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Everything posted by admin
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Please do not post things that do relate to reality NA is a project created by players for players. Everything except for combat was proposed by players. And many combat mechanics were proposed by players too. It is like this and was always like this You know what is in game - everything players wanted was put into the game and tested. Here is a post from 2014 We deliver on the promises - delivering the promise is more important to us, than anything else. As we know our buyers are funding us to deliver the promises, and many understand that sometimes the result will not be optmial as it is a game and might not become a hit; but they know - we did everything we could to deliver on EVERY major request they made. Just like in the eastern military - accepting the superior officer order is more important, even if you die in the process and fail. @Sir Texas Sir can you confirm that is true for the US military? Even if we fail with NA - we know those who funded us for delivering on their orders will fund us again. Because we never let them down.
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exactly it literally took 20 mins of programmers time. Its done and is law now. We just wanted to let you all know in advance. Meanwhile we are working the tutorial patch with the clan log and multiple critical bugfixes. Stop discussing other issues game issues or meta in the topic about reinforcements
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Captains who are upset about 2 buffed first rates not appearing from thin air should just let it go. We tried no protection and absolute protection and will settle on the best option. 2 rates was an overkill and while we are preparing tutorial patch for release it will be good to tune some numbers that are long overdue. There will be no more increases in protection on the Caribbean server in the future. This is a closed door now.
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You don't understand how reinforcement fleets work they spawn all the time for every person coming into battle. If 1 ship attacks currently 2 rates will spawn. if 10 more enemy join 20 more first rates will spawn.
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Lets be honest 2 buffed first rates was = overkill 1 buffed ship of a similar class = perfect protection
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did you even check how current reinforcement works? if player clicks reinforcements then local authorities send protection ships UNTIL the end of the battle for every enemy.
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Captains In one of the nearest patches green protected zones reinforcements will be changed. Instead of ships of the line local authorities will send veffels vessels that are appropriate to the attacker ship strength. For example: If 3 frigates rates attack a trader, 3 buffed reinforcement 5th rates will be sent as protection. Please adjust your trading routes or production accordingly, and spread this information to your nation's officers.
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Multiple large safe zones are there as a legacy and might not survive until release (just like the little river port) But all easy nations will have large safe zones. they are absolutely needed to give players some breathing room between pvp trips.
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Even with reinforcements?
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There must be a method to raise hostility when players do not come to pvp around the port PVE provides the simples and un-abusable method to raise hostility (we love flags but it is impossible to solve all potential abuse with flags). Same with stationary blockades - it is hard or expensive (from the tech perspective). We do want to find out the way to improve this but unfortunately current priorities force Maybe loot should be added to won port battles (to make this pve hostility more bearable)
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does anybody else have the same problem?
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RvR, Solo Players, Ports and Pirates.
admin replied to StaleMemes's topic in Current Feature Improvement Suggestions
yes hence the dilemma its impossible to make solo pvp widely available with quality of life features -
RvR, Solo Players, Ports and Pirates.
admin replied to StaleMemes's topic in Current Feature Improvement Suggestions
With time we just learnt to ignore groups that want to ruin gameplay for others. The trade off is known and it is possible to tune travel options by removal or making them costly. I am personally fine with living in a certain part of the world, if I know it helps traffic (more targets) and its ok if another part of the world cannot be reached today. -
RvR, Solo Players, Ports and Pirates.
admin replied to StaleMemes's topic in Current Feature Improvement Suggestions
Lets talk basics first, as you mentioned solo players in the topic Regarding SOLO PVP vs Quality of life To increase all solo pvp all quality of life features must be removed All quality of life features (outposts, fast travel, tows) remove player from the map All quality of life features allow you to increase the size of the group faster Example Without quality of life feature: players friends gather at tortuga but player is in la navasse, he sails solo to la tortuga and is attacked by a solo hunter solo hunter happy, player maybe also happy With quality of life feature: players friends gather at tortuga, player tows his ship from la navasse, teleports to outpost, 25 of them sail to a channel and sink a solo hunter. large group happy The dilemma is simple. To increase solo pvp quality of life must be dumped and players should accept that they live in a region and it takes time to travel to another. Alternatively if quality of life is key then solo players should be explained that there is no solo pvp. "Solo hunter" meaning can easily be replaced by a @small group@, as quality of life allows fast creation of large fleets that will always win against a small group. Verdict Quality of life features (tow, teleports) only favor the largest group (larger nation). All features that speed up travel increase the potential size of the group. -
Patch 22: Patrol BR limits, Grape fix and Planking mechanics improvements
admin replied to admin's topic in Patch notes
carronades mostly died out after the introduction of 24lb super frigates by US and French navies. -
Patch 22: Patrol BR limits, Grape fix and Planking mechanics improvements
admin replied to admin's topic in Patch notes
data from admiralty tests shows that light calibers penetrated 100cm of wood at close range. But their pens dropped muuuch faster with distance. this is implemented in game too. A long range even 24lb does not penetrate 1st rate hull. -
It is most likely caused by the reduction of the attack circle (to allow more pvp and reduce defensive tag effectiveness) if you have ping difference enemy could be a bit further away from you on the server can be fixed by increasing the attack circle back.
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rephrase please i don't get it the battle does not start even if you re in the circle everywhere on the map?? Or only when the person tries to enter port? if the person can click the port when being attacked he will get into port more often than not.
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Patch 22: Patrol BR limits, Grape fix and Planking mechanics improvements
admin replied to admin's topic in Patch notes
in one of the next patches we will add a medium ship only event hispaniola and aves will remain free for all tumbado and la mona will only let 4th rates and below- 265 replies
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2 separate clan logs will be provided in the next big patch 1) Money log - only showing the withdrawals of money and marks 2) Resource log - showing last 25 transactions with the warehouse (with the exception of money and marks)
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replied in private rank not showing is happening sometimes - it does not mean the person is hacking.
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RVR Indeed needs more time to be cooked properly. But we would like to ask Captains to hold on. We are laser focused on the following issues and just cannot reallocate resources elsewhere. Priorities Tutorial and New Player Guidance Open world UI Port UI Once these features are deployed we will be ready to start applying final polish to conquest, rvr, and pve. Regarding the lockdown on resources. We considered letting clans lock the store, but see more negatives in it than positives. Maybe you will help us understand the benefits better?
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Patrol zone ROE is still an issue - BR limit
admin replied to vazco's topic in Current Feature Improvement Suggestions
You can run in the OW If constitution got into firing range it would fight to the death i am sure. + you are rewarded for damage. -
Patrol zone ROE is still an issue - BR limit
admin replied to vazco's topic in Current Feature Improvement Suggestions
We have heard it all before - actually the discussion was EXACTLY the same about admiralty events. Remember how admiralty patrols started? no limits. Then players started to ask for smaller limit. Did participation increase with limitation to 6v6? No Were there a lot of rookie battles in the bahamas with 3v3? No Its a sandbox. Get a friend. Find someone in National chat, he wants to to go pvp zone too but does not know you. If you are alone you will have to run sometimes like USS Constitution. Totally historical. Current BR limits allow for 25 ships (Hispaniola event allows Trafalgar fleet composition)