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Everything posted by z4ys
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Awesome. There are only 2 things i dont like about this patch. 1. The join timer. Instant close was better 2. how you leave the battle. invisibility dont solve what it should.
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Naval Action - Magic moments
z4ys replied to admin's topic in News Announcements & Important discussions
- My first and every landfall as coordinates didn't exist. - As a friend told me by landmarks where he was and we finally met.(no coordinates) - as I finally reached 1000k gold - a won boarding as all seemed lost - everytime I fought a fight I couldn't win but in that I manged to successfully retreat in the end. - the fist storm battle - fog in battle. (Enemy ship managed to vanish into the fog so I thought I lost him but suddenly the weather cleared and we both continued fighting. - night battles everytime an awesome experience. (I would wish that instance weather is determined by the OW weather as the pull has happened and would stay till the instance is finished. And not the hole weather, day and night circle like it is now) And a vid full of magic moments:- 233 replies
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Final step and that would fit so well to the recent changes. Would be to dump all missions. As long there are mission people are going to pick missions over OW pve
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But but that's more than pushing a button OW hunting contains: - making a plan - picking a ship - some player may get a thrill of hunting at least the one that use their fantasy. - searching and sailing - more sailing - fighting While missions are like: - pushing a button (Picking a ship and making a plan is determined by mission parameters) - sailing to destination - Fighting You see less mind work fast reach of goals easy mode that's why people prefer missions over OW hunting.
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PB timers for EU servers
z4ys replied to Christoph's topic in Patch Feedback and General discussions
Is that your answer to everything? Look at page one. Is there a time proposed that everyone agreed to? I cant see one. So when there is no agreement then the timezone difference has to be smaller and that is why I did suggest to exclude Russia and GB. You can disagree but you dont have to be mad. -
PB timers for EU servers
z4ys replied to Christoph's topic in Patch Feedback and General discussions
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PB timers for EU servers
z4ys replied to Christoph's topic in Patch Feedback and General discussions
I just wanted to help. Because it seems to me that including Russia and GB is not an easy task. They are both to far away timezone wise. Even Russia has a lot of time zones. So you guys want divide Russia. Everything behind Moscow to China is supposed to be global? We're you wanna draw the line? Don't know why you are so mad? -
PB timers for EU servers
z4ys replied to Christoph's topic in Patch Feedback and General discussions
Russia and GB (soon) are not EU they shouldn't be considered when it comes to timer. It's supposed to be an EU server and not an half global server. -
Wipe patch to live servers slightly delayed.
z4ys replied to admin's topic in News Announcements & Important discussions
Because People bitched around that updates were not finished, to drastic to much back and forth and included sometimes loopholes. To satisfy the whining community they made a testserver. So people that want play a stable game can play on live servers while tester can actually test stuff on the testserver.-
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Current Ships in Development Update?
z4ys replied to Fluffy Fishy's topic in Patch Feedback and General discussions
@Hodo nobody forces you to spend money on a kickstarter campaign if you don't want. You know freedom of choice. So instead of expressing your feelings that are seemed to cause by a game that is not like how YOU want it just calm down. If you don't want it just don't pay. I just hoped to show interest to additional ships in the future. Because not a while ago the kickstarter campaign got screamed down by a bunch of selfish people that doesn't wanted US ships which includes the coni remodeling first. And I fear that because of this people and all the shit talk we will never get additional ships. And at least my opinion is ships are content because we are playing a sailing game. And with the Arena game in mind ships are even more content. -
Current Ships in Development Update?
z4ys replied to Fluffy Fishy's topic in Patch Feedback and General discussions
More ships mean more content. And I except my payment in fun I get by more ships. -
Current Ships in Development Update?
z4ys replied to Fluffy Fishy's topic in Patch Feedback and General discussions
It's called investment Even NA arena will profit because more ships more time till it gets boring ;-) -
Current Ships in Development Update?
z4ys replied to Fluffy Fishy's topic in Patch Feedback and General discussions
I want Kickstarter ship packs now!!! I want to spend money while waiting for the patch! -
We are the root of all evil.
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That's not true. It is only a small percentages of all buyers who actually participated in one Pb.
- 131 replies
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Reminds me of Christmas
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Every ship has a chat circle when they overlap you are able to chat. When NA detects discord or Ts it's causes an error and the game closes ;-)
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Was thinking the same first but some regions are to big.
- 5 replies
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Because of the recent testserver changes. This might fit well. Complete chat Overhaul no global chat no nation chat In port: - real time Chat between all present captains is allowed - you can write on the port blackboard to leave a message this message last 2rl days has a total amount of xy letters and just one per captain per each port is allowed. - writing to other captains not located in the same port takes time. Message arrives xy mins after being sent and only when the captain enters any port. But the receiving captain will get a notification that a post ship will arrive soon. In OW: Real time Communication between all captains of the same nation in viewing range is allowed. Everything else is forbidden. In Battle: Same as OW
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I dont think with the recent changes you have to sail directly infront of an enemy captital to find pvp. so not sure if that statement is valid.
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Maybe the next step is to reduce OW travel speed to rl time. That would fix it.
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@TommyShelby I reported myself for that I could join a battle that an other captain of my nation started because of the long join timer. And call me a bad person but I stole his candy that he was already gaping and demasting. ;-) He did the work I just took it and sailed away with it. Long join timers are bad. They just leading to ganking and griefing.
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Don't know why are so many so hardcore with *you killed the game* 1 dura to everything was proposed by us. Admin wanted to stick with 3 duras to be more player friendly ;-)
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The Beginning of Naval Action
z4ys replied to OneEyedSnake's topic in Current Feature Improvement Suggestions
Add Steam achivments. Like.... visit every port Catch every fish Interact with key landmarks .... -
Open world speed imbalances - please provide info
z4ys replied to admin's topic in Current Feature Improvement Suggestions
One thing is for sure. All ships are faster close hauled in OW than in instance. And that is because of gameplay reasons. People complained that they didn't want to crawl into a port for hours because of bad wind. The question is how is the OW performance calculated and does this calculation discriminate some kind of ships. It is a while ago that I hunted sols in frigates so info can be outdated but I always thought that the OW close hauled ability of SoLs was to equal to the ones of frigates. Ofc the frigate caught the SoL but the time it took was so long that I felt no real difference. That's why I think there might be a scaling problem.