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Everything posted by z4ys
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It was your choice to contribute to the development.... is everyone here really that greedy? This community used to be nice
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- exclusive tester reward
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We all volunteer no need to give us anything. It's nice that they actual do. Complaining about that is just wrong.
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As I understand ea tester get Pandora dlc for free. Everyone else has to buy her dlc in steamshop
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When you complete the tutorial + final exam you will get master and commander rank (around 250) crew + cash + repairs + 2 ship notes (one of them is the hercules a dlc ship so you can try her out without purchasing)
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Mail Packets - Delivery missions
z4ys replied to z4ys's topic in Current Feature Improvement Suggestions
Real time info would just be wrong and my suggestions has actual the best infos ever presented in NA (beside api data after server reset and port visite). One mission - one sail for the info of a whole region that is actual time saving.- 4 replies
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Using Doubloons to remove upgrades
z4ys replied to LuchsTheLynx's topic in Current Feature Improvement Suggestions
If you want a mod back... Just take your ship in fleet ( before remove all other mods you dont want) sail out. Attack a trader (or any other npc) Tell your fleetship to stop get close press [x] and sink it Access hold take dbs and the mod out leave battle get insurance -
I really like the passenger missions on testbed. But one crucial part is missing. Mail Packets! Information was/is crucial and with the removal of the trader tool I see huge potential for it. Suggestion: Players can accept mail packets - missions. Those missions have a shorter duration than passenger mission to fullfil them. Reward is ofc reals/dbs and informations of contracts / buy sell prices of items and stock count. So actual informations that the tradertool was offering. How data could look like: Like the ship spotted notes Or additional infos that get added to the player map and get deleted every server reset ( port info window) But why not visite the ports yourself? A mission grants infos for whole region. Data is not real time. Its a picture of the moment as mission gets accepted. But doing a missions saves time (1 sail for whole region)
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1st rate vs 1st rate was the only battle and dmg distribution that felt right for us during testing. (except the 1 time were no dmg due to raking happened) But side dmg felt right. Even 2nd rate vs 1st rate feels about right. But 3rd, 4th, 5th rate feel really weak now even compared within their own class The thickness drop due HP loss is really noticeable. In my opinion it should be removed. Dmg of 1st broadsides feels ok but all other that follow are just over the top. and those ships arent even a fight between 2 equal classes. Currently those fights end to fast. It might not broadside dmg alone. Ontop we have speedships and turning monsters ignoring closehauled wind. Its even better to tack than to do a wearning because of yardpower + sailforce + increased turning.