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Everything posted by admin
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Hostility for killing OW AI
admin replied to Gott365's topic in Patch Feedback and General discussions
Hey.. Why do you use a hell word in a simple question?- 23 replies
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- hostility
- open world
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Hostility for killing OW AI
admin replied to Gott365's topic in Patch Feedback and General discussions
I am stealing this- 23 replies
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- hostility
- open world
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This is complete opposite view from ours. (which is fine that you have a different opinion) PvE players can find pve a lot easier now. There is a bigger variety of missions determined by port type (more missions are coming). PVE rewards are now 10x better and bots are spread by regions (based on their rank) so you can easily find the types you need. If easy pve meant - mindless missions from capital yes its gone. But it was ruining the game. You have to MOVE OUT of capital to progress. War server has risk - pve is in kill missions or in enemy waters. Peace server is tranquil and calm and there are enemy bots assigned to every neutral town providing pve everywhere. In terms of pvp - enough rewards depends on the view what pvp is. PvP must have risk and it gives huge rewards if you catch the right guy at the right time (on the way back). PvP missions, conquest missions and operations are not yet in and will increase variety too. Most importantly - normal players can finally make hardcore safe zone hunters pay and drink their tears. By reverse ganking them on the way back.
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Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
NPC Traders and player traders carry plenty of them - ask your clan privateers to hunt some for you. (remember that there is no more teleport with resources so they have to actually carry them to crafting destination) -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
all first rates are in the ballpark of 50k. But you can check it yourself in game. -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
All crafting resources are produced and traded in cargoes of 1 ton All trading resources are traded in cargoes of 100 tons. This is correct. This does not need to change. -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
Economy was rebalanced and denominated. YOU WONT FIND ANY WAY TO MATCH That profit in this patch in old gold BUT. 900k old money is 36k new reals. Players who will research information properly will get an advantage. lots of goods make more than 36k reals. lots of goods make less as before. But players must stop using old numbers as a reference point. Its getting really frustrating because it starts to seem that a lot of feedback from players here is not based on real numbers or has no thinking behind it. And unfortunately and sadly can be just ignored as it has zero value from simple perspectives even like basic math. SAD -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
These look like great profits (if numbers on the right are correct) update checked. we cannot confirm the numbers in the table. But profit numbers are definitely in the ballpark - its just Gregory is probably using wrong numbers from a partially broken trader tool (which we do not support as it is a dev tool - it will most likely be removed and trader information prices will move to NPC trader loot journals) -
Fast and furious or a more balanced game.
admin replied to Old Crusty's topic in Current Feature Improvement Suggestions
World of tanks is a lobby based game with every battle is available by just clicking a button, with no risk and no travel (and no loot) NA is an open world game where you actually have to hunt, search for targets and do not have guaranteed battles. Sending players to enemy waters to pve AND pvp is obviously not making it WOT style it actually moves it even further away from lobby based risk free clickers WOT analogy is just a random statement without any real facts supporting this comparison. -
Patch 27 - Port interface and usability feedback
admin replied to admin's topic in Patch Feedback and General discussions
no plans to update chat at this stage. It works - looks ok - and people got used to it. Discord raised 129 mln dollars in 6 rounds to make it and has 250 employees. Once we sell or raise 129 mln I guarantee we will make an amazing chat with 6x better overlay (but personally i would spend it all improved boarding and effects + walking on each deck with your crew fully animated). -
Patch 27 - Port interface and usability feedback
admin replied to admin's topic in Patch Feedback and General discussions
you can already customize the hotkeys. -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
Thats a good point to think about Remember that PVP kill missions and national hunt missions are not yet in the game. They will cover this case. -
found the reason - hot fix will come today. Windows 7 related problem
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Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
You said they were converted 1to1 - meaning they converted. Just like players contract for 1-9 mln ships - meaning they converted 1to1 No. They were not converted. Thus your assumption was incorrect. NPC ships that appeared in stores did not convert and were just selling them at old number (no conversion 1 to 1). Player contracts that have not expired were still listing them at old number (no conversion 1 to 1). Thats why contract limits were set to 0 several days before the patch because there could be even more problems. For now. NPC ships at old prices were cleared today from the stores and new ships spawned. Player contracts will stay like this until they expire. Contracts were not so easy to convert Thats why this announcement was given And this hot fix happened But it still did not clear some of the potential problems. So we tried our best and you are still twisting our arm and presenting us as bad people? -
If you are interested in kill missions then - Find the port that gives missions fitting your desires and rank and move there. Kill missions are structured events requiring a particular ship and have 5 level of difficulties There are 5 groups of ports now and each group gives different type of mission. Shallow - always gives 6-7 rate missions (difficulty depend on city type) National Capital - 6-7 rates class 1-2 stars diffucutly Normal port - 3rd - 5th rates class 1-2-3 stars difficulty County (regional) capital - 1st - 4th rates class 1 2 3 4 stars difficulty Free town - 1st - 5th rates class 3-4-5 star difficulty (best rewards) If you dont want structured missions - do hunts and search destroy missions for the open world. They dont have ship limitations and you can hunt lynxes in your 1st rate. Those missions give better rewards and better chests.
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please use this topic
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Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
Anybody witnessing old prices for expensive trading resources sneaking in trading? Please report if it happens. -
Patch 27 - New Economy feedback.
admin replied to admin's topic in Patch Feedback and General discussions
We have enough feedback on doubloon rewards. please focus on other issues with the economy, on trading and crafting. including technical issues…. Such are the posts we want to see….