you really want them - we will give the options to pay for them in march. You can already start supporting new unpromised features by buying forged papers -
Give us proper clan management / finances!
admin replied to Knobby's topic in Current Feature Improvement Suggestions
This thread is about clan management tools lets not derail the discussion. you can just watch the combat chat and check daily leaderboards - those are all from pvp. -
Give us proper clan management / finances!
admin replied to Knobby's topic in Current Feature Improvement Suggestions
data shows that you are wrong. There is a lot of pvp. -
Give us proper clan management / finances!
admin replied to Knobby's topic in Current Feature Improvement Suggestions
exactly Simplifying taxation for 50 members is not on the mind of the player who just bought a store npc surprise AND - removing the names actually increases pvp for him - because he does not know about some imaginary agreements that were agreed upon before he joined the game we dont want him to ally with enemies. We want him to sink everyone. All captains who dont belong to his nation are nameless bastards that must be destroyed from the face of the earth. And - whats important for pvp: When they type lol in chat he should only see "kek". Less communication with enemies = more pvp (+less hate) -
Give us proper clan management / finances!
admin replied to Knobby's topic in Current Feature Improvement Suggestions
You don't understand one thing Game need players more than advanced mass tax tools Amount of players interested in mass tax tools is extremely limited compared to players interested in the tutorials and new player experience. If game ratings improve we can expand the scope of things we work on, but until then our hands are tied.