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z4ys

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Everything posted by z4ys

  1. It was your choice to contribute to the development.... is everyone here really that greedy? This community used to be nice
  2. We all volunteer no need to give us anything. It's nice that they actual do. Complaining about that is just wrong.
  3. As I understand ea tester get Pandora dlc for free. Everyone else has to buy her dlc in steamshop
  4. Total wipe = best announcement beside game release spoiler!
  5. z4ys

    Account Wipe

    When you complete the tutorial + final exam you will get master and commander rank (around 250) crew + cash + repairs + 2 ship notes (one of them is the hercules a dlc ship so you can try her out without purchasing)
  6. Was starting for both at 90° so same change of degrees.
  7. But tacking is overall to fast. It's actual faster than wearing in-game.
  8. Reward doesn't need to have a fix exchange ratio. Example: mission gives 10dbs but 1000 reals. Next mission 1000 dbs or 100 reals. This way exchange ratio isn't fix and can still be player driven. But it would still be a good addition for people that would rather have reals than dbs.
  9. Real time info would just be wrong and my suggestions has actual the best infos ever presented in NA (beside api data after server reset and port visite). One mission - one sail for the info of a whole region that is actual time saving.
  10. If you want a mod back... Just take your ship in fleet ( before remove all other mods you dont want) sail out. Attack a trader (or any other npc) Tell your fleetship to stop get close press [x] and sink it Access hold take dbs and the mod out leave battle get insurance
  11. I really like the passenger missions on testbed. But one crucial part is missing. Mail Packets! Information was/is crucial and with the removal of the trader tool I see huge potential for it. Suggestion: Players can accept mail packets - missions. Those missions have a shorter duration than passenger mission to fullfil them. Reward is ofc reals/dbs and informations of contracts / buy sell prices of items and stock count. So actual informations that the tradertool was offering. How data could look like: Like the ship spotted notes Or additional infos that get added to the player map and get deleted every server reset ( port info window) But why not visite the ports yourself? A mission grants infos for whole region. Data is not real time. Its a picture of the moment as mission gets accepted. But doing a missions saves time (1 sail for whole region)
  12. In my opinion Max speed can stay for sols if they would actually start to suffer at wind angles below 90° just like normal rattle does. The only square rigger that feels kind of real.
  13. @admin will sailing profiles and lineare yard movement be addressed too? Will convince of sailing into the wind changed to fit more historical/rl values especially in battle instance? Will gun crew size be set to historical values too?
  14. Do we see masts falling due to broadside dmg that often because people like to overpower their prey or because its really to high?
  15. RvR limitations, ultra high cost, rare resources in oder to build sols or Max allowed port slots for sols . Otherwise yes why would anybody sail 5th rates.
  16. On testbed you need to be a pro to bounce stuff not like on live server where most shots bounce when slightly angled. Thats why I said for the first time it felt right. Sure fights should be longer but not because everything bounce. It should be longer because HP pool is bigger.
  17. I would rather see hp increase of side armor. Penetration of guns felt right for the first time.
  18. Funny thing is we just sprayed into the rigging and masts came down. What will an accuracy reduction solve here?
  19. That is actual good. Nothing was more annoying as when dmged to go upwind and start bouncing shoots till repair is through.
  20. Who will sail 5th rates with no further changes then?
  21. Trinc vs trinc both carros 320 crew to 145 crew in 4-5 broadsides enough crew dmg (splited on both sides because 3 broadsides are almost enough to sink)? No raking involved
  22. Ofc its realistic but are Sols sailing 5kn into the wind realistic? Is tacking in no time realistic etc? When almost all player ships are 1st rates at sea is that realistic in any way? If you go the realistic route do it with everything thats my statement otherwise its just cherry picking bias.
  23. 1st rate vs 1st rate was the only battle and dmg distribution that felt right for us during testing. (except the 1 time were no dmg due to raking happened) But side dmg felt right. Even 2nd rate vs 1st rate feels about right. But 3rd, 4th, 5th rate feel really weak now even compared within their own class The thickness drop due HP loss is really noticeable. In my opinion it should be removed. Dmg of 1st broadsides feels ok but all other that follow are just over the top. and those ships arent even a fight between 2 equal classes. Currently those fights end to fast. It might not broadside dmg alone. Ontop we have speedships and turning monsters ignoring closehauled wind. Its even better to tack than to do a wearning because of yardpower + sailforce + increased turning.
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