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z4ys

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Everything posted by z4ys

  1. Tbh it's almost always useless trading goods. Only when ports switched hands player transported raw mats and guns. Exceptions are mats like Cooper and rare woods so far they were always transported and made a big chunk of our catches.
  2. But weather like fog banks or complete fog battles are a thing. At least we had/have it. Only minimap is spoiling the fun there because everyone can see with it trough the fog. What you can see should only be visual on minimap.
  3. Strange that no-one blamed rover so far. When first rates and ship notes that have all woods available are accessible by pve then there is no pressure to do rvr/pvp.
  4. Still font get it Do we got all RvR changes or are more about to come @admin? Anolytic is maybe right. RvR reward should be tied to RvR activities like portbattles. The lowest accessible rate through OW pvp should be 4rd rate.
  5. Now I really want to buy this game. Looks really nice!
  6. Yes mission item should be unique. No duplicates of the same person in the same hold should be allowed.
  7. Zu a) was zur Zeit aber noch erhalten bleibt sind deine Bücher. Solltest du also irgendwelche seltenen haben gehen die natürlich verloren wenn du deinen char löschst.
  8. We got "Tips" when using "ESC" in port screen. Can we get access to "tips" when we are in ow too. Would like to read stuff while sailing. Gambling and praying are gone
  9. Updated Version Patch 30
  10. The trick is to board the ship that is upwind to the other one. Luckily AI isn't good in tacking so 9 out of 10 AI will not be able to shoot you.
  11. place them in your warehouse (still keep a few in your money chest for teleports)
  12. new dmg model got added later on testbed. If he did the 25kills early he never noticed the testbed change
  13. That means when raking fire cant sink ships (what you are advertising) then raking must be a disabling feature. I said raking in its current state is not a disabling feature (when it only has a dmg hardcap) and no other changes. Player couldnt care less and sterntank again. There is no shock feature for raking which would make it a true disabling feature.
  14. i played boarding bad on purpose (in this pic - I even forgot to defend once that cost me 40 crew) to see what is possible. I only used ball. But it might make sense to use grape at the start to get an crew advantage (Ai will not attack anymore) and than switch to ball or stay on grape. Havent tested if Exam has now fleet perk enabled. That would allow to fight the Ai 2 on 1 and use the AI ship as decoy
  15. @Mr. Doran explain to me how raking fire currently disables a ship. Especially when you are not using high caliber guns. The only debuffs that disable a ship are "crew shock" + "reload shock" + "rigging shock". Even a rudder that is taken out can be repaired in a blink of an eye with urgent repair. As long there is no "raking shock" you cannot disable a ship by raking fire. It will still turn and shoot you.
  16. Easiest way i figured out for myself is go into boarding with one play on time and use ] + [ to sink the first one while in boarding (AI does not use guns while in boarding). Only trick is to be aligned like in the pic below. After first one is down disengage wait till crew is replanced to a decent ammount and engage the 2nd ship. Pro tip: AI will alomst always pull first. So when not good aligned just disengage readjust with deadslow or battlesails and board [G] (it even resets moral a bit).
  17. its bottom right
  18. So you blame devs that they did it on purpose? Shame! Sure it's always bad to revert a promise. But I don't know any mmo where pre testers could keep their assets. Stuff like that is bad for a release glad devs noticed.
  19. Had a fight against a surprise with my privateer. Could rake the surprise only to 2bars left after that no dmg anymore. @admin with a hardcap how can i sink a bigger ship now even if iam skillfull enough to stay out of his broadside arc?
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